<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Agora Media Group Innovation Blog &#187; Social Gaming</title>
	<atom:link href="http://agoramedia.co.uk/blog/category/social-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://agoramedia.co.uk/blog</link>
	<description>Innovation Blog - Social TV, Augmented Reality and Media Convergence</description>
	<lastBuildDate>Thu, 12 Aug 2010 10:36:17 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
		<item>
		<title>Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar</title>
		<link>http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 10:55:14 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1957</guid>
		<description><![CDATA[Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook? This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave. On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application [...]


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/google-wave-learning-by-process/' rel='bookmark' title='Permanent Link: Google Wave &#8211; Learning by process'>Google Wave &#8211; Learning by process</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/enterprise-2-0-perfect-example-of-collaboration-within-google-wave/' rel='bookmark' title='Permanent Link: Enterprise 2.0: perfect example of collaboration within Google Wave !'>Enterprise 2.0: perfect example of collaboration within Google Wave !</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/google-wave-s-moment-supreme-almost-there/' rel='bookmark' title='Permanent Link: Google Wave&#8217;s Moment Supreme almost there'>Google Wave&#8217;s Moment Supreme almost there</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Google.jpg"><img class="alignleft size-medium wp-image-1959" style="border: 0pt none; margin: 8px;" title="Google" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Google-300x126.jpg" alt="Google" width="193" height="81" /></a>Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?</p>
<p>This week was announced that Google has waved goodbye its all-in-one collaboration tool <a title="Google Wave" href="http://news.google.com/news/search?aq=f&amp;pz=1&amp;cf=all&amp;ned=us&amp;hl=en&amp;q=Google+Wave" target="_blank">Google Wave</a>.</p>
<p>On Wednesday and Thursday, <a title="Google acquires Slide" href="http://www.mediapost.com/blogs/raw/?p=3526" target="_blank">multiple</a> <a title="Google acquires Slide" href="http://techcrunch.com/2010/08/04/google-buys-slide-for-182-million-getting-more-serious-about-social-games/" target="_blank">sources</a> have reported that Google has acquired<a title="Slide" href="http://www.slide.com" target="_blank"> Slide</a>, a social application developer for $182 million.<br />
In July, the news was announced that Google has <a title="Zynga &amp; Google" href="http://techcrunch.com/2010/07/10/google-secretly-invested-100-million-in-zynga-preparing-to-launch-google-games/" target="_blank">invested in Zynga</a> to form the cornerstone for Google Games.<a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Slide.jpg"><img class="size-full wp-image-1963 alignright" style="border: 0pt none; margin-top: 8px; margin-bottom: 8px;" title="Slide" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Slide.jpg" alt="" width="144" height="70" /></a></p>
<p>Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?</p>
<p>The rumors about a social network experiment called &#8220;<a title="Google Me rumor" href="http://blogs.sfweekly.com/thesnitch/2010/06/here_we_go_again.php" target="_blank">Google Me</a>&#8221; are not in lign with the aforementioned developments, but a rumor is a rumor.<br />
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.<br />
Like Google Wave, other social experiments have not been succesful.</p>
<p>By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.</p>
<p>Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.<br />
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users&#8217; portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.</p>
<p>Secondly, Google kills two  birds with one stone, Google Games and social gaming distributed via Facebook and others.</p>
<p>This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.<br />
Think of entertainment/video via YouTube.<br />
Think of communication via Gmail.<br />
Think of information via its core, Search.<br />
Gaming fits this list of activities very well.</p>
<p>What&#8217;s your opinion on the developments concerning Google and (social) gaming?</p>
<a href='http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-media%2Fis-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/google-wave-learning-by-process/' rel='bookmark' title='Permanent Link: Google Wave &#8211; Learning by process'>Google Wave &#8211; Learning by process</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/enterprise-2-0-perfect-example-of-collaboration-within-google-wave/' rel='bookmark' title='Permanent Link: Enterprise 2.0: perfect example of collaboration within Google Wave !'>Enterprise 2.0: perfect example of collaboration within Google Wave !</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/google-wave-s-moment-supreme-almost-there/' rel='bookmark' title='Permanent Link: Google Wave&#8217;s Moment Supreme almost there'>Google Wave&#8217;s Moment Supreme almost there</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities</title>
		<link>http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/</link>
		<comments>http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 19:59:56 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1930</guid>
		<description><![CDATA[PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company&#8217;s first entry into the social gaming space. The company will create severeal games based on Nickelodeon and MTV shows and characters. Chairman and CEO of MTV Networks, Judy McGrath, says: &#8220;Social gaming is one of the biggest drivers of [...]


