Gartner’s Hype Cycle 2010 – on Emerging Technologies
Gartner’s Hype Cycles and Priority Matrices are used by many as part of the technology-planning process and a way to understand the trends, expectations and create snapshots of technologies.
The reports by Gartner are annual and give an assessement of 1,800 technologies and trends.
Below you will find an introduction on the Hype Cycle and the Priority Matrix and where emerging technologies are in the Hype Cycle.
What is the Hype Cycle?
Gartner states:
“Gartner’s Hype Cycle characterizes the typical progression of an emerging technology, from overenthusiasm through a period of disillusionment to an eventual understanding of the technology’s relevance and role in a market or domain. Each phase is characterized by distinct indicators of market, investment and adoption activities.”
What is the Priority Matrix Graphic?
Gartner states:
“The Priority Matrix is a tool for prioritizing emerging technologies by forcing technology planners to look beyond the hype and assess technology opportunities in terms of their relative impact on the enterprise and the timing of that impact.”
What does it mean for you?
As explained by Gartner it will help you as a company to understand what the trends are, where to look at (be it for internal or business/growth opportunities) and what the “state” of these technologies are.
Jumping bandwagons without solid trend information does happen often, depending on the corporate culture (Innovator for instance) this can be good, for many others an understanding before applying technologies is a sure way to go.
For us Agora Media / AppMarket.tv it means to understand technologies like Augmented Reality, mobile technologies and convergent technologies, what the benefit and mainstream adoption timeframe is.
The latter is important for planning and business development. Too early has its advantages but also challenges, entering too late the market means losing share and a certain brand recognition/positioning.
Gartner provides many Hype Cycles, which you can find on this page.
For this article, three of the Hype Cycles that are relevant for our business are:
“Hype Cycle for Emerging Technologies, 2010″
“Hype Cycle for E-Commerce, 2010″
“Hype Cycle for Business Use of Social Technologies, 2010″
Below you’ll find the individual technologies that are mentioned in the “Hype Cycle for Emerging Technologies, 2010″ and where they are situated in the Hype Cycle.
TweetMTV Networks expands into Social Gaming – Transmedia Entertainment opportunities
PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company’s first entry into the social gaming space.
The company will create severeal games based on Nickelodeon and MTV shows and characters.
Chairman and CEO of MTV Networks, Judy McGrath, says:
“Social gaming is one of the biggest drivers of the explosive growth in social media – it’s fun, it’s engaging, and it’s shareable,” said Judy McGrath, Chairman and CEO of MTV Networks. ”Social Express brings us strong experience and know-how in this burgeoning space, which we’ll supercharge with the IP and scale of Nickelodeon and other MTV Networks brands to create great new social gaming experiences for our fans and cool tools for independent developers as well.”
On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.
Transmedia concepts do exists and there are great examples, for instance the Happiness Factory by Coca Cola.
The Happiness Factory is a virtual world of characters living inside a vending machine. The series lives across multiple channels, including commercials, interactive video games, and a musical soundtrack that features a variety of artists. The series provides Coca-Cola with additional revenue streams, and customers with a fun brand experience.
MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.
What do you think of the potential MTV Networks has with Social Gaming?
Is the Entertainment industry perfect for transmedia concepts?
Dynamics of Interaction and Social TV Experience Architecture
Originally posted on the AppMarket.tv blog
There are multiple aspects that define the Social TV experience.
Some of these aspects are:
*Changing basic TV experience from lean-back to lean-in;
*Technology factors like Internet-Connected TV adoption;
*Remote controls that support the social experience effectively and
*Broadband access and so on.
These aspects are all external when we look at the social experience itself, namely communication/interaction.
Would (the type of) interaction be a determinant of how the Social TV experience is created?
What if instead of the enabling of interaction being the starting point for Social TV developments, we take the TV content and its public interaction as starting point.
In the Social TV: Designing for Distributed, Sociable Television Viewing paper, the type of interaction is being researched.
TweetWill new generation of remote controls be the catalyst for connectedTV and socialTV?
First Published on Appmarket.tv
It has been possible for a while now to download an iPhone app and using it as remote control for your TV. Examples include Apple TV themselves and Boxee.
These remotes are however slightly different to the remote control we know and love (or hate when it has slipped down the side of the sofa, or the kids have taken the batteries…because they needed them for one of their toys!). The Boxee iPhone app provides a ‘pointer’ mechanism, in that you can track your finger across the iPhone screen and it will direct the movement of a spot cursor on your TV. A nice gimmick you say and perhaps you are right, however one of the main reasons why these companies developed and launched these remote control apps is because it provided an easier way to input text into the search function or sign up function on the TV….have you every tried to type in a long phrase, or your email address using just the remote control…?!
Today, Comcast Labs announced their prototype for a new generation of remote control…the Xfinity remote. It works on the iPad and any other IP enabled devices.
If you want to read the whole article, you can thanks to those great guys over at Interactive TV Today.
