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	<title>Agora Media Group Innovation Blog &#187; Mobile</title>
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	<link>http://agoramedia.co.uk/blog</link>
	<description>Innovation Blog - Social TV, Augmented Reality and Media Convergence</description>
	<lastBuildDate>Tue, 01 Feb 2011 08:01:51 +0000</lastBuildDate>
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		<item>
		<title>Facebook socializes Mobile</title>
		<link>http://agoramedia.co.uk/blog/social-media/facebook-socializes-mobile/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/facebook-socializes-mobile/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 12:15:27 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social networking]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1935</guid>
		<description><![CDATA[It had to happen sooner or later. Mashable reports that Facebook takes its Open Graph to the Mobile. In essence this means you&#8217;ll be able to see Recommendations and Like buttons and more, that will enhance your context socially. In a recent article about Mobile strategies and the three aspects, I elaborated on Location, Relevancy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Facebook.jpg"><img class="alignleft size-medium wp-image-1936" style="border: 0pt none; margin: 8px;" title="Facebook" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Facebook-300x112.jpg" alt="" width="177" height="66" /></a>It had to happen sooner or later. Mashable <a title="Facebook’s Open Graph and Like Button are Going Mobile" href="http://mashable.com/2010/07/14/facebook-open-graph-like-mobile/" target="_blank">reports</a> that Facebook takes its Open Graph to the Mobile.</p>
<p>In essence this means you&#8217;ll be able to see Recommendations and Like buttons and more, that will enhance your context socially.</p>
<p>In a recent article about <a title="Adoption of Mobile Strategies: The Triple Play" href="http://www.bianor.com/blog/the-mobile-triple-play/" target="_blank">Mobile strategies</a> and the three aspects, I elaborated on <em>Location</em>, <em>Relevancy</em> and <em>Immediacy</em>.<br />
When reading the given example by Eric Tseng, Head of Mobile products at Facebook, an interesting application of taking this to the Mobile is of course enhancing geo-centric marketing efforts.</p>
<p>The expansion of Facebook&#8217;s Open Graph perfectly fits the &#8220;triple play&#8221;. By tapping into the opportunities which are provided by location, the large amount of information that is pushed and/or searched by mobile users is contextually enhanced by your network.<br />
How can users differentiate and make choices? Your network can at least help you making that choice.</p>
<p>Facebook is providing the ability to socially augment the users&#8217; experience, instead of augmenting it with extra contents, which only adds more information and no relevant decision-making &#8220;mechanisms&#8221;.</p>
<p>Facebook&#8217;s user base is put on 150 million users, for application developers this could mean a new range of opportunities by the Facebook plugins. Users are already online, are already on Facebook, the extension to third party applications is logical and can fuel the usage of mobile and mobile applications.</p>
<p>What do you think the implications are?</p>
            <a href="http://twitter.com/share" class="twitter-share-button" data-count="" data-text="Facebook socializes Mobile" data-via="" data-url="http://agoramedia.co.uk/blog/social-media/facebook-socializes-mobile/" >Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-media%2Ffacebook-socializes-mobile%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>]]></content:encoded>
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		<item>
		<title>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</title>
		<link>http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 13:08:49 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Iphone App]]></category>
		<category><![CDATA[Jimmy Pataya]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[paladin studios]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1635</guid>
		<description><![CDATA[Our friends at Paladin Studios, who we worked with on Twinners in 2007-08, have just released their first iPhone game called Jimmy Pataya. Will we see it on the iPad next?
In this action-arcade title, players jump from an airplane to face an obstacle course called "The Grinder". By tilting the iPhone side to side, players dodge objects at an increasingly fast pace. The goal is to get as far as possible and earn ample bragging rights!