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/social-periphery-mobile-social-networks/' rel='bookmark' title='Permanent Link: Social Periphery &#038; Mobile Social Networks'>Social Periphery &#038; Mobile Social Networks</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/' rel='bookmark' title='Permanent Link: Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar'>Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/new-milestone-in-mobile-opportunities-with-atscs-mobile-dtv-standard/' rel='bookmark' title='Permanent Link: New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard'>New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/MTV-Networks.jpg"><img class="alignleft size-full wp-image-1932" style="border: 0pt none; margin: 8px;" title="MTV Networks" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/MTV-Networks.jpg" alt="" width="111" height="112" /></a>PRNewsWire <a title="MTV Networks Acquires Social Express" href="http://www.prnewswire.com/news-releases/mtv-networks-acquires-social-express-98021074.html" target="_blank">reports</a> that MTV Networks acquired Social Express, a social gaming development company, marking the company&#8217;s first entry into the social gaming space.</p>
<p>The company will create severeal games based on Nickelodeon and MTV shows and characters.</p>
<p>Chairman and CEO of MTV Networks, Judy McGrath, <a title="MTV Networks Acquires Social Express" href="http://finance.yahoo.com/news/MTV-Networks-Acquires-Social-prnews-2200902420.html?x=0&amp;.v=1" target="_blank">says</a>:</p>
<blockquote><p><em>&#8220;Social gaming is one of the biggest drivers of the explosive growth in  social media – it&#8217;s fun, it&#8217;s engaging, and it&#8217;s shareable,&#8221; said Judy McGrath, Chairman and CEO of MTV Networks.   &#8221;Social Express brings us strong experience and know-how in this  burgeoning space, which we&#8217;ll supercharge with the IP and scale of  Nickelodeon and other MTV Networks brands to create great new social  gaming experiences for our fans and cool tools for independent  developers as well.&#8221;</em></p></blockquote>
<p><em> </em></p>
<p>On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.<br />
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.</p>
<p>Transmedia concepts do exists and there are great examples, for instance the <a href="http://hf3.coca-cola.com/" target="_blank">Happiness Factory</a> by Coca Cola.<br />
The Happiness Factory is a virtual world of characters living inside a vending machine. The  series lives across multiple channels, including commercials,  interactive video games, and a musical soundtrack that features a  variety of artists. The series provides Coca-Cola with additional  revenue streams, and customers with a fun brand experience.</p>
<p>MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.</p>
<p>What do you think of the potential MTV Networks has with Social Gaming?<br />
Is the Entertainment industry perfect for transmedia concepts?</p>
<a href='http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Findustry-news%2Fmtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/social-periphery-mobile-social-networks/' rel='bookmark' title='Permanent Link: Social Periphery &#038; Mobile Social Networks'>Social Periphery &#038; Mobile Social Networks</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/' rel='bookmark' title='Permanent Link: Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar'>Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/new-milestone-in-mobile-opportunities-with-atscs-mobile-dtv-standard/' rel='bookmark' title='Permanent Link: New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard'>New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</title>
		<link>http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 13:08:49 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[App]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Iphone App]]></category>
		<category><![CDATA[Jimmy Pataya]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[paladin studios]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1635</guid>
		<description><![CDATA[Our friends at Paladin Studios, who we worked with on Twinners in 2007-08, have just released their first iPhone game called Jimmy Pataya. Will we see it on the iPad next?
In this action-arcade title, players jump from an airplane to face an obstacle course called "The Grinder". By tilting the iPhone side to side, players dodge objects at an increasingly fast pace. The goal is to get as far as possible and earn ample bragging rights!




Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/' rel='bookmark' title='Permanent Link: EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!'>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/volkswagen-gti-launch-exclusively-uses-mobile-marketing/' rel='bookmark' title='Permanent Link: Volkswagen GTI launch exclusively uses Mobile Marketing'>Volkswagen GTI launch exclusively uses Mobile Marketing</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 271px"><img title="Jimmy  Pataya" src="http://www.teampaladin.com/jimmypataya/screenshots/04.png" alt="Jimmy Pataya" width="261" height="174" /><p class="wp-caption-text">WOOHOO!</p></div>
<p>Our friends at <a title="Paladin Studios" href="http://www.paladinstudios.com" target="_blank">Paladin Studios</a>, who we worked with on Twinners in 2007-08, have just  released their first iPhone game called <a title="Jimmy Pataya" href="http://www.jimmypataya.com/ " target="_blank">Jimmy Pataya</a>. Will we see it on the iPad next?</p>
<p>In this  action-arcade title, players jump from an airplane to face an obstacle  course called &#8220;The Grinder&#8221;. By tilting the iPhone side to side, players  dodge objects at an increasingly fast pace. The goal is to get as far  as possible and earn ample bragging rights!</p>
<h2 style="text-align: left;">Adrenaline</h2>
<div style="text-align: left;">
<blockquote><p>&#8220;We sat down a day before project start, to come up with a good theme.  We went from word games to racers and puzzle games, but settled on a sky  diving game,&#8221; stated Dylan Nagel, product manager for <em>Jimmy Pataya</em>.  As it turned out, that theme was contested. &#8220;Next Monday, there were  big differences in the way the team envisioned the project. Some wanted  an extreme sports game, others were in favour of an anime-style colour  matching title.&#8221;<span id="more-1635"></span></p></blockquote>
