Agora Media Group Innovation Blog » Social Gaming
Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar
in Industry News, Marketing, Social Gaming, Social Media by Gianluigi Cuccureddu SMP on August 6th, 2010No Comments
Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?
This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave.
On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application developer for $182 million.
In July, the news was announced that Google has invested in Zynga to form the cornerstone for Google Games.
Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?
The rumors about a social network experiment called “Google Me” are not in lign with the aforementioned developments, but a rumor is a rumor.
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.
Like Google Wave, other social experiments have not been succesful.
By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.
Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users’ portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.
Secondly, Google kills two birds with one stone, Google Games and social gaming distributed via Facebook and others.
This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.
Think of entertainment/video via YouTube.
Think of communication via Gmail.
Think of information via its core, Search.
Gaming fits this list of activities very well.
What’s your opinion on the developments concerning Google and (social) gaming?
Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar
MTV Networks expands into Social Gaming – Transmedia Entertainment opportunities
in Industry News, Innovation, Marketing, Social Gaming by Gianluigi Cuccureddu SMP on July 10th, 2010No Comments
PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company’s first entry into the social gaming space.
The company will create severeal games based on Nickelodeon and MTV shows and characters.
Chairman and CEO of MTV Networks, Judy McGrath, says:
“Social gaming is one of the biggest drivers of the explosive growth in social media – it’s fun, it’s engaging, and it’s shareable,” said Judy McGrath, Chairman and CEO of MTV Networks. ”Social Express brings us strong experience and know-how in this burgeoning space, which we’ll supercharge with the IP and scale of Nickelodeon and other MTV Networks brands to create great new social gaming experiences for our fans and cool tools for independent developers as well.”
On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.
Transmedia concepts do exists and there are great examples, for instance the Happiness Factory by Coca Cola.
The Happiness Factory is a virtual world of characters living inside a vending machine. The series lives across multiple channels, including commercials, interactive video games, and a musical soundtrack that features a variety of artists. The series provides Coca-Cola with additional revenue streams, and customers with a fun brand experience.
MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.
What do you think of the potential MTV Networks has with Social Gaming?
Is the Entertainment industry perfect for transmedia concepts?
Jimmy Pataya – Friends from Paladin Studios Launch iPhone Game – Built in Two Weeks!
in Mobile, Social Gaming by Richard Kastelein on April 15th, 20101 Comment
WOOHOO!
Our friends at Paladin Studios, who we worked with on Twinners in 2007-08, have just released their first iPhone game called Jimmy Pataya. Will we see it on the iPad next?
In this action-arcade title, players jump from an airplane to face an obstacle course called “The Grinder”. By tilting the iPhone side to side, players dodge objects at an increasingly fast pace. The goal is to get as far as possible and earn ample bragging rights!
Adrenaline
“We sat down a day before project start, to come up with a good theme. We went from word games to racers and puzzle games, but settled on a sky diving game,” stated Dylan Nagel, product manager for Jimmy Pataya. As it turned out, that theme was contested. “Next Monday, there were big differences in the way the team envisioned the project. Some wanted an extreme sports game, others were in favour of an anime-style colour matching title.” read more
Gaming for a better future – EnerCities… a city builder which aims to educate players about energy issues.
in Agora Announcements, Industry News, Innovation, Social Gaming, Social Media by Richard Kastelein on February 3rd, 20101 CommentToday, February 3rd, game developer Paladin Studios has launched EnerCities. It is an online game in which players are challenged to build a sustainable city. It will run online (www.enercities.eu) and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million. read more
Gaming for a better future – EnerCities… a city builder which aims to educate players about energy issues.
(Social) Gaming – significant numbers & the next level
in Social Gaming by Gianluigi Cuccureddu SMP on January 31st, 20105 CommentsIn an informative five minutes on Discovery Channel, numbers were presented on the Gaming industry.
Gaming is increasingly becoming a lucrative and competitive market with a huge global target audience.
