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	<title>Agora Media Group Innovation Blog &#187; online</title>
	<atom:link href="http://agoramedia.co.uk/blog/tag/online/feed/" rel="self" type="application/rss+xml" />
	<link>http://agoramedia.co.uk/blog</link>
	<description>Innovation Blog - Social TV, Augmented Reality and Media Convergence</description>
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		<item>
		<title>The 3 Fundaments of Online Strategy &#8211; Revised</title>
		<link>http://agoramedia.co.uk/blog/social-media/the-3-fundaments-of-online-strategy-revised/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/the-3-fundaments-of-online-strategy-revised/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 09:48:47 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Social TV]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1577</guid>
		<description><![CDATA[Almost a year passed by since I wrote The 3 Fundaments of Online Strategy. Since then much has rapidly evolved, ubiquity is becoming a new standard. New media devices are being released which expands the amount of channels and touch points for consumers. This challenges companies on a fast pace, keeping up with (technical/cultural) developments [...]]]></description>
			<content:encoded><![CDATA[<p>Almost a year passed by since I wrote <a title="Permanent Link to The 3 Fundaments of Online  Strategy" rel="bookmark" href="../marketing/the-3-fundaments-of-online-strategy/">The 3 Fundaments of Online Strategy</a>.<br />
Since then much has rapidly evolved, ubiquity is becoming a new <a title="Mobile as a strategy" href="http://agoramedia.co.uk/blog/marketing/mobile-marketing-moving-to-centre-of-the-marketing-strategy/" target="_blank">standard</a>.<br />
New media devices are being released which expands the amount of channels and touch points for consumers. This challenges companies on a fast pace, keeping up with (technical/cultural) developments in order to offer that what consumers demand.</p>
<p>Emphasis must be put on mobile devices and how they change and add value to the marketing strategy.<br />
The Online Strategy extends from the computer to all sorts of mobile devices which are being increasingly used in daily lives.</p>
<p>Every screen consists an application of its own three fundaments, moulding it in an integral marketing strategy.<br />
The key is not to copy, but apply those aspects which fit the device and purpose/usage by user. Sometimes it means that it won&#8217;t be implemented, sometimes it does.</p>
<p>A good example is Linkedin. There&#8217;s a huge difference in purpose and final execution when you look at the &#8220;desktop&#8221; website and the iPhone app.<br />
Another example is Lonely Planet, rapidly expanding its media exposure to the <a title="Apps for the iPhone: A Traveler’s Companion, Pocket Size " href="http://agoramedia.co.uk/blog/mobile/the-new-travelers-survival-guide-the-iphone/" target="_blank">iPhone</a> and <a title="Lonely Planet" href="http://agoramedia.co.uk/blog/marketing/lonely-planet-launches-an-ipad-app-media-strategy/" target="_blank">iPad</a>, it aren&#8217;t copies of their books or their core website. Both are well adapted products to the needs of the users in relation to the -mobile- device.<br />
The company goes further though, it introduced as well the <a title="Augmenting Travelers - Lonely Planet" href="http://agoramedia.co.uk/blog/augmented-reality-ar/augmenting-travelers/" target="_blank">Lonely Planet Compass guides</a>, an Augmented Reality application, again for the mobile device but with another purpose. The Compass Guides are a good example of the power and relevance of Location Based Services, it will grow in importance when we take into account the key mobile trend and technical pre-conditions by <a title="8 Mobile Key Trends" href="http://agoramedia.co.uk/blog/mobile/8-key-mobile-internet-themes/" target="_blank">Morgan Stanley</a>.<br />
Last but not least, don&#8217;t underestimate the <a title="Social TV - Convergence is Coming" href="http://agoramedia.co.uk/blog/social-media/social-tv-convergence/" target="_blank">rise of Social TV</a>, an extra screen to reach your target groups.</p>
<p>When the expanded functional strategy is formulated, be sure to evaluate your strategic options against Johnson and Scholes&#8217; model of success criteria (Suitability, Feasibility, Acceptibility).<br />
To reference to the hype around Social Media, jumping the bandwagon just because others do, is not based on strategic decision-making and it could harm the brand and corporate strategy overall.<br />
It&#8217;s important to understand that this is just the beginning of mobile and understanding the effect on growth strategies and opportunities is a first step.</p>
<p>What&#8217;s your opinion on the expanding amount of channels and -possible- touch points with your target groups?</p>
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		</item>
		<item>
		<title>Ubiquitous Mechanization &#8211; Digital Life 2.0</title>
		<link>http://agoramedia.co.uk/blog/mobile/ubiquitous-mechanization-digital-life-2-0/</link>