<p>The solution came when early game testers gave their opinions.</p>
<blockquote><p>&#8220;At  first, we went for sky diving with colour matching mechanics. It was  fun, but we had to explain the game three times to our early testers.  Not a good sign.&#8221;</p></blockquote>
<p>So they killed it, and went for the  skydiving mechanic alone.</p>
<p>Looking back, Dylan stated:</p>
<blockquote><p>&#8220;The project start  was very bumpy, but as soon as we chopped away the ambiguities around  the theme and mechanics, the concept became clear and we started picking  up speed as a team. We focused on the game&#8217;s adrenaline rush that comes  with the sensation of falling down at terminal velocity. It wasn&#8217;t long  after the cuts when we realized that the game retained its fun factor,  and was easier to pick up. Our testers loved the prototypes, and we knew  we were on the right track.&#8221;</p></blockquote>
<h2>New to the game</h2>
<p>The concept of creating an iPhone game in two weeks came from  necessity, says Derk de Geus, CEO of Paladin:</p>
<blockquote><p>&#8220;Gaming on multiple  devices is an important strategy for Paladin. We have experience with  online distribution and the Facebook platform, but needed to increase  our platform reach. Instead of diving head-first into a juggernaut  project, this game is a test case to find the hidden gems and obstacles  that accompany the iPhone platform.&#8221;</p></blockquote>
<p>And why two weeks?</p>
<blockquote><p>&#8220;We like a  challenge, and wanted to keep it compact. If we would have scheduled a  month, it would have been a much bigger game. More features. But not  necessarily better.&#8221;</p></blockquote>
<h2><strong>Blog</strong></h2>
<p>During the production of the game, the team kept a development diary. On  the studio blog, they shared the progress and decisions they made with  the world. It reads almost like a novel:</p>
<blockquote><p>&#8220;When we decided  that we would try to build an iPhone game in two weeks, we knew it would  be tough. We knew it would involve doing a lot of technical research,  creating a lot of designs and making a lot of tough decisions. Lukas  already talked about a big cut we made, which resulted in a more focused  game experience. Today we sat down to review our progress, painfully  aware of the impending deadline in just two days.&#8221;</p></blockquote>
<p>All&#8217;s well Friday afternoon, the team delivered the game to the App Store for  submission, right on time. Derk: &#8220;We were all set to go, and pushed the  button for upload. Then it said we still needed an App Store  provisioning profile. Ouch. Fortunately, after 30 minutes we submitted  the game successfully, and the app was approved a couple of days later.  Overall, our experience with the iPhone has been pretty good. You can  definitely expect new games from Paladin in the App Store soon.&#8221;<br />
The game is  available in the App Store for a discounted price of $0.99 (€0,79).  After the initial launch sale, the game will be sold for $1.99 (€1,39).</p>
<h2><strong>About Paladin Studios</strong></h2>
<p>Founded in 2005, Paladin Studios is a Dutch game development company  based in The Hague. They focus on social games and applied games. As  captured in the motto &#8220;Life is Play&#8221;, they see potential games  everywhere. The 7-headed development team consists of a talented bunch  of programmers, designers and artists.</p>
<h2><strong>Links</strong></h2>
<blockquote><p>Jimmy Pataya &#8211; <a id="kiqx" title="http://www.jimmypataya.com/" href="http://www.jimmypataya.com/">http://www.jimmypataya.com</a><br />
Press kit with screenshots &#8211; <a id="cs6_" title="http://www.paladinstudios.com/resources/pataya_presskit.zip" href="http://www.paladinstudios.com/resources/pataya_presskit.zip">http://www.paladinstudios.com/resources/pataya_presskit.zip</a><br />
Paladin Studios &#8211; <a id="gakv" title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/">http://www.paladinstudios.com</a><br />
Twitter &#8211; <a id="z:3k" title="http://www.twitter.com/paladinstudios" href="http://www.twitter.com/paladinstudios">http://www.twitter.com/paladinstudios</a><br />
Dylan Nagel &#8211; <a id="g5lo" title="http://www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel">http://www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a id="yzbh" title="http://www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus">http://www.twitter.com/derkdegeus</a></p>
<p style="text-align: left;">For more information, please contact Dylan Nagel:<br />
<a title="Linkification: mailto:dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com" href="mailto:dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com">dylan<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a></a>.com</a> or via +31 71 513 2222.</p>
</blockquote>
</div>
<a href='http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fmobile%2Fjimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/' rel='bookmark' title='Permanent Link: EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!'>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/volkswagen-gti-launch-exclusively-uses-mobile-marketing/' rel='bookmark' title='Permanent Link: Volkswagen GTI launch exclusively uses Mobile Marketing'>Volkswagen GTI launch exclusively uses Mobile Marketing</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</title>
		<link>http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:18:27 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Agora Announcements]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[conservation]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[paladin studios]]></category>
		<category><![CDATA[save]]></category>
		<category><![CDATA[social causes]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1237</guid>
		<description><![CDATA[game developer Paladin Studios has launched EnerCities. It is an online game in which players are challenged to build a sustainable city. It will run online (www.enercities.eu) and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/' rel='bookmark' title='Permanent Link: EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!'>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</a></li>
