Agora Media Group Innovation Blog » 2010 » May
Google becomes largest Mobile Ad Network
in Industry News by Gianluigi Cuccureddu SMP on May 24th, 20101 Comment
On the 21st of May, the FTC announced it has closed its investigation of Google’s proposed acquisition of AdMob, a mobile advertising network company.
Although the Commission said the combination raised serious antitrust issues, it reports:
[...]the agency’s concerns ultimately were overshadowed by recent developments in the market, most notably a move by Apple Computer Inc. – the maker of the iPhone – to launch its own, competing mobile ad network.
MobileMarketer has formulated nine implications for the mobile eco-system by this approval:
*Apple has competition
*Validation
*More brands to enter mobile
*Mobile CRM
*Multichannel is here
*Growth of Android
*More choice for brands and marketers
*Relevancy
*Mobile advertising will grow
With the acquisition, Google will have a 21% market share according to market researcher IDC, that estimates the market shares for the mobile ad networks (November 2009).
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Sunnywatches.com and Agora Media Team up
in Agora Announcements, Social Media by Richard Kastelein on May 20th, 20101 Comment
SunnyWatches.com – part of Moho Internet Concepts BV – a private company that has a number of eCommerce properties in the luxury goods market – has hired Agora Media to consult on their social media and open source software strategy for a number of sites across the board. Sunnywatches.com specialized in the sale of Luxury Watches, Sunglasses and Jewellery online.
“We are really pleased to have Agora Media onboard, said Harry Drok, the Managing Director of Moho Internet Concepts, based in Groningen, The Netherlands. “They bring a vast knowledge social media marketing and are really on top of what’s happening both in the social media landscape online and on the emerging market around Social TV, TV apps and TV widgets – due to their work at Appmarket.tv.
Richard Kastelein, the CEO of Agora Media added, “It’s great to work with the team at Sunnywatches and Moho Internet Concepts – and we think they are poised to be a leading independent eCommerce player in the European online industry – mainly due to their excellent network with manufacturers and distributors in the luxury goods market”.
Agora Media will work closely with both companies in both building and executing an effective social media strategy to ensure tapping of the market. read more
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AppMarket.tv & Agora Media Group – Blog update
in Agora Announcements by Gianluigi Cuccureddu SMP on May 19th, 20101 Comment
As you might have noticed, the recent activity on the Agora Media Group blog is lower than usual and what you can expect from us.
Last week we launched AppMarket.tv, the TV Apps & Widgets Marketplace – The Future of Social Television and Connected TV, the first online portal with a focus on this new and emerging industry.
As a result, we’ve been focussing more on creating content for the AppMarket.tv website than for the Agora Media Group blog.
AppMarket.tv will be the place for information on Social TV, Connected TV and related topics.
The Agora Media Blog will have a more general character, discussing topics on Marketing Management, technologies, Mobile, Innovation and so on.
An impression of AppMarket.tv of what has been written so far:
* Google TV – The Future for TV App and Widget Developers?
* The £500 TV remote control… Will new generation of remote controls be the catalyst for connectedTV and socialTV
* Dynamics of Interaction and Social TV Experience Architecture
* Google TV – To be Announced this Week at Google’s I/O conference
* Google TV – Does Sony patent give us a view on how viewers could interact with their tv’s?
Visit AppMarket.tv for information such as an Industry Directory, Video, Docs, Events and more.
Do register and be part of the freshly growing network.
Please note that AppMarket.tv is in Beta and much will be tweaked and added in the upcoming weeks.
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Dynamics of Interaction and Social TV Experience Architecture
in AppMarket.tv Posts, Innovation, Marketing, Social Media, Social TV by Gianluigi Cuccureddu SMP on May 14th, 20101 CommentOriginally posted on the AppMarket.tv blog
There are multiple aspects that define the Social TV experience.