		<comments>http://agoramedia.co.uk/blog/mobile/ubiquitous-mechanization-digital-life-2-0/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 15:53:37 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Mobile]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1320</guid>
		<description><![CDATA[Great graphic by Randy Krum who created his personal infographic. Of course, not everybody has all these devices, but it&#8217;s clear that we&#8217;re become increasingly mechanized beings and have many extensions that are belonging to the daily repertoire. With the rise of the smartphone and other convergent devices, many activities can be completed at anytime [...]]]></description>
			<content:encoded><![CDATA[<p>Great graphic by <a title="Randy Krum" href="http://www.linkedin.com/in/rtkrum" target="_blank">Randy Krum</a> who created his <a title="My Digital Life - personal infographic" href="http://www.coolinfographics.com/blog/2009/12/12/my-digital-life-personal-infographic.html" target="_blank">personal infographic</a>.</p>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/02/Digital-Life-2.01.jpg"><img class="alignnone size-medium wp-image-1342" title="Digital Life 2.0" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/02/Digital-Life-2.01-300x197.jpg" alt="" width="300" height="197" /></a></p>
<p>Of course, not everybody has all these devices, but it&#8217;s clear that we&#8217;re become increasingly mechanized beings and have many extensions that are belonging to the daily repertoire.<br />
With the rise of the smartphone and other convergent devices, many activities can be completed at anytime and anywhere. This only will increase in the future due to more advanced processors/hardware and societal diffusion of technology in general.</p>
<p>What are your thoughts on the digitalization of society?<br />
Do you adhere the <em>Transhumanist</em> view, that science and technology improve human lives and want to intertwine it as much as possible?<br />
Or do you adhere the <em>Modern World critics</em> view which see an advancement in technology as an involution of the human being?<br />
Or somewhere in between?</p>
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		<title>Gaming for a better future &#8211; EnerCities&#8230; a city builder which aims to educate players about energy issues.</title>
		<link>http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/gaming-for-a-better-future-enercities-a-city-builder-which-aims-to-educate-players-about-energy-issues/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 14:18:27 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Agora Announcements]]></category>
		<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[conservation]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[paladin]]></category>
		<category><![CDATA[paladin studios]]></category>
		<category><![CDATA[save]]></category>
		<category><![CDATA[social causes]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1237</guid>
		<description><![CDATA[game developer Paladin Studios has launched EnerCities. It is an online game in which players are challenged to build a sustainable city. It will run online (www.enercities.eu) and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.]]></description>
			<content:encoded><![CDATA[<p>Today, February 3rd, game developer <a title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/" target="_blank">Paladin Studios</a> has launched EnerCities. It is an online game in which players are challenged to build a sustainable city. It will run online (<a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">www.enercities.eu</a>) and on <a href="http://apps.facebook.com/enercities" target="_blank">Facebook</a>, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.<span id="more-1237"></span></p>
<h2>Casual City Building</h2>
<div>The game starts with a small village and a bit of land to build on. There is a simple drag-and-drop interface, with which players can build structures and expand their city. They then need to balance People, Planet and Profit &#8211; all while supplying the growing city with sufficient electricity and minimizing fossil fuel use. When done well, players can level up their city, providing them with more room to build and extra building options. Dylan Nagel, product manager for EnerCities: &#8220;Each decision influences the score: for example, if you build a nuclear plant, you minimize impact on your environment. The downside is that if you put it close to residential areas, your citizens will get unhappy.&#8221; A similar example is with forests. &#8220;When clustered together, the environmental bonus of forests multiplies. However, when a forest is positioned next to a residential area, your citizens will be happier and healthier. This leads to interesting dilemmas.&#8221;</div>
<h2>Let&#8217;s get serious</h2>