<li><a href='http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/' rel='bookmark' title='Permanent Link: Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!'>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/' rel='bookmark' title='Permanent Link: (Social) Gaming &#8211; significant numbers &#038; the next level'>(Social) Gaming &#8211; significant numbers &#038; the next level</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Today, February 3rd, game developer <a title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/" target="_blank">Paladin Studios</a> has launched EnerCities. It is an online game in which players are challenged to build a sustainable city. It will run online (<a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">www.enercities.eu</a>) and on <a href="http://apps.facebook.com/enercities" target="_blank">Facebook</a>, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.<span id="more-1237"></span></p>
<h2>Casual City Building</h2>
<div>The game starts with a small village and a bit of land to build on. There is a simple drag-and-drop interface, with which players can build structures and expand their city. They then need to balance People, Planet and Profit &#8211; all while supplying the growing city with sufficient electricity and minimizing fossil fuel use. When done well, players can level up their city, providing them with more room to build and extra building options. Dylan Nagel, product manager for EnerCities: &#8220;Each decision influences the score: for example, if you build a nuclear plant, you minimize impact on your environment. The downside is that if you put it close to residential areas, your citizens will get unhappy.&#8221; A similar example is with forests. &#8220;When clustered together, the environmental bonus of forests multiplies. However, when a forest is positioned next to a residential area, your citizens will be happier and healthier. This leads to interesting dilemmas.&#8221;</div>
<h2>Let&#8217;s get serious</h2>
<div>The project is funded by the Intelligent Energy program of the European Commission, and aims to improve the awareness of energy issues among young people. It will be rolled out by the project partners on schools in the UK, Netherlands, Slovenia, Greece, Germany and Spain. There is an educational platform which allows teachers to sign up for the program and link their students&#8217; accounts to their school. Nagel: &#8220;Players will be able to leverage green technologies and concepts in order to make their city future-proof. Players can improve their structures with innovations like solar roof panels and thermal storage. They need to power their city, and can pick a range of power sources. Would you choose a Coal Plant or Windmill? Each have their own pros and cons. This allows players to execute a strategy, and see the results of their actions on the long term. I think it makes for a great toolkit for teachers who want to embed the energy topic in their curriculum.&#8221;</div>
<div>The initiator of the project, Dutch organization Qeam, will investigate the results of the project. Erik Knol, director of Qeam: &#8220;By validating the project outcomes, we hope to answer the question whether serious gaming is a valid tool for raising awareness. The reports will be shared with the educational community, to provide more insight into the effective use of innovative platforms like gaming.&#8221; The research will be conducted in the course of 2010 and 2011.</div>
<h2>Facebook</h2>
<div>With over 350 million users, Facebook has proven to be a viable platform for games like Farmville. The farming game can boast 75 million monthly players. Derk de Geus, CEO of Paladin: &#8220;The potential of social networks is enormous, although we would already be successful with much lower numbers. Remember that EnerCities was not designed to be a truly social game, but an educational tool running on a social platform.&#8221;</div>
<div>The new release includes a Post To Wall feature, which allows players to brag to their friends if they reach a new high score. De Geus: &#8220;We decided to put the game on Facebook at the end of 2009, right after the initial pilot tests. Many of the Facebook users are in our target group, so it is an excellent distribution platform. The use of social gaming for education is relatively new, but already proves to be very powerful. The beta players either loved it or hated it. That&#8217;s a lot more emotion than you would get from an average educational tool, so I guess we are on the right track.&#8221;</div>
<div>During the two-month beta, the game was played 10.000 times on Facebook by over 3.000 people. At the regular website, the game was played only 4.000 times. De Geus: &#8220;This trend will likely continue during the rollout phase, even when schools get involved. The social aspects of Facebook get players involved. Students finally have a good excuse to be on Facebook during school.&#8221;</div>
<h2>Out of Beta</h2>
<div>The game will be out of beta on February 3rd. The official launch will be at Learntec in Karlsruhe, a German conference about technology and education. The game will then open up to players worldwide, both for educational institutions and just for fun. Nagel explains: &#8220;The first thing we said when we started the project, is that the game should be fun to play. The city building theme was great for a game which resembles a puzzle more than a simulation.&#8221;</div>
<div>Paladin&#8217;s social gaming adventure apparently worked out well for the company. De Geus: &#8220;We dipped our toes in social water with EnerCities, and liked it a lot. It sparked a lot of ideas, and we have another social game in preproduction. So stay tuned.&#8221;</div>
<div>The game can be played for free at <a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">www.enercities.eu</a>. Educational institutions are welcome to register at the website.</div>
<div><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</em></div>
<div>Additional information</div>
<div><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</em></div>
<div><em><br />
</em></div>
<div>
<h2><strong>About Paladin Studios</strong></h2>
</div>
<div>Founded in 2005, Paladin Studios is a Dutch game development company based in The Hague. They have released several serious games and are currently creating games for social networks. With a portfolio ranging from hardcore offshore simulators to interactive visualizations and online games, they provide a wide range of 3D game development services. Their clients include Philips Design, EMI Music, and the European Commission. The 7-headed team consists of a talented bunch of programmers, designers and artists. Paladin&#8217;s motto is &#8220;Life is Play&#8221;, and their official mission is to make people smile.</div>
