Gartner’s Hype Cycle 2010 – on Emerging Technologies
Gartner’s Hype Cycles and Priority Matrices are used by many as part of the technology-planning process and a way to understand the trends, expectations and create snapshots of technologies.
The reports by Gartner are annual and give an assessement of 1,800 technologies and trends.
Below you will find an introduction on the Hype Cycle and the Priority Matrix and where emerging technologies are in the Hype Cycle.
What is the Hype Cycle?
Gartner states:
“Gartner’s Hype Cycle characterizes the typical progression of an emerging technology, from overenthusiasm through a period of disillusionment to an eventual understanding of the technology’s relevance and role in a market or domain. Each phase is characterized by distinct indicators of market, investment and adoption activities.”
What is the Priority Matrix Graphic?
Gartner states:
“The Priority Matrix is a tool for prioritizing emerging technologies by forcing technology planners to look beyond the hype and assess technology opportunities in terms of their relative impact on the enterprise and the timing of that impact.”
What does it mean for you?
As explained by Gartner it will help you as a company to understand what the trends are, where to look at (be it for internal or business/growth opportunities) and what the “state” of these technologies are.
Jumping bandwagons without solid trend information does happen often, depending on the corporate culture (Innovator for instance) this can be good, for many others an understanding before applying technologies is a sure way to go.
For us Agora Media / AppMarket.tv it means to understand technologies like Augmented Reality, mobile technologies and convergent technologies, what the benefit and mainstream adoption timeframe is.
The latter is important for planning and business development. Too early has its advantages but also challenges, entering too late the market means losing share and a certain brand recognition/positioning.
Gartner provides many Hype Cycles, which you can find on this page.
For this article, three of the Hype Cycles that are relevant for our business are:
“Hype Cycle for Emerging Technologies, 2010″
“Hype Cycle for E-Commerce, 2010″
“Hype Cycle for Business Use of Social Technologies, 2010″
Below you’ll find the individual technologies that are mentioned in the “Hype Cycle for Emerging Technologies, 2010″ and where they are situated in the Hype Cycle.
TweetIs Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar
Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?
This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave.
On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application developer for $182 million.
In July, the news was announced that Google has invested in Zynga to form the cornerstone for Google Games.
Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?
The rumors about a social network experiment called “Google Me” are not in lign with the aforementioned developments, but a rumor is a rumor.
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.
Like Google Wave, other social experiments have not been succesful.
By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.
Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users’ portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.
Secondly, Google kills two birds with one stone, Google Games and social gaming distributed via Facebook and others.
This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.
Think of entertainment/video via YouTube.
Think of communication via Gmail.
Think of information via its core, Search.
Gaming fits this list of activities very well.
What’s your opinion on the developments concerning Google and (social) gaming?
TweetEarned, Owned and Paid Media – The applications and implications
Forrester has a simple yet powerful model for interactive marketing efforts.
Below you find a summary of how each type is defined and what their roles are:
As mentioned on the Forrester blog, it’s best when creating an integral marketing strategy based on these three types of media. Easier said than done, but by creating a clear overview and categorizing current media efforts you will be able to approach and define your strategy more structured.
Besides the roles, benefits and challenges, there are implications and applications of this model from a (meta-) marketing point of view.
Here a list of points to think about and perspectives:
General point of perspective
Approaching strategy by the type of media instead of channel or ROI/Branding tactics, offers new insights which can be used to enhance the marketing efforts.
For instance, ROI objectives can be reached through various media types. Taking this point of perspective is more alligned to your goals and strategy, where these media types are the strategic How part.
B2C2C
Understanding the three media types and how they (inter)relate is important to understand on the transparent and reciprocal Web. The amount B2C expressions are relatively low, but serve as a catalyst for further C2C distribution.
Make use of each the channel’s uniquenesses, in order to be as effective as possible and more importantly, to reach the customer in a way which matches their online behavior.
The Buying Cycle
This brings us to probably the most important implication of this model, the reflection on the Buying Cycle / Funnel.
First of all, Social Media is promoted as a solution for everything, which isn’t. Secondly, it’s not always as cost-effective as companies think it is. Of course, direct channel costs lack, but indirect costs can be high. Think of the time consuming character of social media.
Owned media and Paid media can much more focus on the conversion part of the cycle/funnel, let the earned media be for visibility and the retention/loyalty phases.
Besides the unique advantages of each channel, keep in mind that they’re symbiotic, Search is a catalyst for further exploration and the networks trigger more searches due to peer recommendations.
Brand
The brand is what the customers think it is. Nowadays it is even more than just that, because customers also want to be a part of the brand, think of co-creation and prosumerism.