]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 271px"><img title="Jimmy  Pataya" src="http://www.teampaladin.com/jimmypataya/screenshots/04.png" alt="Jimmy Pataya" width="261" height="174" /><p class="wp-caption-text">WOOHOO!</p></div>
<p>Our friends at <a title="Paladin Studios" href="http://www.paladinstudios.com" target="_blank">Paladin Studios</a>, who we worked with on Twinners in 2007-08, have just  released their first iPhone game called <a title="Jimmy Pataya" href="http://www.jimmypataya.com/ " target="_blank">Jimmy Pataya</a>. Will we see it on the iPad next?</p>
<p>In this  action-arcade title, players jump from an airplane to face an obstacle  course called &#8220;The Grinder&#8221;. By tilting the iPhone side to side, players  dodge objects at an increasingly fast pace. The goal is to get as far  as possible and earn ample bragging rights!</p>
<h2 style="text-align: left;">Adrenaline</h2>
<div style="text-align: left;">
<blockquote><p>&#8220;We sat down a day before project start, to come up with a good theme.  We went from word games to racers and puzzle games, but settled on a sky  diving game,&#8221; stated Dylan Nagel, product manager for <em>Jimmy Pataya</em>.  As it turned out, that theme was contested. &#8220;Next Monday, there were  big differences in the way the team envisioned the project. Some wanted  an extreme sports game, others were in favour of an anime-style colour  matching title.&#8221;<span id="more-1635"></span></p></blockquote>
<p>The solution came when early game testers gave their opinions.</p>
<blockquote><p>&#8220;At  first, we went for sky diving with colour matching mechanics. It was  fun, but we had to explain the game three times to our early testers.  Not a good sign.&#8221;</p></blockquote>
<p>So they killed it, and went for the  skydiving mechanic alone.</p>
<p>Looking back, Dylan stated:</p>
<blockquote><p>&#8220;The project start  was very bumpy, but as soon as we chopped away the ambiguities around  the theme and mechanics, the concept became clear and we started picking  up speed as a team. We focused on the game&#8217;s adrenaline rush that comes  with the sensation of falling down at terminal velocity. It wasn&#8217;t long  after the cuts when we realized that the game retained its fun factor,  and was easier to pick up. Our testers loved the prototypes, and we knew  we were on the right track.&#8221;</p></blockquote>
<h2>New to the game</h2>
<p>The concept of creating an iPhone game in two weeks came from  necessity, says Derk de Geus, CEO of Paladin:</p>
<blockquote><p>&#8220;Gaming on multiple  devices is an important strategy for Paladin. We have experience with  online distribution and the Facebook platform, but needed to increase  our platform reach. Instead of diving head-first into a juggernaut  project, this game is a test case to find the hidden gems and obstacles  that accompany the iPhone platform.&#8221;</p></blockquote>
<p>And why two weeks?</p>
<blockquote><p>&#8220;We like a  challenge, and wanted to keep it compact. If we would have scheduled a  month, it would have been a much bigger game. More features. But not  necessarily better.&#8221;</p></blockquote>
<h2><strong>Blog</strong></h2>
<p>During the production of the game, the team kept a development diary. On  the studio blog, they shared the progress and decisions they made with  the world. It reads almost like a novel:</p>
<blockquote><p>&#8220;When we decided  that we would try to build an iPhone game in two weeks, we knew it would  be tough. We knew it would involve doing a lot of technical research,  creating a lot of designs and making a lot of tough decisions. Lukas  already talked about a big cut we made, which resulted in a more focused  game experience. Today we sat down to review our progress, painfully  aware of the impending deadline in just two days.&#8221;</p></blockquote>
<p>All&#8217;s well Friday afternoon, the team delivered the game to the App Store for  submission, right on time. Derk: &#8220;We were all set to go, and pushed the  button for upload. Then it said we still needed an App Store  provisioning profile. Ouch. Fortunately, after 30 minutes we submitted  the game successfully, and the app was approved a couple of days later.  Overall, our experience with the iPhone has been pretty good. You can  definitely expect new games from Paladin in the App Store soon.&#8221;<br />
The game is  available in the App Store for a discounted price of $0.99 (€0,79).  After the initial launch sale, the game will be sold for $1.99 (€1,39).</p>
<h2><strong>About Paladin Studios</strong></h2>
<p>Founded in 2005, Paladin Studios is a Dutch game development company  based in The Hague. They focus on social games and applied games. As  captured in the motto &#8220;Life is Play&#8221;, they see potential games  everywhere. The 7-headed development team consists of a talented bunch  of programmers, designers and artists.</p>
<h2><strong>Links</strong></h2>
<blockquote><p>Jimmy Pataya &#8211; <a id="kiqx" title="http://www.jimmypataya.com/" href="http://www.jimmypataya.com/">http://www.jimmypataya.com</a><br />
Press kit with screenshots &#8211; <a id="cs6_" title="http://www.paladinstudios.com/resources/pataya_presskit.zip" href="http://www.paladinstudios.com/resources/pataya_presskit.zip">http://www.paladinstudios.com/resources/pataya_presskit.zip</a><br />