So why is this an exciting new development? I believe this could set the scene for a number of new developments in the connected home that will become the catalyst we have needed, to understand what the future holds for our 3 favorite buzz words right now – ConnectedTV, SocialTV and the 2 Screen experience…
TweetTV apps, widgets and two-screen solutions: Augmenting TV experiencies
We write extensively on Augmented Reality and Social TV on the Agora Media Group blog, being emerging and disruptive technologies (and also altered “behavior”) that have a bright future according to MIT and Gartner, to name a few.
Q: Where do these two mutually intersect?
A: On the level of two-screen solutions and applications/widgets.
Wikipedia says on two-screen solutions:
“Two-screen”, or “synchronous solutions”, are a form of interactive TV that enables information about a TV show to be accessed via the internet on a mobile phone, laptop or desktop PC. Unlike one-screen interactive TV solutions, where all of the interactivity is on the television, two-screen applications are typically done from a computer, and are free to the user. In these cases, users are not changing the content on the television, they are accessing supplementary information about the show. The difference between two-screens and normal web pages are the two-screens are relevant to the live programming, refreshed in real-time, and often provide social networking around live broadcasts.
Augmenting the TV experience in a one-screen solution is happening, sure, think of teletext or subtitles for instance.
But the augmentation is up to a certain level, due to the content and focus it has on that certain time.
Two-screen solutions on the other hand enable augmentating of the TV experience to a new level, where it comes into its own.
These kind of solutions are great for multitaskers and the information hungry society we live in.
Social complementary solutions which will connect you with friends and recommendations on the second screen, whilst consuming the core content via TV.
One can ask him-/herself if the TV content is primary or simply the reason for social activity.
read more
iTravel: Apple’s way of revolutionizing travel?
Originally posted on Travolon – B2B Travel Experts
Again news for the travel industry, last week it was the rumor on a potential Google & ITA deal, now it’s Apple (increasing rivalry between them and Google) which comes with iTravel, Apple’s way of revolutionizing the travel industry.
What iTravel basically does is converging the complete travel process for the iPhone.
A complementary – thus competitive and unique – combination of iPhone hardware and software will enable travelers to search, plan and book flights, hotels, rentals and much more.
At the airport you’ll be able to handle luggage and boarding passes.
At this time, iTravel is in the patent stage, for more information on iTravel, have a look at PatentlyApple.
Two questions arise:
* What does this mean for travel marketers?
A new distribution channel might come available, because it’s Apple, will this mean a next step in disintermediation?
* Is Apple able to disrupt the travel industry, exactly because of the centralized position their device (iPhone) will have?
If Apple is able to penetrate key industries, the usage of one mighty device is in their advantage and reach.
read more
Applying Game Mechanics to Social sites
In a previous article, (Social) Gaming – significant numbers & the next level, Karl Long commented on it, referring to a presentation of Amy Jo Kim, about applying game mechanics to social sites.
The five game mechanics she refers to, are:
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Applying those to the context of social sites is easy to understand, it motivates. Motivation increases usage and usage increases loyalty, traffic, income and so on.
View below the aforementioned presentation:
read more
Google + ITA: Will it change the travel value chain?
The last week much has already been written about the possible acquisition of ITA by Google.
As mentioned on Bloomberg:
“Google’s mission is to organize the world’s information, and ITA does that for travel,” said Henry Harteveldt, an analyst at Forrester Research Inc. in San Francisco.
With this mission comes their advertising model, adding ITA’s will enhance the travel information they can provide users.
Increased relevance for the users means higher earnings for Google due to the higher costs which are paid by advertisers.
Google has five times more search volume than Bing has in the US, with the addition of ITA’s software, quality can increase due to the enhanced search and buying experience.
Bloomberg Businessweek reports:
With tools that help users find flight information online, ITA Software may help Google compete with travel-search features offered by Microsoft. The companies are tussling for share in the U.S. market for online travel, which generated $88.4 billion in sales last year, according to Sherman, Connecticut travel consulting firm PhoCusWright Inc.
One of the most sophisticated travel-search features offered by Microsoft is the Farecast technology which is the basis of Bing Travel.
From the customer point of perspective it all sounds pretty logical and fine, who wouldn’t want a shorter buying journey?
Though from the B2B point of view, it’s a different story, hence my initial question.
Google would not only intermingle with the offline agents, but as well with their online equivalents, the OTAs. The ultimate “direct” supplier has signed in.
As mentioned by this analyst:
Since the GDS power both of those channels, there would most certainly be a major impact to their transaction volume for air ticket sales, which is what drives their business model.
If Google is able to kill two birds with one stone, namely further disintermediation of the travel supply chain and a higher search share from Microsoft (and others), it has a potential winner.
This will go accompanied by power shifts in both the industries (Search and Travel), how do you think they will respond?
What’s your general opinion on this possible acquisition?
Will Google be able to open up the TV industry? – Introducing Google TV
by Gianluigi Cuccureddu & Richard Kastelein
Yes, what it will do at least, is shake up the TV industry and get them out of their “Walled Gardens”, and actively look for business model innovations. Google has the potential, reach and money to penetrate the market with more than just a shake up. It will likely be cataclysmic… and they will truly launch the concept of Social and Connected TV into the Zeitgeist by 2011.