<div>
<h2><strong>The EnerCities consortium</strong></h2>
</div>
<div>Initiator: Qeam (Netherlands): <a title="http://www.qeam.com/" href="http://www.qeam.com/" target="_blank">http://www.qeam.com/</a></div>
<div>Coordinator: ROC Nijmegen (Netherlands): <a title="http://www.roc-nijmegen.nl/" href="http://www.roc-nijmegen.nl/" target="_blank">http://www.roc-nijmegen.nl/</a></div>
<div>Game developer: Paladin Studios (Netherlands): <a title="http://www.paladinstudios.com/" href="http://www.paladinstudios.com/" target="_blank">http://www.paladinstudios.com/</a></div>
<div>Lancaster &amp; Morecambe College (United Kingdom): <a title="http://www.lmc.ac.uk/" href="http://www.lmc.ac.uk/" target="_blank">http://www.lmc.ac.uk/</a></div>
<div>Akademie Klausenhof (Germany): <a title="http://www.akademie-klausenhof.org/" href="http://www.akademie-klausenhof.org/" target="_blank">http://www.akademie-klausenhof.org/</a></div>
<div>Unified Vocational Training Centre of Cyclades (Greece): <a title="http://www.ncyclades.gr/" href="http://www.ncyclades.gr/" target="_blank">http://www.ncyclades.gr/</a></div>
<div>Ljudska Univerza Velenje (Slovenia): <a title="http://www.lu-velenje.si/" href="http://www.lu-velenje.si/" target="_blank">http://www.lu-velenje.si/</a></div>
<p>Agencia de la Energía de Granada (Spain): <a title="http://www.apegr.org/" href="http://www.apegr.org/" target="_blank">http://www.apegr.org/</a></p>
<div>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</div>
<div>
<h2>Links</h2>
<p>EnerCities Website &#8211; <a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">http://www.enercities.eu</a><br />
EnerCities on Facebook &#8211; <a title="http://apps.facebook.com/enercities" href="http://apps.facebook.com/enercities" target="_blank">http://apps.facebook.com/enercities</a><br />
EnerCities Press Kit (contains high res screenshots and additional material) &#8211; <a title="http://www.paladinstudios.com/resources/enercities_presskit.zip" href="http://www.paladinstudios.com/resources/enercities_presskit.zip" target="_blank">http://www.paladinstudios.com/resources/enercities_presskit.zip</a></p>
</div>
<div>Paladin Studios &#8211; <a title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/" target="_blank">http://www.paladinstudios.com</a><br />
Twitter: <a title="http://www.twitter.com/paladinstudios" href="http://www.twitter.com/paladinstudios" target="_blank">http://www.twitter.com/paladinstudios</a>, <a title="http://www.twitter.com/enercities" href="http://www.twitter.com/enercities" target="_blank">http://www.twitter.com/enercities</a></p>
<p>Dylan Nagel &#8211; <a title="http://www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel" target="_blank">http://www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a title="http://www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus" target="_blank">http://www.twitter.com/derkdegeus</a></p>
<p>For more information about the game, please contact Paladin Studios at <a href="mailto:info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com" target="_blank">info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com</a> or via +31 71 513 2222.</p>
</div>
<div>To sign up for a teacher account, please contact project coordinator ROC Nijmegen or register via <a title="http://www.enercities.eu/project/" href="http://www.enercities.eu/project/" target="_blank">http://www.enercities.eu/project/</a></div>
<div>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</div>
<div><strong>Derk de Geus</strong> (<a title="www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus" target="_blank">www.twitter.com/derkdegeus</a>)</div>
<div>Derk co-founded Paladin Studios, and has since been involved in both the business and creative sides of the company. As CEO he makes sure that the core values and commercial health of Paladin are preserved and developed.</div>
<div>Derk blends creativity with strategic thinking and entrepreneurship. The most important principle for him is &#8220;Good Business&#8221;, a concept revolving around respecting another&#8217;s rights, striving for mutual success and providing a healthy workplace as an employer. This dimension of entrepreneurship provides him with a purpose beyond making money, something he believes is essential for sustainable success.</div>
<div><strong>Dylan Nagel </strong>(<a title="www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel" target="_blank">www.twitter.com/dylannagel</a>)</div>
<div>Dylan has been playing and creating computer games from a young age. He is convinced of their potential and relevance to modern society. In his opinion, games enhance people&#8217;s lives, and can be used to enrich design, communication and training strategies.</div>
<p>One of Paladin&#8217;s founders, Dylan is Vice President of Business Development. His responsibilities include consultancy and account, sales and product management. He is the conduit between clients and the production team, ensuring optimal understanding.</p>
<a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-media%2Fgaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/' rel='bookmark' title='Permanent Link: EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!'>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</a></li>
<li><a href='http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/' rel='bookmark' title='Permanent Link: Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!'>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/' rel='bookmark' title='Permanent Link: (Social) Gaming &#8211; significant numbers &#038; the next level'>(Social) Gaming &#8211; significant numbers &#038; the next level</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>(Social) Gaming &#8211; significant numbers &amp; the next level</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/</link>
		<comments>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 13:31:44 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219</guid>
		<description><![CDATA[In an informative five minutes on Discovery Channel, numbers were presented on the Gaming industry. Gaming is increasingly becoming a lucrative and competitive market with a huge global target audience. The fastest growing entertainment industry, is indeed Gaming. Figures compared to other industries (global turnover on the first day): Game: Grand Theft Auto 4: $210 [...]