Paladin Studios &#8211; <a id="gakv" title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/">http://www.paladinstudios.com</a><br />
Twitter &#8211; <a id="z:3k" title="http://www.twitter.com/paladinstudios" href="http://www.twitter.com/paladinstudios">http://www.twitter.com/paladinstudios</a><br />
Dylan Nagel &#8211; <a id="g5lo" title="http://www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel">http://www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a id="yzbh" title="http://www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus">http://www.twitter.com/derkdegeus</a></p>
<p style="text-align: left;">For more information, please contact Dylan Nagel:<br />
<a title="Linkification: mailto:dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com" href="mailto:dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com">dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com</a> or via +31 71 513 2222.</p>
</blockquote>
</div>
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		<item>
		<title>The iPad arrived, so what can and does it do and what are the implications?</title>
		<link>http://agoramedia.co.uk/blog/innovation/the-ipad-arrived-so-what-can-and-does-it-do-and-what-are-the-implications/</link>
		<comments>http://agoramedia.co.uk/blog/innovation/the-ipad-arrived-so-what-can-and-does-it-do-and-what-are-the-implications/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 14:08:23 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[ipad]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1537</guid>
		<description><![CDATA[Finally, yesterday was the day that the iPad became available in the US. Much is written about the iPad and about its launch. Now that it is available, check out the video below for a well in-depth introduction of the device. Already, 2300 applications are available for the device. This article discusses eight Twitter apps [...]]]></description>
			<content:encoded><![CDATA[<p>Finally, yesterday was the day that the iPad became available in the US.<br />
Much is written about the iPad and about its launch. Now that it is available, check out the video below for a well in-depth introduction of the device.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="250" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Luj263H_56A&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="400" height="250" src="http://www.youtube.com/v/Luj263H_56A&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Already, 2300 applications are available for the device.<br />
<a title="Eight Twitter Apps for your Brand New iPad" href="http://www.rotorblog.com/2010/04/02/eight-twitter-apps-for-your-brand-new-ipad/" target="_blank">This</a> article discusses eight Twitter apps for the brand new iPad.<br />
The <a title="iPad - Wall Street Journal" href="http://blogs.wsj.com/digits/2010/04/01/app-store-for-ipad-more-than-2300-apps-and-counting/" target="_blank">article</a> by the Wall Street Journal shows screenshots of several apps.<br />
Ubiquity, social media and applications reinforce each other, the market of applications will remain growing explosively if the iPad proves its value.<br />
If this will happen, businesses need to (re)think there strategies when it comes to platforms, target groups and visibility.<br />
Desktop applications won&#8217;t suffice anymore, those who react on the omnipresent needs, might well win battles.<br />
The bigger question will be: to build or not to build?<br />
When the iPhone was released, tailormade application development had a reserved character by many, with the release of the iPad -and most probably many more to come-, <a title="Mobile as a strategy" href="http://agoramedia.co.uk/blog/marketing/mobile-marketing-moving-to-centre-of-the-marketing-strategy/" target="_blank">mobile as a strategy becomes central</a>.<br />
<a title="Permanent Link to ‘Mobile First’ – Google’s new  Mantra" rel="bookmark" href="../mobile/mobile-first-googles-new-mantra/">‘Mobile First’ – Google’s new Mantra</a> is an announcement of what is coming and will happen in the mobile and wireless industry.</p>
<p>How do you see the mobile industry react and evolve the next coming year?</p>
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		<item>
		<title>The launch of Apple&#8217;s iAd &#8211; Interesting rumor</title>
		<link>http://agoramedia.co.uk/blog/innovation/the-launch-of-apples-iad-interesting-rumor/</link>
		<comments>http://agoramedia.co.uk/blog/innovation/the-launch-of-apples-iad-interesting-rumor/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 22:22:46 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1528</guid>
		<description><![CDATA[Various media and websites already referred to the rumor of a mobile ad platform, called iAd. MediaPost announces that Apple is preparing a personalized mobile advertising system which could well be &#8220;the next big thing&#8221;. Interesting are the release dates of both the iPad and iAd. April 3rd is the official launch of the iPad, [...]]]></description>
			<content:encoded><![CDATA[<p>Various media and websites already referred to the rumor of a mobile ad platform, called iAd.<br />
<a title="iAd" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=125076" target="_blank">MediaPost</a> announces that Apple is preparing a personalized mobile advertising system which could well be &#8220;the next big thing&#8221;.</p>