Some of these aspects are:
*Changing basic TV experience from lean-back to lean-in;
*Technology factors like Internet-Connected TV adoption;
*Remote controls that support the social experience effectively and
*Broadband access and so on.
These aspects are all external when we look at the social experience itself, namely communication/interaction.
Would (the type of) interaction be a determinant of how the Social TV experience is created?
What if instead of the enabling of interaction being the starting point for Social TV developments, we take the TV content and its public interaction as starting point.
In the Social TV: Designing for Distributed, Sociable Television Viewing paper, the type of interaction is being researched.
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Will new generation of remote controls be the catalyst for connectedTV and socialTV?
in AppMarket.tv Posts, Industry News, Innovation, IPTV, Social TV, T-Commerce by Paul Johnson on May 13th, 20103 CommentsFirst Published on Appmarket.tv
It has been possible for a while now to download an iPhone app and using it as remote control for your TV. Examples include Apple TV themselves and Boxee.
These remotes are however slightly different to the remote control we know and love (or hate when it has slipped down the side of the sofa, or the kids have taken the batteries…because they needed them for one of their toys!). The Boxee iPhone app provides a ‘pointer’ mechanism, in that you can track your finger across the iPhone screen and it will direct the movement of a spot cursor on your TV. A nice gimmick you say and perhaps you are right, however one of the main reasons why these companies developed and launched these remote control apps is because it provided an easier way to input text into the search function or sign up function on the TV….have you every tried to type in a long phrase, or your email address using just the remote control…?!
Today, Comcast Labs announced their prototype for a new generation of remote control…the Xfinity remote. It works on the iPad and any other IP enabled devices.
If you want to read the whole article, you can thanks to those great guys over at Interactive TV Today.
So why is this an exciting new development? I believe this could set the scene for a number of new developments in the connected home that will become the catalyst we have needed, to understand what the future holds for our 3 favorite buzz words right now – ConnectedTV, SocialTV and the 2 Screen experience…
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TV apps, widgets and two-screen solutions: Augmenting TV experiencies
in Augmented Reality - AR, Innovation, Marketing, Social TV by Gianluigi Cuccureddu SMP on May 9th, 20109 CommentsWe write extensively on Augmented Reality and Social TV on the Agora Media Group blog, being emerging and disruptive technologies (and also altered “behavior”) that have a bright future according to MIT and Gartner, to name a few.
Q: Where do these two mutually intersect?
A: On the level of two-screen solutions and applications/widgets.
Wikipedia says on two-screen solutions:
“Two-screen”, or “synchronous solutions”, are a form of interactive TV that enables information about a TV show to be accessed via the internet on a mobile phone, laptop or desktop PC. Unlike one-screen interactive TV solutions, where all of the interactivity is on the television, two-screen applications are typically done from a computer, and are free to the user. In these cases, users are not changing the content on the television, they are accessing supplementary information about the show. The difference between two-screens and normal web pages are the two-screens are relevant to the live programming, refreshed in real-time, and often provide social networking around live broadcasts.
Augmenting the TV experience in a one-screen solution is happening, sure, think of teletext or subtitles for instance.
But the augmentation is up to a certain level, due to the content and focus it has on that certain time.
Two-screen solutions on the other hand enable augmentating of the TV experience to a new level, where it comes into its own.
These kind of solutions are great for multitaskers and the information hungry society we live in.
Social complementary solutions which will connect you with friends and recommendations on the second screen, whilst consuming the core content via TV.
One can ask him-/herself if the TV content is primary or simply the reason for social activity.
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iTravel: Apple’s way of revolutionizing travel?
in Innovation, Marketing by Gianluigi Cuccureddu SMP on May 9th, 20101 CommentOriginally posted on Travolon – B2B Travel Experts
Again news for the travel industry, last week it was the rumor on a potential Google & ITA deal, now it’s Apple (increasing rivalry between them and Google) which comes with iTravel, Apple’s way of revolutionizing the travel industry.