The rumour mill has once again ground out another flutter of gossip about Google going into the TV market – but still – nobody will go on record. This time it’s about when they will release their official foray into this space.
The Wall Street Journal wrote that:
Google Inc. is planning to introduce Android-based television software to developers at an event in May, according to people familiar with the matter.
Google is headhunting for developers in this space, which validates the buzz.
Android and Chrome both have substantial development communities, but it will likely take some time before investments are made from software developers – and it will come when Google can show a critical mass adaption. Until now, Yahoo Connected TV has been leading in this space, but interest in their Widget Development Kit (WDK) is rather tepid. Google TV’s future development kit (likely based on Android and Chrome), won’t likely be wide open, but will surely be more flexible and malleable than Yahoo’s.
But other news on Google TV recently came with a report from the Korean Herald, who published an article about a possible marriage between the world’s leading TV manufacturer, Samsung, and Google TV. In other words, Samsung, who is already tied to Yahoo Connected TV is considering cutting another deal with Google and building CE devices with Android architecture.
Yahoo won’t be happy if this pans out – but they don’t seem to be able to develop much traction in attracting developers to this space, nor creating enough buzz about Social TV, TV Apps, Widgets etc.
Will hardware manufacturers lose their control? They might, if they don’t play ball, Google just might start producing TV’s themselves.
According to a quote from the same Korean Herald article
Chun Seung-hoon, an analyst at Eugene Investment & Securities, said Samsung’s Google TV is plausible, given that Google’s Android is an open platform. “There is no problem for Samsung to produce Google TVs,” he said. However, he said the hardware manufacturer faces the risk of losing its control over the TV market to Google, a software firm, should it make Google TVs. “This is not a good picture. I think it would be better for Samsung to expand its own platform Bada,“ he said.
Google’s perspective is from the software side, manufacturers is from the hardware perspective, and a complementary growth strategy for both sides is more plausible.
Expansion of its own mobile development platform Bada – Samsung could perhaps itself head towards their own Social TV development and make a play for both a two screen and one screen experience. People’s demand in the end is what will make or break a Walled Garden, in this case Bada, which already has an ample app store.
Already mentioned in one of my earlier analysis Television 2.0’s foremost challenge is… , consumer control and attention are essential in understanding the coming paradigm TV shift.
In the end, all that people want is any content at their time, on their screen when they’re in the mood. Creating a battle between open systems, from any kind of manufacturer, is a risk for growth strategies and revenue streams.
Going from the platform to the actual content consumption which will be enabled by Google Android TV, it will be interesting to see how this will develop and evolve.
On NewTeeVee, researcher Marie-José Montpetit at MIT’s Research Lab for Electronics, says that Social TV doesn’t mean a cluttering of content and widgets on the TV screen.
Google has the resources to analyse this in-depth, create understanding how the new television experience could be enhanced in appropriate ways, not a simple centralisation of different content on a screen.
There’s more than enough landscape on the next generation of TV’s to allow for optional widgets to be popped in and out, and if sized correctly, a single screen experience can work. The widgets, from a design perspective, can and should be optional and can and should be designed to be part of the overall TV experience, if planned well. If they can get the Interactive Design down pat – getting ‘social’ on one screen can work. There are many examples of websites that have this kind of alternative. Our blog has an optional widget for Twitter that can be pulled out and retracted quite nicely 0n the bottom right.
Here again the ultimate quest is to provide users control to gain their attention which will lead to -new- revenue models.
Apps/Widgets have been said to be the new Cash Cow generators for the digitized ubiquity, the syndication of content and the consumption of it. If Google and the industry will be able to go forth in the evolution of television and the experience, conventional revenue models could be proven not to be the only valid ones.
What do you think, will Google be able to get movement in this cumbersome sector?
TweetAugmented Reality Flashmob on Dam Square, Amsterdam – This afternoon at 14:00h
This afternoon you can amaze yourself on the Dam Square in Amsterdam, seeing all kinds of odd characters through your iPhone or Android.
3D digital statues can be seen with the Layar application.
This afternoon, at exactly 14:00h (GMT+1), the Dam Square won’t be what it normally is, the Square will be taken over by people who explore the square by means of Augmented Reality, holding up phones and investigating their surroundings.
I do wonder what the expressions will be of people who don’t know about the Augmented Reality Flashmob?
This idea comes from Sander Veenhof:
“Every square in every major city in the world knows the ‘human statue’ phenomenon. On the Dam Square in Amsterdam Darth Vader, Superman, a Gladiator and some undecipherable sort of gothic characters colour the scene.“
Visit the website to install the appropriate software and such in order to be part of this AR event.
The procedure is as following:
PROCEDURE FOR SATURDAY THE 24TH:
- prepare your phone with the right software, see left column
- iPhone users can download and use the Layar app to activate the flashmob AR view
- downloadable ‘human sculpture’ models will be available for Android phones
- to bring your own 3D model, create obj/mtl files and put them on an Android phone
- to do so, get the AndAR application from the market (* on 23rd of April)
- AR tags on the ground will be provided
All use the #ARFlashMob hashtag!
Looking forward to comments and experiences this afternoon.