<p>Interesting are the release dates of both the iPad and iAd.<br />
April 3rd is the official launch of the iPad, only for days later is the supposed launch of iAd.<br />
This could well mean that there are -any kind of- ties between iAd, iPad and the iPhone.</p>
<p>A mobile advertising platform means serving location based ads, adding contextual relevancy to the ads, creating a second generation of proximity marketing.<br />
In the same article by <a title="iAd" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=125076" target="_blank">MediaPost</a>, it points out that Google has won patents on technologies that serve dynamically ads based upon one&#8217;s location.</p>
<p>All that can be concluded from this is that the battle between Apple and Google is by far not over. It makes it only more interesting, competitiveness raises and accelerates innovation and developments which only benefits the users.</p>
<p>Let&#8217;s wait and see what happens next week. A counter-attack on Google&#8217;s AdMob acquisition and development is bound to come, a possible launch in close relation to the iPad makes it more impacting.</p>
<p>What do you think of a possible mobile ad platform by Apple?</p>
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		<title>VOIP &#8211; Jason Goecke &#8211; Teaching Your Application to REALLY Talk</title>
		<link>http://agoramedia.co.uk/blog/innovation/voip-jason-goecke-teaching-your-application-to-really-talk/</link>
		<comments>http://agoramedia.co.uk/blog/innovation/voip-jason-goecke-teaching-your-application-to-really-talk/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 21:41:48 +0000</pubDate>
		<dc:creator>Jason Goecke</dc:creator>
				<category><![CDATA[Collective Intelligence]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[(US/UK English]]></category>
		<category><![CDATA[Castilian]]></category>
		<category><![CDATA[French]]></category>
		<category><![CDATA[German]]></category>
		<category><![CDATA[Italian]]></category>
		<category><![CDATA[Jason Goecke]]></category>
		<category><![CDATA[Mexican Spanish]]></category>
		<category><![CDATA[Speech synthesis]]></category>
		<category><![CDATA[Text to Speech]]></category>
		<category><![CDATA[Tropo]]></category>
		<category><![CDATA[TTS]]></category>
		<category><![CDATA[Voxeo Labs]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1459</guid>
		<description><![CDATA[Jason Goecke - Voxeo LabsSpeech Synthesis, otherwise known as Text to Speech (TTS), is a technology that quickly synthesizes a human voice using text as input. Speech synthesis  is the default behavior for voice calls on the Tropo platform. The Tropo ‘say‘ verb is the one that provides the TTS capability, by taking a string of text and speaking it back. It is of course possible for this verb to take a URL to a ‘wav’ or ‘mp3′ file for pre-recorded audio to be played as well. ]]></description>
			<content:encoded><![CDATA[<blockquote><p><em><a title="Jason Goecke" href="http://www.linkedin.com/in/jasongoecke" target="_blank">Jason Goecke</a> is the Vice President of Innovation at </em><em><a title="Voxeo Labs" href="http://www.voxeo.com/" target="_blank">Voxeo Labs</a> and this article was originally posted on the <a title="Jason Goecke" href="http://blog.tropo.com/2010/03/26/teaching-your-application-to-really-talk/" target="_blank">Tropo blog.</a> He&#8217;s been a friend and technology mentor to Agora Media&#8217;s  <a title="Richard Kastelein" href="http://nl.linkedin.com/in/expathos" target="_blank">Richard Kastelein</a> since 2003 when they built the original  <a href="http://www.expatforums.org/" target="_blank">Expatforums</a> community as North American tech refugees in Europe.</em></p></blockquote>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/03/jasonvoxeo.jpg"><img class="alignleft size-medium wp-image-1460" title="Jason Goecke - Voxeo Labs" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/03/jasonvoxeo-228x300.jpg" alt="Jason Goecke - Voxeo Labs" width="228" height="300" /></a>Speech Synthesis, otherwise known as Text to Speech (TTS), is a  technology that quickly synthesizes a human voice using text as input.  Speech synthesis  is the default behavior for voice calls on the Tropo  platform. The Tropo ‘<a href="https://www.tropo.com/docs/scripting/say.htm" target="_blank">say</a>‘  verb is the one that provides the TTS capability, by taking a string of  text and speaking it back. It is of course possible for this verb to  take a URL to a ‘wav’ or ‘mp3′ file for pre-recorded audio to be played  as well.</p>
<p>When it comes to teaching your application to speak we follow  the Perl ethos of making “the simple things easy and difficult things  possible”. So your application may speak very well with the simplicity  of our APIs, or it may be as sophisticated and emotional as you like  through Tropo exposing powerful capabilities for giving your voices  character.</p>
<p>For our first example we will simply say:</p>
<div id="highlighter_356668">
<div>
<div>
<table>
<tbody>
<tr>
<td><code>1</code></td>
<td><code>say </code><code>'I like squirrels!'</code></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<p>Which then renders <a href="http://blog.tropo.com/files/2010/03/I_Like_Squirrels.mp3" target="_blank">this audio</a>.</p>