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/' rel='bookmark' title='Permanent Link: MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities'>MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/putting-the-fun-in-functional-applying-game-mechanics-to-functional-software/' rel='bookmark' title='Permanent Link: Applying Game Mechanics to Social sites'>Applying Game Mechanics to Social sites</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In an informative five minutes on Discovery Channel, numbers were presented on the Gaming industry.</p>
<p>Gaming is increasingly becoming a lucrative and competitive market with a huge global target audience.<br />
The fastest growing entertainment industry, is indeed Gaming.</p>
<p>Figures compared to other industries (global turnover on the first day):<br />
Game: Grand Theft Auto 4: $210 million<br />
Game: More than 400.000 copies are reserved for the new Mario Bros game.<br />
Book: Harry Potter (which part was not mentioned): $140 million<br />
Movie: (forgot which one): $40 million</p>
<p>In terms of usage, FarmVille -which is the biggest Social Game on Facebook of 2009- has a whopping <a title="FarmVille - daily active users" href="http://www.appdata.com/leaderboard/apps/?list_select=apps&amp;fanbase=0&amp;metric_select=dau&amp;cat_id=0" target="_blank">27,5 million daily active users</a> and a 72,9 million monthly users!</p>
<p>Gaming becomes more and more intertwined within our global culture, gaming often is a social event where people gather to play a game which they all fancy.<br />
The Wii took this to the next level, by appealing to the conventional-non-gamers and attract them to game together with an innovative console, taking away perceived risks of this new target group.</p>
<p>As mentioned before, the Gaming industry is the fastest growing, and technology enablers will only push the growth further. Cross-media Social Gaming is the next step, take FarmVille, Mafia Wars or any other kind of Social Game and take it to the television.<br />
The Wii already does this with Mario Kart, enabling players all over the world to game with each other through Internet connection.<br />
By enabling Social Gaming as well through the television, the experience itself can be magnified by adding more features which relate better to the television device than the computer, therefore enhancing and creating new cross-media experiences.</p>
<p>The (social) Gaming industry will grow, diffuse amongst core-gamers and non-core-gamers, within daily lives and within our socially morphing framework.</p>
<p>What do you see as important developments and trends for the Social Gaming industry?</p>
<a href='http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >(Social) Gaming &#8211; significant numbers &#038; the next level</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-gaming%2Fsocial-gaming-significant-numbers-the-next-level%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/' rel='bookmark' title='Permanent Link: MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities'>MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/putting-the-fun-in-functional-applying-game-mechanics-to-functional-software/' rel='bookmark' title='Permanent Link: Applying Game Mechanics to Social sites'>Applying Game Mechanics to Social sites</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Our Cross Media Social Platform -&gt; Telephony 2.0 &#8211; TV 2.0 &#8211; Web &#8211; 3D</title>
		<link>http://agoramedia.co.uk/blog/social-media/cross-media-social-platform-telephony-2-0-tv-2-0-web-3d/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/cross-media-social-platform-telephony-2-0-tv-2-0-web-3d/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 21:50:17 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Internet-to-TV experience]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[television 2.0]]></category>
		<category><![CDATA[TV 2.0]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1200</guid>
		<description><![CDATA[The TV market is 'on the move' - competition is growing and digital channels via ISP's and IPTV providers are now crashing through what was once the walled fortress of broadcast television. Interactive content and social media are the buzz and broadcasters are looking for both innovation and revenue generation models that fall outside of the traditional advertising box of the past. And the need for all types of content is growing exponentially, of which one is created by users themselves.


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/agora-media-announcements/the-cross-media-social-platform-functional-highlights/' rel='bookmark' title='Permanent Link: The Cross Media Social Platform &#8211; functional highlights'>The Cross Media Social Platform &#8211; functional highlights</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/new-milestone-in-mobile-opportunities-with-atscs-mobile-dtv-standard/' rel='bookmark' title='Permanent Link: New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard'>New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/divx-launches-new-internet-tv-platform-to-redefine-the-future-of-entertainment/' rel='bookmark' title='Permanent Link: DivX Launches New Internet TV Platform to Redefine the Future of Entertainment'>DivX Launches New Internet TV Platform to Redefine the Future of Entertainment</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>We are looking to take Social Gaming to TV via Social TV platform &#8211; think Mafia Wars, Farm Town, and even Second Life on TV.<br />
We have developed and successfully broadcast Social TV in Europe bypassing the remote using telephony 2.0 (mobile and landline), advanced IVR and business logic servers, realtime 3D along with web integration.</p>
<p>We need partners. We need financial backing to redevelop the project.</p>
<p>&#8230; where viewers can create a virtual character, pilot it in the TV environment, meet, compete, play and even talk to other viewers/competitors via phone.</p>
<p><strong>What is the Cross Media Social Platform (CMSP)?</strong></p>
<p>The TV market is &#8216;on the move&#8217; &#8211; competition is growing and digital channels via ISP&#8217;s and IPTV providers are now crashing through what was once the walled fortress of broadcast television. Interactive content and social media are the buzz and broadcasters are looking for both innovation and revenue generation models that fall outside of the traditional advertising box of the past. And the need for all types of content is growing exponentially, of which one is created by users themselves.</p>
<p>The Cross Media Social Platform is a <em><strong>unique</strong></em> product that not only offers a business model that encompasses current and widely spread advertising revenue &#8211; it also has added value by offering broadcasters the opportunity to earn money via telephony (Premium Rate Numbers and Premium SMS) via freemium modelling, as well as web and phone subscription models &#8211; where users can augment their profiles and characters on the web for TV and the web.</p>