What iTravel basically does is converging the complete travel process for the iPhone.
A complementary – thus competitive and unique – combination of iPhone hardware and software will enable travelers to search, plan and book flights, hotels, rentals and much more.
At the airport you’ll be able to handle luggage and boarding passes.
At this time, iTravel is in the patent stage, for more information on iTravel, have a look at PatentlyApple.
Two questions arise:
* What does this mean for travel marketers?
A new distribution channel might come available, because it’s Apple, will this mean a next step in disintermediation?
* Is Apple able to disrupt the travel industry, exactly because of the centralized position their device (iPhone) will have?
If Apple is able to penetrate key industries, the usage of one mighty device is in their advantage and reach.
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Applying Game Mechanics to Social sites
in Innovation, Marketing, Social Media by Gianluigi Cuccureddu SMP on May 8th, 20101 CommentIn a previous article, (Social) Gaming – significant numbers & the next level, Karl Long commented on it, referring to a presentation of Amy Jo Kim, about applying game mechanics to social sites.
The five game mechanics she refers to, are:
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Applying those to the context of social sites is easy to understand, it motivates. Motivation increases usage and usage increases loyalty, traffic, income and so on.
View below the aforementioned presentation:
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Game Theory and Social Media Intelligence: Enhancing Strategic decisions
in Marketing, Social Media by Gianluigi Cuccureddu SMP on May 5th, 20104 CommentsWhen thinking about Game Theory and Social Media, key words coming to my mind are Social Network Analysis, Quantification, Tranparency, Centralisation, Asymmetric Information etc.
It are two paths that cross each other on the basis of the Internet and Economics.
How are these two enhancing Strategic decision making on a business level?
First of all, a short introduction to Game Theory:
Game theory is a branch of applied mathematics that is used in the social sciences, most notably in economics, as well as in biology (most notably evolutionary biology and ecology), engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual’s success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another’s expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria. Today, “game theory is a sort of umbrella or ‘unified field’ theory for the rational side of social science, where ‘social’ is interpreted broadly, to include human as well as non-human players (computers, animals, plants)” (Aumann 1987).
When we talk about Social Media, Transparency and Centralisation are key to new social (digital) behavior which influences buying cycles and decision making and where Social Network Analysis gives insights in relationships between (groups of) people.
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SocialTV – Time for some answers
in Industry News, Social TV by Gianluigi Cuccureddu SMP on May 4th, 20102 Comments
By Richard Gale, originally posted on AppMarket.tv
I’ve been quiet for a couple of weeks now as I have been working on a new project related to socialTV. The project started when I tried to write a blog post that defined socialTV – what I have discovered was that socialTV is really a new ecosystem that is developing and that the second screen services, connectedTV services, widget et al. all are just a part of that ecosystem.
So defining socialTV was hard as everyone was using the term for the individual part of the ecosystem that they were working on. That project is nearing completion and I would hope to be able to blog about my results by the end of the week.
What I found though was that there was no real consumer research into socialTV though – many companies are developing technology, many start-ups are launching, many bloggers (including myself) are talking about socialTV – but no one had actually spoken to the consumers.
With the help of my wife (who runs a media research company) I put together a short survey that tries to answer a couple of key questions.
- do people want socialTV
- when do they want to use socialTV
- what functionality do they want from their socialTV
The survey can be found here - it would be great if people could complete the survey and pass onto their friends/family. I’m particularly interested in women at the moment as currently I have a heavy male skew.
Once the results are in, I’ll be blogging about each area of the results so that hopefully we can all get a better understanding about what consumers actually believe and want socialTV to be.
Richard Gale is the European Director of Marketing & Sales for Playboy Europe having worked in the broadcast industry for nearly a decade, looking after 15 linear channels that run across 27 countries from the UK down to New Zealand. He also runs a small agency set up to handle consultancy work for start ups and media companies.
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