<p>Next, we may choose from a voice that speaks any number of languages  supported by Tropo (<a href="https://www.tropo.com/docs/scripting/say.htm" target="_blank">US/UK  English, Castilian/Mexican Spanish, French, German, Italian &amp; Dutch</a>).  Lets give French a try for our next example:</p>
<div id="highlighter_737145">
<div>
<div>
<table>
<tbody>
<tr>
<td><code>1</code></td>
<td><code>say </code><code>"J'aime les écureuils!"</code><code>, </code><code>:voice</code> <code>=&gt; 'florence'</code></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<p>Which then renders <a href="http://blog.tropo.com/files/2010/03/Jamie.Les_Ecureuils.mp3" target="_blank">this audio</a>.</p>
<p>Now, those were the simple examples that anyone may use to add a  little speech to their applications. But, remember, we also make the  difficult possible for those who want to really make their characters  speak. As sometimes simply customizing the voice is not enough. There  are cases when you’d also like control over pitch, volume and  intonation. Tropo natively supports a standard called the <a href="http://www.w3.org/TR/speech-synthesis/" target="_blank">Synthesized  Speech Markup Language (SSML)</a>.</p>
<p>The Speech Synthesis Markup Language (SSML) is a W3C standard for  controlling the pace, tone, pitch and all around sound of computer  generated voices. Here’s a Ruby script that repeats the same sentence  four times; each at a gradually lower speed:</p>
<div id="highlighter_270235">
<div>
<div>
<table>
<tbody>
<tr>
<td><code>1</code></td>
<td><code>answer </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>2</code></td>
<td><code>say "&lt;speak&gt; </code><code>I</code> <code>like  squirrels!. </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>3</code></td>
<td><code>I</code> <code>&lt;prosody rate=</code><code>'-10%'</code><code>&gt;like squirrels!&lt;/prosody&gt; </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>4</code></td>
<td><code>I</code> <code>&lt;prosody rate=</code><code>'-30%'</code><code>&gt;like squirrels!&lt;/prosody&gt; </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>5</code></td>
<td><code>I</code> <code>&lt;prosody rate=</code><code>'-50%'</code><code>&gt;like squirrels!&lt;/prosody&gt; </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>6</code></td>
<td><code>&lt;/speak&gt;" </code></td>
</tr>
</tbody>
</table>
</div>
<div>
<table>
<tbody>
<tr>
<td><code>7</code></td>
<td><code>hangup</code></td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<p>Which renders <a href="http://blog.tropo.com/files/2010/03/I_Like_Squirrels_Slower.mp3" target="_blank">this audio</a>. The previous example made use of the  rate property of the SSML <a href="http://www.w3.org/TR/speech-synthesis/#S3.2.4" target="_blank">prosody</a> element to control the playback speed. There are many other elements  and attributes you may use, including: <a href="http://www.w3.org/TR/speech-synthesis/#S3.2.2" target="_blank">emphasis</a>,  <a href="http://www.w3.org/TR/speech-synthesis/#S3.1.9" target="_blank">phoneme</a>,  etc. To learn more about SSML and related technologies check out the  W3C site at <a href="http://blog.tropo.com/2010/03/26/teaching-your-application-to-really-talk/The%20previous%20example%20made%20use%20of%20the%20rate%20property%20of%20the%20SSML%20prosody%20element%20to%20control%20the%20playback%20speed.%20Other%20attributes%20of%20the%20prosody%20element%20are%20pitch,%20contour%20and%20volume.%20%20To%20learn%20more%20about%20SSML%20and%20related%20technologies%20check%20out%20the%20W3C%20site%20at%20http://www.w3.org/TR/speech-synthesis/" target="_blank">http://www.w3.org/TR/speech-synthesis/</a>.</p>
<p>If you would like to call in and listen to these examples live, you  may do so by dialing +990009369991429940 on Skype (free) or calling  +1.408.940.5920 from any phone. What are you waiting for? Get started by  signing up for an always free developer account @ <a href="https://www.tropo.com/account/register.jsp" target="_blank">Tropo.com</a>.</p>
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<enclosure url="http://blog.tropo.com/files/2010/03/I_Like_Squirrels.mp3" length="24441" type="audio/mpeg" />
<enclosure url="http://blog.tropo.com/files/2010/03/Jamie.Les_Ecureuils.mp3" length="33354" type="audio/mpeg" />
<enclosure url="http://blog.tropo.com/files/2010/03/I_Like_Squirrels_Slower.mp3" length="160401" type="audio/mpeg" />
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		<item>
		<title>The ubiquitous Mobile Web experience</title>
		<link>http://agoramedia.co.uk/blog/mobile/the-ubiquitous-mobile-web-experience/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/the-ubiquitous-mobile-web-experience/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 15:43:06 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1430</guid>
		<description><![CDATA[Great graphic that presents very well the opportunities and the Content-Context relationship. What interesting to see are the Synaptic Web derivatives when we have a look at the Context. Information is being filtered and recommended, based upon interests, location, subscriptions and so on. By doing so, the offered Content is more relevant and appropriate. When [...]]]></description>
			<content:encoded><![CDATA[<p>Great graphic that presents very well the opportunities and the Content-Context relationship.</p>