The fastest growing entertainment industry, is indeed Gaming.
Figures compared to other industries (global turnover on the first day):
Game: Grand Theft Auto 4: $210 million
Game: More than 400.000 copies are reserved for the new Mario Bros game.
Book: Harry Potter (which part was not mentioned): $140 million
Movie: (forgot which one): $40 million
In terms of usage, FarmVille -which is the biggest Social Game on Facebook of 2009- has a whopping 27,5 million daily active users and a 72,9 million monthly users!
Gaming becomes more and more intertwined within our global culture, gaming often is a social event where people gather to play a game which they all fancy.
The Wii took this to the next level, by appealing to the conventional-non-gamers and attract them to game together with an innovative console, taking away perceived risks of this new target group.
As mentioned before, the Gaming industry is the fastest growing, and technology enablers will only push the growth further. Cross-media Social Gaming is the next step, take FarmVille, Mafia Wars or any other kind of Social Game and take it to the television.
The Wii already does this with Mario Kart, enabling players all over the world to game with each other through Internet connection.
By enabling Social Gaming as well through the television, the experience itself can be magnified by adding more features which relate better to the television device than the computer, therefore enhancing and creating new cross-media experiences.
The (social) Gaming industry will grow, diffuse amongst core-gamers and non-core-gamers, within daily lives and within our socially morphing framework.
What do you see as important developments and trends for the Social Gaming industry?
(Social) Gaming – significant numbers & the next level
Our Cross Media Social Platform -> Telephony 2.0 – TV 2.0 – Web – 3D
in Innovation, Marketing, Social Gaming, Social Media, Social TV by Gianluigi Cuccureddu SMP on January 28th, 20107 CommentsWe are looking to take Social Gaming to TV via Social TV platform – think Mafia Wars, Farm Town, and even Second Life on TV.
We have developed and successfully broadcast Social TV in Europe bypassing the remote using telephony 2.0 (mobile and landline), advanced IVR and business logic servers, realtime 3D along with web integration.
We need partners. We need financial backing to redevelop the project.
… where viewers can create a virtual character, pilot it in the TV environment, meet, compete, play and even talk to other viewers/competitors via phone.
What is the Cross Media Social Platform (CMSP)?
The TV market is ‘on the move’ – competition is growing and digital channels via ISP’s and IPTV providers are now crashing through what was once the walled fortress of broadcast television. Interactive content and social media are the buzz and broadcasters are looking for both innovation and revenue generation models that fall outside of the traditional advertising box of the past. And the need for all types of content is growing exponentially, of which one is created by users themselves.
The Cross Media Social Platform is a unique product that not only offers a business model that encompasses current and widely spread advertising revenue – it also has added value by offering broadcasters the opportunity to earn money via telephony (Premium Rate Numbers and Premium SMS) via freemium modelling, as well as web and phone subscription models – where users can augment their profiles and characters on the web for TV and the web.
We created an interactive, virtual world on both television and the Internet that envelops social networking, community, user generated content, competition, and entertainment. And we are interested in developing this further with principles who were involved in the previous project. And it works on both standard broadcast or terrestrial TV as well as IPTV, Satellite, Cable etc.
See video of work we did in the past at Youtube
Visuals of the Cross Media Social Platform (CMSP)
Below you will find a basic CMSP architecture demo and a couple of screenshots.
It evens goes further, technology developments are evolving, partners have released an API enabling developers to create unified communications (telephone, cellular text message, instant message (Jabber, AIM, Yahoo, MSN) applications using traditional document-based web development flow. This sort of technology can be implemented in the Cross Media Social Platform, adapting to the needs and ways of nowadays communication.
Why Agora Media?
We have the experience and know-how, without having to invent the wheel and exploit this competitive advantage, we can respond very fast and accurate to the concretizing needs of the Social TV/Social Media/converging Media community and industry! We have a vast network of 2.0, cross media and technology pioneers, working closely with them to stay on top of trends and developments which will enhance the Cross Media Social Platform.
