Gartner’s Hype Cycle 2010 – on Emerging Technologies

in Industry News, Innovation, Marketing by on August 12th, 20102 Comments

Gartner’s Hype Cycles and Priority Matrices are used by many as part of the technology-planning process and a way to understand the trends, expectations and create snapshots of technologies.
The reports by Gartner are annual and give an assessement of 1,800 technologies and trends.

Below you will find an introduction on the Hype Cycle and the Priority Matrix and where emerging technologies are in the Hype Cycle.

What is the Hype Cycle?
Gartner states:
“Gartner’s Hype Cycle characterizes the typical progression of an emerging technology, from overenthusiasm through a period of disillusionment to an eventual understanding of the technology’s relevance and role in a market or domain. Each phase is characterized by distinct indicators of market, investment and adoption activities.”

Gartner Hype Cycle

What is the Priority Matrix Graphic?
Gartner states:
“The Priority Matrix is a tool for prioritizing emerging technologies by forcing technology planners to look beyond the hype and assess technology opportunities in terms of their relative impact on the enterprise and the timing of that impact.”

Priority Matrix Graphic

What does it mean for you?
As explained by Gartner it will help you as a company to understand what the trends are, where to look at (be it for internal or business/growth opportunities) and what the “state” of these technologies are.
Jumping bandwagons without solid trend information does happen often, depending on the corporate culture (Innovator for instance) this can be good, for many others an understanding before applying technologies is a sure way to go.

For us Agora Media / AppMarket.tv it means to understand technologies like Augmented Reality, mobile technologies and convergent technologies, what the benefit and mainstream adoption timeframe is.
The latter is important for planning and business development. Too early has its advantages but also challenges, entering too late the market means losing share and a certain brand recognition/positioning.

Gartner provides many Hype Cycles, which you can find on this page.
For this article, three of the Hype Cycles that are relevant for our business are:
“Hype Cycle for Emerging Technologies, 2010″
“Hype Cycle for E-Commerce, 2010″
“Hype Cycle for Business Use of Social Technologies, 2010″

Below you’ll find the individual technologies that are mentioned in the “Hype Cycle for Emerging Technologies, 2010″ and where they are situated in the Hype Cycle.

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Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar

in Industry News, Marketing, Social Gaming, Social Media by on August 6th, 2010No Comments

GoogleIs Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?

This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave.

On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application developer for $182 million.
In July, the news was announced that Google has invested in Zynga to form the cornerstone for Google Games.

Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?

The rumors about a social network experiment called “Google Me” are not in lign with the aforementioned developments, but a rumor is a rumor.
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.
Like Google Wave, other social experiments have not been succesful.

By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.

Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users’ portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.

Secondly, Google kills two birds with one stone, Google Games and social gaming distributed via Facebook and others.

This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.
Think of entertainment/video via YouTube.
Think of communication via Gmail.
Think of information via its core, Search.
Gaming fits this list of activities very well.

What’s your opinion on the developments concerning Google and (social) gaming?

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