<p>What interesting to see are the Synaptic Web derivatives when we have a look at the Context.<br />
Information is being filtered and recommended, based upon interests, location, subscriptions and so on. By doing so, the offered Content is more relevant and appropriate.</p>
<p>When looking at the amount of possibilities that are shown in the image,  understanding the -potential- power of this device is important.<br />
Why?<br />
First of all to understand the business environment better, secondly to adjust business strategies to these new opportunities or maybe reinforcing current strategies in order to create a better positioning and proposition.</p>
<p>I should at least research the impact on middle- and long term, making sure you won&#8217;t be surprised and ready to thrive or survive this mobile transformation.</p>
<p><em>(click to enlarge)</em></p>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/03/Mobile-Web-Experience.jpg"><img class="alignnone size-medium wp-image-1431" title="The Mobile Web Experience" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/03/Mobile-Web-Experience-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>What do you think of the graphic and that what is being shown?</p>
            <a href="http://twitter.com/share" class="twitter-share-button" data-count="" data-text="The ubiquitous Mobile Web experience" data-via="" data-url="http://agoramedia.co.uk/blog/mobile/the-ubiquitous-mobile-web-experience/" >Tweet</a><script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fmobile%2Fthe-ubiquitous-mobile-web-experience%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>]]></content:encoded>
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		</item>
		<item>
		<title>Ubiquitous Mechanization &#8211; Digital Life 2.0</title>
		<link>http://agoramedia.co.uk/blog/mobile/ubiquitous-mechanization-digital-life-2-0/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/ubiquitous-mechanization-digital-life-2-0/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 15:53:37 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1320</guid>
		<description><![CDATA[Great graphic by Randy Krum who created his personal infographic. Of course, not everybody has all these devices, but it&#8217;s clear that we&#8217;re become increasingly mechanized beings and have many extensions that are belonging to the daily repertoire. With the rise of the smartphone and other convergent devices, many activities can be completed at anytime [...]]]></description>
			<content:encoded><![CDATA[<p>Great graphic by <a title="Randy Krum" href="http://www.linkedin.com/in/rtkrum" target="_blank">Randy Krum</a> who created his <a title="My Digital Life - personal infographic" href="http://www.coolinfographics.com/blog/2009/12/12/my-digital-life-personal-infographic.html" target="_blank">personal infographic</a>.</p>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/02/Digital-Life-2.01.jpg"><img class="alignnone size-medium wp-image-1342" title="Digital Life 2.0" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/02/Digital-Life-2.01-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p>Of course, not everybody has all these devices, but it&#8217;s clear that we&#8217;re become increasingly mechanized beings and have many extensions that are belonging to the daily repertoire.<br />
With the rise of the smartphone and other convergent devices, many activities can be completed at anytime and anywhere. This only will increase in the future due to more advanced processors/hardware and societal diffusion of technology in general.</p>
<p>What are your thoughts on the digitalization of society?<br />
Do you adhere the <em>Transhumanist</em> view, that science and technology improve human lives and want to intertwine it as much as possible?<br />
Or do you adhere the <em>Modern World critics</em> view which see an advancement in technology as an involution of the human being?<br />
Or somewhere in between?</p>
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		</item>
		<item>
		<title>&#8216;Mobile First&#8217; &#8211; Google&#8217;s new Mantra</title>
		<link>http://agoramedia.co.uk/blog/mobile/mobile-first-googles-new-mantra/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/mobile-first-googles-new-mantra/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 21:43:42 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1321</guid>
		<description><![CDATA[More news from the  Mobile World Congress in Barcelona. Yesterday I reported that Verizon Wireless and Skype are at the verge of changing the industry. Today other news reached me, this time it&#8217;s Google, who&#8217;s new mantra &#8220;Mobile First&#8221; is being put as primary focus of the company. The latest acquisition in that space, AdMob, [...]]]></description>
			<content:encoded><![CDATA[<p>More news from the  Mobile World Congress in Barcelona.<br />
Yesterday I <a title="Free Skype-to-Skype calls for 3G smartphones!" href="http://agoramedia.co.uk/blog/industry-news/free-skype-to-skype-calls-for-3g-smartphones/" target="_blank">reported</a> that Verizon Wireless and Skype are at the verge of changing the industry.</p>