Why now?
The interest in Social TV is rising, the television landscape is changing, permanently. Media consumption is converging and increasingly socializing. More and more experiments, products and services are initiated and developed to meet these changes. Being on top of these trends and offering new digital cross media experiences to your target audiences and putting you permanently on the map!
Feel free to contact us if interested or wish to receive more information.
Our Cross Media Social Platform -> Telephony 2.0 – TV 2.0 – Web – 3D
EnerCities: The first serious game on Facebook – Friends from Paladin Studios Launch App!
in Innovation, Social Gaming, Social Media by Richard Kastelein on December 4th, 20095 CommentsKudos to our fine friends at Paladin Studios in Leiden for their release today!
Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission’s Energy Agency.
Rock-Paper-Scissors
“The game is about managing a virtual city”, says Dylan Nagel, who is product manager for EnerCities and co-founder of Paladin Studios. We took several elements from other city builders, and brought it down to the bare essentials.”
Players start with a small grid of nine squares and a limited choice of buildings. They then place structures like industrial plots and residential areas. When done well, the city levels up and grows in size. Each level brings more complexity, but also more opportunities for improving one’s score. Nagel explains:
“We tried to model the game after the real world. The triangle of People, Planet, and Profit is a balancing act which is at the heart of the game mechanics. If the player gets this right, it will reflect in the scores. This makes it essentially a rock-paper-scissors dilemma.”

While EnerCities was originally designed for a standalone website, the choice for Facebook could be the driving factor for making the game successful. Says Derk de Geus, co-founder
and CEO of Paladin:
“We want to create a thriving community, where players compete for the highest scores and share their experiences with the game. Social Networks have the potential to make this happen.”
While the game does not have a persistent world like most Facebook games, there is a simple scoring system that allows players to compare their scores and rankings with friends. De Geus:
“Players can experiment with different scenarios. One time you play the industrial tycoon, the next an eco-friendly city builder. Either way, the decisions are tough and you will need to compromise. The idea is that you play with the world and experience the outcome.”
European Commission
The game is funded by the Energy Agency of the European Commission, specifically the Intelligent Energy Program of 2007. The €1.4M budget covers not just game development, but several other aspects.
De Geus:
“Roughly 20% of that money goes to the game itself. The other 80% is split between educational material, marketing and impact research, with most of the funds going to the roll-out of the game. It is essential that schools and teachers embed the game in their curriculum, and this requires significant effort. It deserves a big chunk of the project’s budget.”
In fact, Paladin Studios is part of a larger European consortium. The partners include educational institutions from The Netherlands, United Kingdom, Germany, Slovenia and Greece. In addition, there is an energy agency in Granada and an innovation agency in The Netherlands.
“So far it’s working very well, especially considering the international nature of the team,” says De Geus. “The one thing we had to get used to is the pace of the project. We are a small, agile studio, used to working at a fast pace. Working with the E.C. and educational institutions turns weeks into months, and months into years.”

Paladin Studios App - Enercities on Facebook
Public Beta
The game is in public beta now on Facebook and on www.enercities.eu. While the current focus of the game lies on electricity, other energy topics will be included soon.
“There are several topics, like peak oil and energy saving, that still need to be added to the game. We are working hard to add these to the next release,” says Nagel. “The official release will be early next year. By then we will have the educational platform in place, and the rollout phase will begin.”
Links
EnerCities Website – www.enercities.eu
EnerCities on Facebook – apps.facebook.com/enercities
Paladin Studios – www.paladinstudios.com
Twitter: www.twitter.com/paladinstudios, www.twitter.com/enercities
Dylan Nagel – www.twitter.com/dylannagel
Derk de Geus – www.twitter.com/derkdegeus
For more information, please contact Paladin Studios at @paladinstudios.com" target="_blank">info@paladinstudios.com
EnerCities: The first serious game on Facebook – Friends from Paladin Studios Launch App!
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