<p>We created an interactive, virtual world on both television and the Internet that envelops social networking, community, user generated content, competition, and entertainment. And we are interested in developing this further with principles who were involved in the previous project. And it works on both standard broadcast or terrestrial TV as well as IPTV, Satellite, Cable etc.</p>
<p>See video of work we did in the past at                                         <a title="New window will open" href="http://www.linkedin.com/redirect?url=http%3A%2F%2Fwww%2Eyoutube%2Ecom%2Fsparklingmedia&amp;urlhash=PIWf" target="_blank">Youtube</a></p>
<p><strong>Visuals of the Cross Media Social Platform (CMSP)</strong></p>
<p>Below you will find a basic CMSP architecture demo and a couple of screenshots.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="320" height="265" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/rvcI6ajmkbk&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="320" height="265" src="http://www.youtube.com/v/rvcI6ajmkbk&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/01/Twinners2.jpg"><img class="alignnone size-full wp-image-1203" title="CMSP" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/01/Twinners2.jpg" alt="" width="505" height="253" /></a></p>
<p>It evens goes further, technology developments are evolving, partners have <a title="Tropo" href="http://blogs.voxeo.com/tropo/2010/01/27/twitter-mashups-with-tropo/" target="_blank">released an API</a> enabling developers to create unified communications (telephone, cellular text message, instant message (Jabber, AIM, Yahoo, MSN) applications using traditional document-based web development flow. This sort of technology can be implemented in the Cross Media Social Platform, adapting to the needs and ways of nowadays communication.</p>
<p><strong>Why Agora Media?</strong></p>
<p>We have the experience and know-how, without having to invent the wheel and exploit this competitive advantage, we can respond very fast and accurate to the concretizing needs of the Social TV/Social Media/converging Media community and industry! We have a vast network of 2.0, cross media and technology pioneers, working closely with them to stay on top of trends and developments which will enhance the Cross Media Social Platform.</p>
<p><strong>Why now?</strong></p>
<p>The interest in Social TV is rising, the television landscape is changing, permanently. Media consumption is converging and increasingly socializing. More and more experiments, products and services are initiated and developed to meet these changes. Being on top of these trends and offering new digital cross media experiences to your target audiences and putting you permanently on the map!</p>
<p>Feel free to <a title="Agora Media contacts" href="http://www.agoramedia.co.uk/agora-media-contact-us/contacts.html" target="_blank">contact us</a> if interested or wish to receive more information.</p>
<a href='http://agoramedia.co.uk/blog/social-media/cross-media-social-platform-telephony-2-0-tv-2-0-web-3d/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >Our Cross Media Social Platform -> Telephony 2.0 &#8211; TV 2.0 &#8211; Web &#8211; 3D</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-media%2Fcross-media-social-platform-telephony-2-0-tv-2-0-web-3d%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/agora-media-announcements/the-cross-media-social-platform-functional-highlights/' rel='bookmark' title='Permanent Link: The Cross Media Social Platform &#8211; functional highlights'>The Cross Media Social Platform &#8211; functional highlights</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/new-milestone-in-mobile-opportunities-with-atscs-mobile-dtv-standard/' rel='bookmark' title='Permanent Link: New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard'>New milestone in Mobile opportunities with ATSC&#8217;s Mobile DTV Standard</a></li>
<li><a href='http://agoramedia.co.uk/blog/industry-news/divx-launches-new-internet-tv-platform-to-redefine-the-future-of-entertainment/' rel='bookmark' title='Permanent Link: DivX Launches New Internet TV Platform to Redefine the Future of Entertainment'>DivX Launches New Internet TV Platform to Redefine the Future of Entertainment</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/social-media/cross-media-social-platform-telephony-2-0-tv-2-0-web-3d/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</title>
		<link>http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 14:39:40 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Social networking]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=798</guid>
		<description><![CDATA[Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission's Energy Agency.


Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/' rel='bookmark' title='Permanent Link: Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!'>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/facebook-attempts-to-challenge-gmails-market-dominance/' rel='bookmark' title='Permanent Link: Facebook attempts to challenge Gmail&#8217;s market dominance'>Facebook attempts to challenge Gmail&#8217;s market dominance</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Kudos to our fine friends at Paladin Studios in Leiden for their release today!</p>
<div id="attachment_807" class="wp-caption alignleft" style="width: 245px"><img class="size-full wp-image-807" title="Paladin Studios Launch Facebook Social Gaming App called Enercities" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Paladin-Logo-with-mascotte-big-copy1111.jpg" alt="Paladin Studios Launch Facebook Social Gaming App called EnercitiesPaladin Studios Launch Facebook Social Gaming App called Enercities" width="235" height="110" /></dt>
</dl>
</div>
<p>Facebook, one of the leading social networks with over 350 million users, got a Serious Game on its platform today. Called EnerCities, it gets serious about the energy issues of our world. It is a casual city builder created by the Dutch game developer Paladin Studios. The project has a €1.4M budget, and is funded by the European Commission&#8217;s Energy Agency.</p>
<p><strong> </strong></p>
<p><strong>Rock-Paper-Scissors<br />
</strong></p>
<p>&#8220;The game is about managing a virtual city&#8221;, says Dylan Nagel, who is product manager for  EnerCities and co-founder of Paladin Studios. We took several elements from other city  builders, and brought it down to the bare essentials.&#8221;</p>
<p>Players start with a small grid of nine  squares and a limited choice of buildings. They then place structures like industrial plots and  residential areas. When done well, the city levels up and grows in size. Each level brings  more complexity, but also more opportunities for improving one&#8217;s score. Nagel explains:</p>