<div>The project is funded by the Intelligent Energy program of the European Commission, and aims to improve the awareness of energy issues among young people. It will be rolled out by the project partners on schools in the UK, Netherlands, Slovenia, Greece, Germany and Spain. There is an educational platform which allows teachers to sign up for the program and link their students&#8217; accounts to their school. Nagel: &#8220;Players will be able to leverage green technologies and concepts in order to make their city future-proof. Players can improve their structures with innovations like solar roof panels and thermal storage. They need to power their city, and can pick a range of power sources. Would you choose a Coal Plant or Windmill? Each have their own pros and cons. This allows players to execute a strategy, and see the results of their actions on the long term. I think it makes for a great toolkit for teachers who want to embed the energy topic in their curriculum.&#8221;</div>
<div>The initiator of the project, Dutch organization Qeam, will investigate the results of the project. Erik Knol, director of Qeam: &#8220;By validating the project outcomes, we hope to answer the question whether serious gaming is a valid tool for raising awareness. The reports will be shared with the educational community, to provide more insight into the effective use of innovative platforms like gaming.&#8221; The research will be conducted in the course of 2010 and 2011.</div>
<h2>Facebook</h2>
<div>With over 350 million users, Facebook has proven to be a viable platform for games like Farmville. The farming game can boast 75 million monthly players. Derk de Geus, CEO of Paladin: &#8220;The potential of social networks is enormous, although we would already be successful with much lower numbers. Remember that EnerCities was not designed to be a truly social game, but an educational tool running on a social platform.&#8221;</div>
<div>The new release includes a Post To Wall feature, which allows players to brag to their friends if they reach a new high score. De Geus: &#8220;We decided to put the game on Facebook at the end of 2009, right after the initial pilot tests. Many of the Facebook users are in our target group, so it is an excellent distribution platform. The use of social gaming for education is relatively new, but already proves to be very powerful. The beta players either loved it or hated it. That&#8217;s a lot more emotion than you would get from an average educational tool, so I guess we are on the right track.&#8221;</div>
<div>During the two-month beta, the game was played 10.000 times on Facebook by over 3.000 people. At the regular website, the game was played only 4.000 times. De Geus: &#8220;This trend will likely continue during the rollout phase, even when schools get involved. The social aspects of Facebook get players involved. Students finally have a good excuse to be on Facebook during school.&#8221;</div>
<h2>Out of Beta</h2>
<div>The game will be out of beta on February 3rd. The official launch will be at Learntec in Karlsruhe, a German conference about technology and education. The game will then open up to players worldwide, both for educational institutions and just for fun. Nagel explains: &#8220;The first thing we said when we started the project, is that the game should be fun to play. The city building theme was great for a game which resembles a puzzle more than a simulation.&#8221;</div>
<div>Paladin&#8217;s social gaming adventure apparently worked out well for the company. De Geus: &#8220;We dipped our toes in social water with EnerCities, and liked it a lot. It sparked a lot of ideas, and we have another social game in preproduction. So stay tuned.&#8221;</div>
<div>The game can be played for free at <a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">www.enercities.eu</a>. Educational institutions are welcome to register at the website.</div>
<div><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</em></div>
<div>Additional information</div>
<div><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</em></div>
<div><em><br />
</em></div>
<div>
<h2><strong>About Paladin Studios</strong></h2>
</div>
<div>Founded in 2005, Paladin Studios is a Dutch game development company based in The Hague. They have released several serious games and are currently creating games for social networks. With a portfolio ranging from hardcore offshore simulators to interactive visualizations and online games, they provide a wide range of 3D game development services. Their clients include Philips Design, EMI Music, and the European Commission. The 7-headed team consists of a talented bunch of programmers, designers and artists. Paladin&#8217;s motto is &#8220;Life is Play&#8221;, and their official mission is to make people smile.</div>
<div>
<h2><strong>The EnerCities consortium</strong></h2>
</div>
<div>Initiator: Qeam (Netherlands): <a title="http://www.qeam.com/" href="http://www.qeam.com/" target="_blank">http://www.qeam.com/</a></div>
<div>Coordinator: ROC Nijmegen (Netherlands): <a title="http://www.roc-nijmegen.nl/" href="http://www.roc-nijmegen.nl/" target="_blank">http://www.roc-nijmegen.nl/</a></div>
<div>Game developer: Paladin Studios (Netherlands): <a title="http://www.paladinstudios.com/" href="http://www.paladinstudios.com/" target="_blank">http://www.paladinstudios.com/</a></div>
<div>Lancaster &amp; Morecambe College (United Kingdom): <a title="http://www.lmc.ac.uk/" href="http://www.lmc.ac.uk/" target="_blank">http://www.lmc.ac.uk/</a></div>
<div>Akademie Klausenhof (Germany): <a title="http://www.akademie-klausenhof.org/" href="http://www.akademie-klausenhof.org/" target="_blank">http://www.akademie-klausenhof.org/</a></div>