<p>Today other news reached me, this time it&#8217;s Google, who&#8217;s new mantra &#8220;<em>Mobile First</em>&#8221; is being put as primary focus of the company. The latest acquisition in that space, AdMob, is a result of this new strategy.</p>
<p>Mr. Schmidt said that three areas are coming together on the mobile device, namely the Cloud, computing power and interconnectivity. All these three areas converge in the mobile device, making it a most powerful device where strategies need to be developed in order to thrive or at least, survive.</p>
<p>The signs are there, smartphone sales are growing at a 30% year-over-year rate, which will eventually surpass the personal computer sales.<br />
Even more important, the adoption of the Mobile Web is growing annualy eight times faster than the Web adoption did a decade ago.<br />
In countries like Indonesia and South Africa more searches are done via the mobile Web than via the desktop, it simply cannot be ignored.<br />
For other key mobile trends, have a look at the <a title="Permanent Link to 8 key Mobile Internet themes" rel="bookmark" href="../mobile/8-key-mobile-internet-themes/">8 key Mobile Internet themes</a> article.</p>
<p>These are all serious figures developments which cannot be ignored by companies if they want to keep up the high pace of emerging and converging opportunities.</p>
<p>What do you think of this &#8216;declaration&#8217; by Google?</p>
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		<item>
		<title>Free Skype-to-Skype calls for 3G smartphones! Verizon Wireless &amp; Skype</title>
		<link>http://agoramedia.co.uk/blog/industry-news/free-skype-to-skype-calls-for-3g-smartphones/</link>
		<comments>http://agoramedia.co.uk/blog/industry-news/free-skype-to-skype-calls-for-3g-smartphones/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 22:10:53 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1309</guid>
		<description><![CDATA[That is what Verizon Wireless and Skype have announced yesterday at the 2010 Mobile World Congress in Barcelona! It was bound to happen at one point, but I never thought that Verizon would be the operator to initiate this. Secondly, this is a huge milestone for Skype which is trying to get access to wireless [...]]]></description>
			<content:encoded><![CDATA[<p>That is what Verizon Wireless and Skype have announced yesterday at the 2010 Mobile World Congress in Barcelona!<br />
It was bound to happen at one point, but I never thought that Verizon would be the operator to initiate this.<br />
Secondly, this is a huge milestone for Skype which is trying to get access to wireless networks for several years now.</p>
<p>What do you think the effect of this development will be on the mobile industry and on the current relationships?</p>
<p><a title=" Verizon Wireless and Skype join forces to create a global mobile calling community" href="http://about.skype.com/press/2010/02/verizon.html" target="_blank">Press release from Skype</a>:<br />
<span id="more-1309"></span></p>
<blockquote><p>Verizon Wireless and Skype join forces to create a global mobile calling community<br />
New Skype Mobile product for Verizon Wireless smartphones brings more value to US mobile consumers</p>
<p>BARCELONA, Spain; BASKING RIDGE, NJ, United States; and LUXEMBOURG, Luxembourg, 16 January 2010 – At the 2010 Mobile World Congress in Barcelona, Verizon Wireless and Skype today announced a strategic relationship that will bring Skype to Verizon Wireless smartphones in March. The new Skype mobile™ product enhances Verizon Wireless’ smartphones for users who have data plans by offering a new way to call around the globe, while also giving hundreds of millions of Skype users around the world the opportunity to communicate with friends, family and business colleagues in the United States using Verizon Wireless.</p>
<p>The two companies have created an exclusive, easy-to-use Skype mobile offering for 3G smartphones. Verizon Wireless 3G smartphone users with data plans can use Skype mobile to:</p>
<p>* make and receive unlimited Skype-to-Skype voice calls to any Skype user around the globe on America’s most reliable wireless network;<br />
* call international phone numbers at competitive Skype Out calling rates;<br />
* send and receive instant messages to other Skype users; and<br />
* remain always connected with the ability to see friends’ online presence.</p>
<p>Initially, Skype mobile will be available on millions of best-selling Verizon Wireless 3G smartphones with data plans, including the BlackBerry® Storm™ 9530, Storm2™ 9550, Curve™ 8330, Curve™ 8530, 8830 World Edition and Tour™ 9630 smartphones, as well as DROID by Motorola, DROID ERIS™ by HTC and Motorola DEVOUR™.</p>
<p>John Stratton, executive vice president and chief marketing officer for Verizon Wireless, said, “Skype mobile on Verizon Wireless changes the game. For Verizon Wireless’ more than 90 million customers, Skype mobile adds great value because we’re effectively giving customers with smartphones and data plans the option to extend their unlimited calling community to hundreds of millions of Skype users around the globe. And you’re not limited to using a single type of phone; we’ll have nine smartphones ready right at launch in March.”</p>
<p>Josh Silverman, chief executive officer of Skype, noted, “People want to take their Skype conversations with them wherever they go, whether it’s on a PC, TV or increasingly mobile phones. Verizon Wireless will give US consumers the best Skype experience on mobile phones and will truly change the way people call their friends and family internationally.”</p>