<p>&#8220;We tried to model the game after the real world. The triangle of People, Planet, and Profit  is a balancing act which is at the heart of the game mechanics. If the player gets this right,  it will reflect in the scores. This makes it essentially a rock-paper-scissors dilemma.&#8221;</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-800" title="Paladin Studios App - Enercities on Facebook" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Screenshot_Freeshot_1.jpg" alt="Paladin Studios App - Enercities on Facebook" width="450" height="270" /></p>
<p><strong>Facebook </strong></p>
<p>While EnerCities was originally designed for a standalone website, the choice for Facebook  could be the driving factor for making the game successful. Says Derk de Geus, co-founder<br />
and CEO of Paladin:</p>
<p>&#8220;We want to create a thriving community, where players compete for  the highest scores and share their experiences with the game. Social Networks have the  potential to make this happen.&#8221;</p>
<p>While the game does not have a persistent world like most  Facebook games, there is a simple scoring system that allows players to compare their  scores and rankings with friends. De Geus:</p>
<p>&#8220;Players can experiment with different scenarios.  One time you play the industrial tycoon, the next an eco-friendly city builder. Either way,  the decisions are tough and you will need to compromise. The idea is that you play with the  world and experience the outcome.&#8221;</p>
<p><strong>European Commission<br />
</strong></p>
<p>The game is funded by the Energy Agency of the European Commission, specifically the  Intelligent Energy Program of 2007. The €1.4M budget covers not just game development,  but several other aspects.</p>
<p>De Geus:</p>
<p>&#8220;Roughly 20% of that money goes to the game itself.  The other 80% is split between educational material, marketing and impact research, with  most of the funds going to the roll-out of the game. It is essential that schools and teachers  embed the game in their curriculum, and this requires significant effort. It deserves a big  chunk of the project&#8217;s budget.&#8221;</p>
<p>In fact, Paladin Studios is part of a larger European  consortium. The partners include educational institutions from The Netherlands, United  Kingdom, Germany, Slovenia and Greece. In addition, there is an energy agency in Granada  and an innovation agency in The Netherlands.</p>
<p>&#8220;So far it&#8217;s working very well, especially considering the international nature of the team,&#8221; says De Geus. &#8220;The one thing we had to  get used to is the pace of the project. We are a small, agile studio, used to working at a fast  pace. Working with the E.C. and educational institutions turns weeks into months, and  months into years.&#8221;</p>
<p style="text-align: center;">
<div class="mceTemp mceIEcenter">
<dl id="attachment_801" class="wp-caption aligncenter" style="width: 460px;">
<dt class="wp-caption-dt"><img class="size-full wp-image-801" title="Paladin Studios App - Enercities on Facebook 2" src="http://agoramedia.co.uk/blog/wp-content/uploads/2009/12/Screenshot_Facebook_2.jpg" alt="Paladin Studios App - Enercities on Facebook" width="450" height="395" /><p class="wp-caption-text">Paladin Studios App - Enercities on Facebook</p></div>
<p><strong>Public Beta </strong></p>
<p>The game is in public beta now on Facebook and on <a href="http://www.enercities.eu" target="_blank">www.enercities.eu</a>. While the current  focus of the game lies on electricity, other energy topics will be included soon.</p>
<p>&#8220;There are  several topics, like peak oil and energy saving, that still need to be added to the game. We  are working hard to add these to the next release,&#8221; says Nagel. &#8220;The official release will be  early next year. By then we will have the educational platform in place, and the rollout  phase will begin.&#8221;</p>
<p><strong>Links </strong></p>
<p>EnerCities Website &#8211; <a href="http://www.enercities.eu" target="_blank">www.enercities.eu</a><br />
EnerCities on Facebook &#8211; <a href="http://apps.facebook.com/enercities" target="_blank">apps.facebook.com/enercities</a><br />
Paladin Studios &#8211; <a href="http://www.paladinstudios.com" target="_blank">www.paladinstudios.com</a><br />
Twitter: <a href="http://www.twitter.com/paladinstudios" target="_blank">www.twitter.com/paladinstudios</a>, <a href="http://www.twitter.com/enercities" target="_blank">www.twitter.com/enercities</a><br />
Dylan Nagel &#8211; <a href="http://www.twitter.com/dylannagel" target="_blank">www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a href="http://www.twitter.com/derkdegeus" target="_blank">www.twitter.com/derkdegeus</a></p>
<p>For more information, please contact Paladin Studios at <a href="mailto:info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com" target="_blank">info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com</a></p>
<a href='http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/' class='retweet vert' startCount = '0' rel='nofollow' target='_blank' >EnerCities: The first serious game on Facebook &#8211; Friends from Paladin Studios Launch App!</a><iframe class="me-likey" src="http://www.facebook.com/plugins/like.php?href=http%3A%2F%2Fagoramedia.co.uk%2Fblog%2Fsocial-media%2Fenercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app%2F&amp;layout=button_count&amp;show_faces=true&amp;width=150&amp;height=24&amp;action=like&amp;font=arial&amp;colorscheme=light" scrolling="no" frameborder="0" allowTransparency="true" style="border:none; overflow:hidden; width:150px; height:24px"></iframe>

<p>Related posts:<ol><li><a href='http://agoramedia.co.uk/blog/mobile/jimmy-pataya-friends-from-paladin-studios-launch-iphone-game-built-in-two-weeks/' rel='bookmark' title='Permanent Link: Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!'>Jimmy Pataya &#8211; Friends from Paladin Studios Launch iPhone Game &#8211; Built in Two Weeks!</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/' rel='bookmark' title='Permanent Link: Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.'>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</a></li>
<li><a href='http://agoramedia.co.uk/blog/social-media/facebook-attempts-to-challenge-gmails-market-dominance/' rel='bookmark' title='Permanent Link: Facebook attempts to challenge Gmail&#8217;s market dominance'>Facebook attempts to challenge Gmail&#8217;s market dominance</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://agoramedia.co.uk/blog/social-media/enercities-the-first-serious-game-on-facebook-friends-from-paladin-studios-launch-app/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