<div>Unified Vocational Training Centre of Cyclades (Greece): <a title="http://www.ncyclades.gr/" href="http://www.ncyclades.gr/" target="_blank">http://www.ncyclades.gr/</a></div>
<div>Ljudska Univerza Velenje (Slovenia): <a title="http://www.lu-velenje.si/" href="http://www.lu-velenje.si/" target="_blank">http://www.lu-velenje.si/</a></div>
<p>Agencia de la Energía de Granada (Spain): <a title="http://www.apegr.org/" href="http://www.apegr.org/" target="_blank">http://www.apegr.org/</a></p>
<div>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</div>
<div>
<h2>Links</h2>
<p>EnerCities Website &#8211; <a title="http://www.enercities.eu" href="http://www.enercities.eu/" target="_blank">http://www.enercities.eu</a><br />
EnerCities on Facebook &#8211; <a title="http://apps.facebook.com/enercities" href="http://apps.facebook.com/enercities" target="_blank">http://apps.facebook.com/enercities</a><br />
EnerCities Press Kit (contains high res screenshots and additional material) &#8211; <a title="http://www.paladinstudios.com/resources/enercities_presskit.zip" href="http://www.paladinstudios.com/resources/enercities_presskit.zip" target="_blank">http://www.paladinstudios.com/resources/enercities_presskit.zip</a></p>
</div>
<div>Paladin Studios &#8211; <a title="http://www.paladinstudios.com" href="http://www.paladinstudios.com/" target="_blank">http://www.paladinstudios.com</a><br />
Twitter: <a title="http://www.twitter.com/paladinstudios" href="http://www.twitter.com/paladinstudios" target="_blank">http://www.twitter.com/paladinstudios</a>, <a title="http://www.twitter.com/enercities" href="http://www.twitter.com/enercities" target="_blank">http://www.twitter.com/enercities</a></p>
<p>Dylan Nagel &#8211; <a title="http://www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel" target="_blank">http://www.twitter.com/dylannagel</a><br />
Derk de Geus &#8211; <a title="http://www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus" target="_blank">http://www.twitter.com/derkdegeus</a></p>
<p>For more information about the game, please contact Paladin Studios at <a href="mailto:info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com" target="_blank">info<a href="http://twitter.com/paladinstudios/" rel="nofollow"><a href="http://twitter.com/paladinstudios/" rel="nofollow">@paladinstudios</a></a>.com</a> or via +31 71 513 2222.</p>
</div>
<div>To sign up for a teacher account, please contact project coordinator ROC Nijmegen or register via <a title="http://www.enercities.eu/project/" href="http://www.enercities.eu/project/" target="_blank">http://www.enercities.eu/project/</a></div>
<div>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</div>
<div><strong>Derk de Geus</strong> (<a title="www.twitter.com/derkdegeus" href="http://www.twitter.com/derkdegeus" target="_blank">www.twitter.com/derkdegeus</a>)</div>
<div>Derk co-founded Paladin Studios, and has since been involved in both the business and creative sides of the company. As CEO he makes sure that the core values and commercial health of Paladin are preserved and developed.</div>
<div>Derk blends creativity with strategic thinking and entrepreneurship. The most important principle for him is &#8220;Good Business&#8221;, a concept revolving around respecting another&#8217;s rights, striving for mutual success and providing a healthy workplace as an employer. This dimension of entrepreneurship provides him with a purpose beyond making money, something he believes is essential for sustainable success.</div>
<div><strong>Dylan Nagel </strong>(<a title="www.twitter.com/dylannagel" href="http://www.twitter.com/dylannagel" target="_blank">www.twitter.com/dylannagel</a>)</div>
<div>Dylan has been playing and creating computer games from a young age. He is convinced of their potential and relevance to modern society. In his opinion, games enhance people&#8217;s lives, and can be used to enrich design, communication and training strategies.</div>
<p>One of Paladin&#8217;s founders, Dylan is Vice President of Business Development. His responsibilities include consultancy and account, sales and product management. He is the conduit between clients and the production team, ensuring optimal understanding.</p>
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		<title>The 3 Fundaments of Online Strategy</title>
		<link>http://agoramedia.co.uk/blog/marketing/the-3-fundaments-of-online-strategy/</link>
		<comments>http://agoramedia.co.uk/blog/marketing/the-3-fundaments-of-online-strategy/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 15:30:39 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=13</guid>
		<description><![CDATA[The Online Strategy encompasses those elements of the business- and marketing strategy that must be employed to contribute efficiently and effectively to its goals. As for all strategies, the Online Strategy should consider the brand, the target audience, products &#38; services and the positioning of the brand. ( read also The Content – Context Diarchy to understand the [...]]]></description>
			<content:encoded><![CDATA[<p>The Online Strategy encompasses those elements of the business- and marketing strategy that must be employed to contribute efficiently and effectively to its goals.</p>