<p>Customers interested in learning more about Skype mobile for Verizon Wireless smartphones can visit www.verizonwireless.com/skypemobile. Additional information about the service will be available next month.</p>
<p>Visit www.verizonwireless.com for more information about Verizon Wireless or follow the company at twitter.com/verizonwireless. Learn more and download Skype at www.skype.com or follow the company at twitter.com/skypemobile.<br />
About Verizon Wireless</p>
<p>Verizon Wireless operates the nation’s most reliable and largest wireless voice and 3G data network, serving more than 91 million customers. Headquartered in Basking Ridge, NJ, with 83,000 employees nationwide, Verizon Wireless is a joint venture of Verizon Communications (NYSE: VZ) and Vodafone (NASDAQ and LSE: VOD). For more information, visit www.verizonwireless.com. To preview and request broadcast-quality video footage and high-resolution stills of Verizon Wireless operations, log on to the Verizon Wireless Multimedia Library at www.verizonwireless.com/multimedia.<br />
About Skype</p>
<p>Skype is software that enables the world’s conversations. Millions of individuals and businesses use Skype to make free video and voice calls, send instant messages and share files with other Skype users. Everyday, people everywhere also use Skype to make low-cost calls to landlines and mobiles. Download Skype to your computer or mobile phone at skype.com.</p>
<p>Access to a broadband Internet connection is required. Skype is not a replacement for traditional telephone service and cannot be used for emergency calling.</p>
<p>Skype, associated trademarks and logos and the “S” symbol are trademarks of Skype Limited.</p></blockquote>
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		<title>Gartner: Mobile will dominate in 2013 as Web access device</title>
		<link>http://agoramedia.co.uk/blog/mobile/gartner-mobile-will-dominate-in-2013-as-web-access-device/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/gartner-mobile-will-dominate-in-2013-as-web-access-device/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 23:32:14 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1156</guid>
		<description><![CDATA[Gartner predicts that mobile will overtake the PC&#8217;s as Web access device. There will be 1.82 billion mobile devices (smartphones and browser equipped phones), and 1,78 bilion PC&#8217;s. Three important issues are raised in the article by MediaPost on the Gartner research. 1. Most companies have not optimized their websites for the Mobile Web. To [...]]]></description>
			<content:encoded><![CDATA[<p>Gartner predicts that mobile will overtake the PC&#8217;s as Web access device.<br />
There will be 1.82 billion mobile devices (smartphones and browser equipped phones), and 1,78 bilion PC&#8217;s.</p>
<p>Three important issues are raised in the article by <a title="Gartner - Mobile will overtake PC in 2013" href="http://www.mediapost.com/publications/?fa=Articles.showArticle&amp;art_aid=120590" target="_blank">MediaPost</a> on the Gartner research.</p>
<p>1. Most companies have not optimized their websites for the Mobile Web. To have a good presence on the Mobile Web, an adjusted website for the device must be set in place.</p>
<p>2. Context will be key for mobile just as search engines are for the Web. The context will be able to service the user personalized relevant content (in time).</p>
<p>3. Search engines were based upon pulling information to users at their request, mobile on the other hand will be able to prepopulate or push information on unique aspects as the context, the person and content wanted at that point of time.</p>
<p>As outlined in my article &#8220;<a title="Permanent Link to Mobile Marketing moving to centre of the Marketing Strategy?" rel="bookmark" href="../marketing/mobile-marketing-moving-to-centre-of-the-marketing-strategy/">Mobile Marketing moving to centre of the Marketing Strategy?</a>&#8221; , companies need to start thinking about any implications the Mobile Web might have for their business and target groups. Fast consecutive occuring life-cycles will make it much more difficult to intervene when the mobile has come to its peak of importance.<br />
A technology like Augmented Reality, which is going to grow the coming years, will even grow further by this, where it could be possible that Proximity Marketing will have a second more contextually relevant chance. Read my article &#8220;<a title="Permanent Link to Mobile Augmented Reality boosting Proximity Marketing" rel="bookmark" href="../augmented-reality-ar/mobile-augmented-reality-boosting-proximity-marketing/">Mobile Augmented Reality boosting Proximity Marketing</a>&#8221; on this subject.<a title="Permanent Link to Mobile Augmented Reality boosting Proximity Marketing" rel="bookmark" href="../augmented-reality-ar/mobile-augmented-reality-boosting-proximity-marketing/"> </a><br />
Last but not least, this could impact media convergence as well, where TV, PC and Mobile will blend into new cross-media experiences which shall depend much on Mobile as well.</p>
<p>What implications do you foresee?</p>
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