Find a balance on media efforts that portrays the companies’ view with those from the customers.
The companies’ views are often centralized on the corporate website, whereas the opinions of customers are scattered throughout the Web.
A difference to keep into account when categorizing currently executed media types.
Devices
Society is becoming more digital ubiquitous, are the Owned media adapted to them if it’s neccesary? Think of the mobile device and tablets.
How are the target groups making use of the mobile device, depending on purpose and need, employ the right media type (right depends on goals as well).
Relevancy
Certain channels are less customizable than others, social channels are a good example how to reach customers very relevant, on the other hand, Owned and Paid media are less flexible and relevant (from the customer point of view).
New technologies in the Search Engine Marketing arena have increased relevancy (remarketing, behavioral targeting etc) which in time will decrease the advertising blindness (16% decrease in clicks Y0Y ’09 & ’10).
Social Media advertising can be more relevant in the eyes of the users but are less conversion focused, because of the lacking buying modus whilst visiting social networks.
Strategy
It comes down to the How and Where in strategy. Keep in mind that in the execution of the strategy, the translation of the How in terms of marketing communications/PR/advertising need to match the Where, where is the target audience present, what is their behavior and cycle?
Each media type adds its unique value to the How and Where.
Be mindful in the tactics, don’t follow your competitors blindly and smaller is better.
Hypersegmentation and targeting will deliver more precise and thus more relevant and qualitative results.
Last but not least, goals have impact in the choice of media type, long-term versus short-term, ROI versus branding and so on.
Effectivity is key in the choice because of the unique advantages of each type in each channel related to the target audience and the products/services.
Would you use this model for your planning?
Which media type is most challenging for you?
Do you make use of the C2C extension in terms of branding?
read more
Facebook socializes Mobile
It had to happen sooner or later. Mashable reports that Facebook takes its Open Graph to the Mobile.
In essence this means you’ll be able to see Recommendations and Like buttons and more, that will enhance your context socially.
In a recent article about Mobile strategies and the three aspects, I elaborated on Location, Relevancy and Immediacy.
When reading the given example by Eric Tseng, Head of Mobile products at Facebook, an interesting application of taking this to the Mobile is of course enhancing geo-centric marketing efforts.
The expansion of Facebook’s Open Graph perfectly fits the “triple play”. By tapping into the opportunities which are provided by location, the large amount of information that is pushed and/or searched by mobile users is contextually enhanced by your network.
How can users differentiate and make choices? Your network can at least help you making that choice.
Facebook is providing the ability to socially augment the users’ experience, instead of augmenting it with extra contents, which only adds more information and no relevant decision-making “mechanisms”.
Facebook’s user base is put on 150 million users, for application developers this could mean a new range of opportunities by the Facebook plugins. Users are already online, are already on Facebook, the extension to third party applications is logical and can fuel the usage of mobile and mobile applications.
What do you think the implications are?
TweetMTV Networks expands into Social Gaming – Transmedia Entertainment opportunities
PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company’s first entry into the social gaming space.
The company will create severeal games based on Nickelodeon and MTV shows and characters.
Chairman and CEO of MTV Networks, Judy McGrath, says:
“Social gaming is one of the biggest drivers of the explosive growth in social media – it’s fun, it’s engaging, and it’s shareable,” said Judy McGrath, Chairman and CEO of MTV Networks. ”Social Express brings us strong experience and know-how in this burgeoning space, which we’ll supercharge with the IP and scale of Nickelodeon and other MTV Networks brands to create great new social gaming experiences for our fans and cool tools for independent developers as well.”
On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.
Transmedia concepts do exists and there are great examples, for instance the Happiness Factory by Coca Cola.
The Happiness Factory is a virtual world of characters living inside a vending machine. The series lives across multiple channels, including commercials, interactive video games, and a musical soundtrack that features a variety of artists. The series provides Coca-Cola with additional revenue streams, and customers with a fun brand experience.
MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.
What do you think of the potential MTV Networks has with Social Gaming?
Is the Entertainment industry perfect for transmedia concepts?
Google becomes largest Mobile Ad Network
On the 21st of May, the FTC announced it has closed its investigation of Google’s proposed acquisition of AdMob, a mobile advertising network company.
Although the Commission said the combination raised serious antitrust issues, it reports:
[...]the agency’s concerns ultimately were overshadowed by recent developments in the market, most notably a move by Apple Computer Inc. – the maker of the iPhone – to launch its own, competing mobile ad network.
