Augmented Reality Semantics

in Augmented Reality - AR by on January 23rd, 201011 Comments

The interest in Augmented Reality is growing which brings along hype and by that, irrelevant applications which misuse the Augmented Reality technology or just hype along concerning the term. When relating this to Gartner’s Hype Cycle, it’s a phase which every technology has to overcome before it diffuses in markets and consumers.

I’ll refer to two kinds of misuses of Augmented Reality, one is with regard to the technology itself, the other is from the utility point of view. Both are equally important as they sustain each other. If one is off, than there’s not symbiotic benefit.

The definition of Augmented Reality is:

Augmented Reality is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery – creating a mixed reality. The augmentation is conventionally in real-time and in semantic context with environmental elements.

I’ve highlighted two key words which are important for the technology-utility relationship I referred to.

The first keyword is augmentation, this means that the context’s understanding is augmented with meta-data which is relevant and serves a utility. If it doesn’t serve a utility, how is this technology be able to augment the reality for the user? A second note is that it should be useful as well, an applications might augment a reality, but if it’s too complicated or diverts the user from reality and its experience, how effective is the augmentation?
The second keyword is semantic context, which relates directly to augmentation, being in relation with the context. If the superimposed layers of meta-data do not add importance, utility or relevancy to the surroundings, reality is not being augmented for the user.

I’ve seen lots of Augmented Reality applications, excellent ones and applications which divert the target audience from actual useful AR tools.
Below you’ll find two applications which will visually show the abovementioned opinion.

Augmentation
This application is made by the Dutch soccer club PSV. This application shows the user if players are standing offside or not. Even if this application does augment the reality of someone who’s seeing live a soccer game, up till what level does this application add value to the soccer experience and thus the user? Watching a game through your mobile device?
Is there really utility and usefulness in this application?

Semantic Context
Especially within the gaming arena, Augmented Reality has not yet proven itself with great amplified games. Within this category the shooters can be included as well. Shooting spacecrafts in your backyard or living room is not a semantic contextually augmentation. It doesn’t make much sense -in relation to the environment- and besides the novelty of the Augmented Reality technology, not much can be added to create a useful and fun contextual experience.
Are shooters the correct kind of games which can benefit Augmented Reality? Why not build an AR SIMcity type of game which makes use of the location which you’re in or other kinds of simulation games which can perfectly make use of the location and surroundings which do add value to the experience and the meta-data.

We might be approaching or be in the “Peak of Inflated Expectations” phase (Gartner’s Hype Cycle), to meet expectations of the target groups, or show innovation from the company’s point of view. This doesn’t mean that a healthy reflection on the technology, purpose and benefit for the target groups should be left aside, because this is exactly the reason why technologies slide into the “Trough of Disillusionment”.
A technology fails then to meet the expectations of the target groups and become less interesting and fashionable.
Evaluate the impact and value within this range of products/services because users need to make repetitive efforts in order to make use of these applications.

What’s your opinion on the purposes of Augmented Reality technology?

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