Earned, Owned and Paid Media – The applications and implications
Forrester has a simple yet powerful model for interactive marketing efforts.
Below you find a summary of how each type is defined and what their roles are:
As mentioned on the Forrester blog, it’s best when creating an integral marketing strategy based on these three types of media. Easier said than done, but by creating a clear overview and categorizing current media efforts you will be able to approach and define your strategy more structured.
Besides the roles, benefits and challenges, there are implications and applications of this model from a (meta-) marketing point of view.
Here a list of points to think about and perspectives:
General point of perspective
Approaching strategy by the type of media instead of channel or ROI/Branding tactics, offers new insights which can be used to enhance the marketing efforts.
For instance, ROI objectives can be reached through various media types. Taking this point of perspective is more alligned to your goals and strategy, where these media types are the strategic How part.
B2C2C
Understanding the three media types and how they (inter)relate is important to understand on the transparent and reciprocal Web. The amount B2C expressions are relatively low, but serve as a catalyst for further C2C distribution.
Make use of each the channel’s uniquenesses, in order to be as effective as possible and more importantly, to reach the customer in a way which matches their online behavior.
The Buying Cycle
This brings us to probably the most important implication of this model, the reflection on the Buying Cycle / Funnel.
First of all, Social Media is promoted as a solution for everything, which isn’t. Secondly, it’s not always as cost-effective as companies think it is. Of course, direct channel costs lack, but indirect costs can be high. Think of the time consuming character of social media.
Owned media and Paid media can much more focus on the conversion part of the cycle/funnel, let the earned media be for visibility and the retention/loyalty phases.
Besides the unique advantages of each channel, keep in mind that they’re symbiotic, Search is a catalyst for further exploration and the networks trigger more searches due to peer recommendations.
Brand
The brand is what the customers think it is. Nowadays it is even more than just that, because customers also want to be a part of the brand, think of co-creation and prosumerism.
Find a balance on media efforts that portrays the companies’ view with those from the customers.
The companies’ views are often centralized on the corporate website, whereas the opinions of customers are scattered throughout the Web.
A difference to keep into account when categorizing currently executed media types.
Devices
Society is becoming more digital ubiquitous, are the Owned media adapted to them if it’s neccesary? Think of the mobile device and tablets.
How are the target groups making use of the mobile device, depending on purpose and need, employ the right media type (right depends on goals as well).
Relevancy
Certain channels are less customizable than others, social channels are a good example how to reach customers very relevant, on the other hand, Owned and Paid media are less flexible and relevant (from the customer point of view).
New technologies in the Search Engine Marketing arena have increased relevancy (remarketing, behavioral targeting etc) which in time will decrease the advertising blindness (16% decrease in clicks Y0Y ’09 & ’10).
Social Media advertising can be more relevant in the eyes of the users but are less conversion focused, because of the lacking buying modus whilst visiting social networks.
Strategy
It comes down to the How and Where in strategy. Keep in mind that in the execution of the strategy, the translation of the How in terms of marketing communications/PR/advertising need to match the Where, where is the target audience present, what is their behavior and cycle?
Each media type adds its unique value to the How and Where.
Be mindful in the tactics, don’t follow your competitors blindly and smaller is better.
Hypersegmentation and targeting will deliver more precise and thus more relevant and qualitative results.
Last but not least, goals have impact in the choice of media type, long-term versus short-term, ROI versus branding and so on.
Effectivity is key in the choice because of the unique advantages of each type in each channel related to the target audience and the products/services.
Would you use this model for your planning?
Which media type is most challenging for you?
Do you make use of the C2C extension in terms of branding?
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Facebook socializes Mobile
It had to happen sooner or later. Mashable reports that Facebook takes its Open Graph to the Mobile.
In essence this means you’ll be able to see Recommendations and Like buttons and more, that will enhance your context socially.
In a recent article about Mobile strategies and the three aspects, I elaborated on Location, Relevancy and Immediacy.
When reading the given example by Eric Tseng, Head of Mobile products at Facebook, an interesting application of taking this to the Mobile is of course enhancing geo-centric marketing efforts.
The expansion of Facebook’s Open Graph perfectly fits the “triple play”. By tapping into the opportunities which are provided by location, the large amount of information that is pushed and/or searched by mobile users is contextually enhanced by your network.
How can users differentiate and make choices? Your network can at least help you making that choice.
Facebook is providing the ability to socially augment the users’ experience, instead of augmenting it with extra contents, which only adds more information and no relevant decision-making “mechanisms”.
Facebook’s user base is put on 150 million users, for application developers this could mean a new range of opportunities by the Facebook plugins. Users are already online, are already on Facebook, the extension to third party applications is logical and can fuel the usage of mobile and mobile applications.
What do you think the implications are?
TweetMTV Networks expands into Social Gaming – Transmedia Entertainment opportunities
PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company’s first entry into the social gaming space.
The company will create severeal games based on Nickelodeon and MTV shows and characters.
Chairman and CEO of MTV Networks, Judy McGrath, says:
“Social gaming is one of the biggest drivers of the explosive growth in social media – it’s fun, it’s engaging, and it’s shareable,” said Judy McGrath, Chairman and CEO of MTV Networks. ”Social Express brings us strong experience and know-how in this burgeoning space, which we’ll supercharge with the IP and scale of Nickelodeon and other MTV Networks brands to create great new social gaming experiences for our fans and cool tools for independent developers as well.”
On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.
Transmedia concepts do exists and there are great examples, for instance the Happiness Factory by Coca Cola.
The Happiness Factory is a virtual world of characters living inside a vending machine. The series lives across multiple channels, including commercials, interactive video games, and a musical soundtrack that features a variety of artists. The series provides Coca-Cola with additional revenue streams, and customers with a fun brand experience.
MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.
What do you think of the potential MTV Networks has with Social Gaming?
Is the Entertainment industry perfect for transmedia concepts?