MobileMarketer has formulated nine implications for the mobile eco-system by this approval:
*Apple has competition
*Validation
*More brands to enter mobile
*Mobile CRM
*Multichannel is here
*Growth of Android
*More choice for brands and marketers
*Relevancy
*Mobile advertising will grow
With the acquisition, Google will have a 21% market share according to market researcher IDC, that estimates the market shares for the mobile ad networks (November 2009).
TweetSunnywatches.com and Agora Media Team up
SunnyWatches.com – part of Moho Internet Concepts BV – a private company that has a number of eCommerce properties in the luxury goods market – has hired Agora Media to consult on their social media and open source software strategy for a number of sites across the board. Sunnywatches.com specialized in the sale of Luxury Watches, Sunglasses and Jewellery online.
“We are really pleased to have Agora Media onboard, said Harry Drok, the Managing Director of Moho Internet Concepts, based in Groningen, The Netherlands. “They bring a vast knowledge social media marketing and are really on top of what’s happening both in the social media landscape online and on the emerging market around Social TV, TV apps and TV widgets – due to their work at Appmarket.tv.
Richard Kastelein, the CEO of Agora Media added, “It’s great to work with the team at Sunnywatches and Moho Internet Concepts – and we think they are poised to be a leading independent eCommerce player in the European online industry – mainly due to their excellent network with manufacturers and distributors in the luxury goods market”.
Agora Media will work closely with both companies in both building and executing an effective social media strategy to ensure tapping of the market. read more
TweetAppMarket.tv & Agora Media Group – Blog update
As you might have noticed, the recent activity on the Agora Media Group blog is lower than usual and what you can expect from us.
Last week we launched AppMarket.tv, the TV Apps & Widgets Marketplace – The Future of Social Television and Connected TV, the first online portal with a focus on this new and emerging industry.
As a result, we’ve been focussing more on creating content for the AppMarket.tv website than for the Agora Media Group blog.
AppMarket.tv will be the place for information on Social TV, Connected TV and related topics.
The Agora Media Blog will have a more general character, discussing topics on Marketing Management, technologies, Mobile, Innovation and so on.
An impression of AppMarket.tv of what has been written so far:
* Google TV – The Future for TV App and Widget Developers?
* The £500 TV remote control… Will new generation of remote controls be the catalyst for connectedTV and socialTV
* Dynamics of Interaction and Social TV Experience Architecture
* Google TV – To be Announced this Week at Google’s I/O conference
* Google TV – Does Sony patent give us a view on how viewers could interact with their tv’s?
Visit AppMarket.tv for information such as an Industry Directory, Video, Docs, Events and more.
Do register and be part of the freshly growing network.
Please note that AppMarket.tv is in Beta and much will be tweaked and added in the upcoming weeks.
read more
Dynamics of Interaction and Social TV Experience Architecture
Originally posted on the AppMarket.tv blog
There are multiple aspects that define the Social TV experience.
Some of these aspects are:
*Changing basic TV experience from lean-back to lean-in;
*Technology factors like Internet-Connected TV adoption;
*Remote controls that support the social experience effectively and
*Broadband access and so on.
These aspects are all external when we look at the social experience itself, namely communication/interaction.
Would (the type of) interaction be a determinant of how the Social TV experience is created?
What if instead of the enabling of interaction being the starting point for Social TV developments, we take the TV content and its public interaction as starting point.
In the Social TV: Designing for Distributed, Sociable Television Viewing paper, the type of interaction is being researched.
TweetWill new generation of remote controls be the catalyst for connectedTV and socialTV?
First Published on Appmarket.tv
It has been possible for a while now to download an iPhone app and using it as remote control for your TV. Examples include Apple TV themselves and Boxee.
These remotes are however slightly different to the remote control we know and love (or hate when it has slipped down the side of the sofa, or the kids have taken the batteries…because they needed them for one of their toys!). The Boxee iPhone app provides a ‘pointer’ mechanism, in that you can track your finger across the iPhone screen and it will direct the movement of a spot cursor on your TV. A nice gimmick you say and perhaps you are right, however one of the main reasons why these companies developed and launched these remote control apps is because it provided an easier way to input text into the search function or sign up function on the TV….have you every tried to type in a long phrase, or your email address using just the remote control…?!
Today, Comcast Labs announced their prototype for a new generation of remote control…the Xfinity remote. It works on the iPad and any other IP enabled devices.
If you want to read the whole article, you can thanks to those great guys over at Interactive TV Today.
So why is this an exciting new development? I believe this could set the scene for a number of new developments in the connected home that will become the catalyst we have needed, to understand what the future holds for our 3 favorite buzz words right now – ConnectedTV, SocialTV and the 2 Screen experience…
Tweet