<p>As for all strategies, the Online Strategy should consider the brand, the target audience, products &amp; services and the positioning of the brand. ( read also <a title="The Content – Context Diarchy" rel="bookmark" href="http://agoramedia.co.uk/blog/marketing/the-content-%e2%80%93-context-diarchy/" target="_blank">The Content – Context Diarchy</a> to understand the relation between offer and context in the online landscape )<br />
Be it on an overarching level or on execution level (see the three parts below), consistency is key to achieve brand recognition.<br />
It’s tempting to divert from this focus because the Internet offers lots of possibilities which can be applied, but not neccesarily relevant and this non-relevancy might cause a distanciation of the target audience.</p>
<p>The online strategy for your business can be divided in three main fundaments:<br />
* Website Strategy<br />
* Internet Strategy<br />
* Social Strategy<br />
<span id="more-13"></span><br />
<strong>Website Strategy</strong><br />
This part of the Online Strategy contains all that regards the website and the portability of the website.<br />
Depending on the goal of the core-website, it can just suffice for conversion, which means other platforms need to be interconnected which contribute to the goal, or the core-website is meant as a complete overview of the company.<br />
Decide what to implement on the corporate site and what not.</p>
<p>In terms of  areas, think of SEO, persuasion architecture, (e-commerce) platform, used languages, usability etcetera.</p>
<p>The website is the online <em>business card</em> of the company, where the target audience comes in touch with the brand and its products and services.<br />
Potential customers have found the website in one way or another, it’s important to engage with the potential customer, no matter what phase of the purchase process he or she is in.<br />
An 80+% of the visitors aren’t in a buying modus when visiting the site. In a pre-purchase phase, the website must be enticing and memorable to win a spot in the consideration set and be eligible to be followed up and an eventual purchase.<br />
The optimum would be to create such an experience that customer loyalty is achieved. The website is a part of the customer loyalty. For instance, the choice of the platform provides the boundaries or opportunities with regard to the level of customization and tactics to retain the customers.</p>
<p><strong>Internet strategy</strong><br />
Here you determine which channels are commited to attract and reach the target audience, the channels where the target audience is ‘confronted’ with the brand.<br />
The advertising channels are the connection between the products and services and your target audience, which are engaged and/or monetized on your website.<br />
Valid tactics can be search engine marketing, affiliate marketing, email marketing etcetera.</p>
<p>During the strategic planning, keep in mind factors like:<br />
* Time to achieve goals,<br />
* Budget,<br />
* Level of skills and<br />
* What the tactic contributes to.<br />
(These factors can be applied also on the Website- and Social Strategy)</p>
<p><em>Ad. Time to achieve goals</em><br />
Not all channels achieve their goals within the same period of time. Search Engine Advertising is a short-term channel, which is highly effective, dynamic and can achieve goals quickly, SEO on the contrary needs time.<br />
With time I refer to the complete time span which is needed to set in motion a campaign, including preparing the site and other back-end issues.</p>
<p><em>Ad. Budget<br />
</em>The budget is relative to time. Internet channels should be seen as distribution channels, for conversion focussed goals, there should be no budget untill the goals are meeting the conditions. This new way of ‘budgetting’ has not penetrated yet in the budget-generations and corporates which have a strict framework to follow. The ‘old way’ brings inflexibility along and slower adaptation to the dynamic landscape.</p>
<p><em>Ad. Level of skills</em><br />
The level of skills brings along a strategic decision, outsourcing or in-house execution of the Internet Strategy.<br />
The choice is made upon two variables, the importance and the available present skills.</p>
<p><em>Ad. What the tactic contributes to<br />
</em>The last factor is more of an understanding of every channel in relation to each other and to the Internet strategy.<br />
Email-marketing is a catalyst for further visibility and portability of the subject and plays an important role with regard to retention.<br />
On the other hand Search Engine Marketing is still the lifeblood of the Internet Strategy.</p>
<p><strong>Social strategy<br />
</strong>Let me first debunk three general misconceptions.<br />
*Why social media is often placed within the Internet strategy is not clear to me, social media is not a channel in the same context as the channels discussed in the Internet Strategy, because the context and implications of such a definition of channel is too narrow. The implications of social media are wider as will be explained below.<br />
Another difference is the disruptive nature of conventional advertising/marketing and social media.<br />
