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	<title>Comments on: (Social) Gaming &#8211; significant numbers &amp; the next level</title>
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	<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/</link>
	<description>Innovation Blog - Social TV, Augmented Reality and Media Convergence</description>
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		<title>By: Gianluigi Cuccureddu</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/comment-page-1/#comment-1592</link>
		<dc:creator>Gianluigi Cuccureddu</dc:creator>
		<pubDate>Thu, 04 Feb 2010 12:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219#comment-1592</guid>
		<description>Definately, gaming replaces or complements other social activities.

Gaming can be the reason for social activity or simply a result from social activity which is initiated by it.</description>
		<content:encoded><![CDATA[<p>Definately, gaming replaces or complements other social activities.</p>
<p>Gaming can be the reason for social activity or simply a result from social activity which is initiated by it.</p>
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	<item>
		<title>By: Xtreme Xhibits</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/comment-page-1/#comment-1580</link>
		<dc:creator>Xtreme Xhibits</dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219#comment-1580</guid>
		<description>Speaking on a platform level (xbox360, ps3, etc), with the increased social functions of these consoles like chat, text, group parties and the like, multiple generations of gamers can find value in pluggin&#039; in.

I played Madden 2010 with my 40+ yr old uncle, and Call of Duty Modern Warfare with my teenage cousin in the same night, all while being able to chat via headset.

No longer will people who play daily be automatically pigeonholed into being reclusive gamers, as they are interacting with other real-life folks constantly (now if that interaction consists of nothing more than cursing, making annoying noises and badgering just remember... there&#039;s always a rotten apple in the bunch).</description>
		<content:encoded><![CDATA[<p>Speaking on a platform level (xbox360, ps3, etc), with the increased social functions of these consoles like chat, text, group parties and the like, multiple generations of gamers can find value in pluggin&#8217; in.</p>
<p>I played Madden 2010 with my 40+ yr old uncle, and Call of Duty Modern Warfare with my teenage cousin in the same night, all while being able to chat via headset.</p>
<p>No longer will people who play daily be automatically pigeonholed into being reclusive gamers, as they are interacting with other real-life folks constantly (now if that interaction consists of nothing more than cursing, making annoying noises and badgering just remember&#8230; there&#8217;s always a rotten apple in the bunch).</p>
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		<title>By: Tweets that mention (Social) Gaming – significant numbers &#38; the next level &#124; Agora Media Group Blog - Travel Industry, Social TV, tCommerce, 3D, Augmented Reality, Marketing, Design, Applications, Mobile, Open Source -- Topsy.com</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/comment-page-1/#comment-1574</link>
		<dc:creator>Tweets that mention (Social) Gaming – significant numbers &#38; the next level &#124; Agora Media Group Blog - Travel Industry, Social TV, tCommerce, 3D, Augmented Reality, Marketing, Design, Applications, Mobile, Open Source -- Topsy.com</dc:creator>
		<pubDate>Tue, 02 Feb 2010 07:54:48 +0000</pubDate>
		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219#comment-1574</guid>
		<description>[...] This post was mentioned on Twitter by karl long, Gianluigi Cuccureddu, Gianluigi Cuccureddu, jamieohler, kluoma and others. kluoma said: RT @karllong: wow, farmville has 27.5 MILLION active DAILY users http://bit.ly/b4QQe1 /via @AugmentedAdvert [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by karl long, Gianluigi Cuccureddu, Gianluigi Cuccureddu, jamieohler, kluoma and others. kluoma said: RT <a href="http://twitter.com/karllong/" rel="nofollow">@karllong</a>: wow, farmville has 27.5 MILLION active DAILY users <a href="http://bit.ly/b4QQe1" rel="nofollow">http://bit.ly/b4QQe1</a> /via <a href="http://twitter.com/AugmentedAdvert/" rel="nofollow">@AugmentedAdvert</a> [...]</p>
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	<item>
		<title>By: Gianluigi Cuccureddu</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/comment-page-1/#comment-1569</link>
		<dc:creator>Gianluigi Cuccureddu</dc:creator>
		<pubDate>Sun, 31 Jan 2010 21:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219#comment-1569</guid>
		<description>Karl,

Interesting building blocks (mechanisms) to create games.
Thanks for sharing.

Indeed, the lines are becoming blurry, this is increased by the blurring target groups as well, which then again are attracted to these new &#039;games&#039;.</description>
		<content:encoded><![CDATA[<p>Karl,</p>
<p>Interesting building blocks (mechanisms) to create games.<br />
Thanks for sharing.</p>
<p>Indeed, the lines are becoming blurry, this is increased by the blurring target groups as well, which then again are attracted to these new &#8216;games&#8217;.</p>
]]></content:encoded>
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		<title>By: Karl Long</title>
		<link>http://agoramedia.co.uk/blog/social-gaming/social-gaming-significant-numbers-the-next-level/comment-page-1/#comment-1567</link>
		<dc:creator>Karl Long</dc:creator>
		<pubDate>Sun, 31 Jan 2010 15:10:41 +0000</pubDate>
		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1219#comment-1567</guid>
		<description>game mechanics are built into so many social tools that the lines between game, social network, application, work are bluring. Look at Foursquare, Gowalla, or even Yelp, all using game mechanics to drive user behavior. Amy Joe Kim at Shufflebrain has done a great deal of work on this, take a look at this presentation:
http://experiencecurve.com/archives/putting-the-fun-in-functional-game-mechanics-and-social-media</description>
		<content:encoded><![CDATA[<p>game mechanics are built into so many social tools that the lines between game, social network, application, work are bluring. Look at Foursquare, Gowalla, or even Yelp, all using game mechanics to drive user behavior. Amy Joe Kim at Shufflebrain has done a great deal of work on this, take a look at this presentation:<br />
<a href="http://experiencecurve.com/archives/putting-the-fun-in-functional-game-mechanics-and-social-media" rel="nofollow">http://experiencecurve.com/archives/putting-the-fun-in-functional-game-mechanics-and-social-media</a></p>
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