The analogy here is <em>screaming</em> versus <em>talking </em>to and with your target audience.<br />
*Social media is about people and their interaction, not the technology. The technology only enables interaction.<br />
An anology is that social media is the telephone line and that the communication on the telephone line creates the value. Many discussions are ongoing what the return on investment of social media should be, but the context is incorrect, using old metrics for new ways.<br />
* Social media is not free. Sure, many technologies are free, but the value-adding interaction is created by people.</p>
<p>The new paradigm has preluded a new way of conducting business, where key terms like transparency, co-creation, open collaboration and end-user/open innovation are pioneering this evolution.</p>
<p>Where the Website- and Internet Strategy have pretty defined frameworks, the Social Strategy is less well defined.  Social strategy is interdepartmental, influencing the internal processes and is the overarching fundament.<br />
I wrote about this in <a title="Marketing’s fifth P on steroids" rel="bookmark" href="http://agoramedia.co.uk/blog/marketing/marketing%e2%80%99s-fifth-p-on-steroids/" target="_blank">Marketing’s fifth P on steroids</a>, Social Strategy can outsource processes and functions and let the ‘prosumers’ co-create along the company.</p>
<p>As I mentioned before, social media is about the interaction, not the technology, social strategies are formed by:<br />
* Target audience,<br />
* Strategy and<br />
* Objectives.<br />
They determine what technologies must be chosen.</p>
<p><em>Ad. Target audience</em><br />
Know the so-called <a title="Social Technographics profile" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://blogs.forrester.com/groundswell/2007/04/forresters_new_.html');" href="http://blogs.forrester.com/groundswell/2007/04/forresters_new_.html" target="_blank">Social Technographics profile</a> of your target audience. It’s a method developed by Forrester which analyzes your target audience according their level of participation.<br />
The six levels of participation are: Creators, Critics, Collectors, Joiners, Spectators and Inactives.<br />
To understand your target audience in this manner is important for the choice of technology, it would be a loss of money if you create a community but there is no critical mass of creators which can sustain such an effort.</p>
<p><em>Ad. Strategy</em><br />
Ask yourself the following question: What is the aim after having implemented the social strategy?</p>
<p><em>Ad. Objectives</em><br />
Ask yourself the following question: What do you want to achieve?<br />
You should shape and determine the objective(s) before you go ahead with finding the technologies which suffice the objectives.<br />
Here can be applied the <em>Mindful Approach. </em>Don’t jump the bandwagon because your competitors do so, and don’t because you have the fear to miss out.<br />
The new scarcities are Time and Attention, target audiences aren’t present at networks or won’t employ certain actions if it doesn’t suit their needs.<br />
Choose well-informed, companies need to have resources to employ the efforts for the long-term.</p>
<p>All three fundaments must be tuned in and intertwined to effectuate a holistic presence.</p>
<p>Below I’ll point out to (meta-) prerequisites that impact the online business efforts:</p>
<p><em>Analytics</em><br />
Where traditional marketing has to cope with the incapability of measurement, the Internet has created the perfect quantifyable environment. The three fundaments are well-grounded by an analytical system create insight in the business and causalities. Learn as much as possible and adapt the strategy to the new findings to contribute in a more effective way to the business objectives.</p>
<p><em>Balance between Foundation and Innovation</em><br />
The Foundation sustains the Innovation, and the Innovation creates the following phase in the (product) portfolio / business cycle, which will then be the Foundation, and so goes the cycle on.<br />
Both strategies and tactics adhere to this balance. Don’t play it too safe, but don’t play it too wild either.<br />
The degree and approach of innovation depends on the <em>Enterprise Personality</em>. Type A, B, C which respectively mean high risk takers, which have the intelligence, moderate risk takers and cautious risk takers.<br />
As described in the article <a title="10 reasons why your CEO should embrace Social Media" rel="bookmark" href="http://agoramedia.co.uk/blog/social-media/10-reasons-why-your-ceo-should-embrace-social-media/" target="_blank">10 reasons why your CEO should embrace Social Media</a>, transparency, the ‘new’ marketing, creates a new set of challenges, one of them is the “Tipping Point”, which to paraphrase, are “the levels at which the momentum for change becomes unstoppable.” ( <a title="The Tipping Point" onclick="javascript:pageTracker._trackPageview('/outbound/article/http://en.wikipedia.org/wiki/The_Tipping_Point');" href="http://en.wikipedia.org/wiki/The_Tipping_Point" target="_blank">The Tipping Point – Wikipedia</a> ).<br />
When not having a complete overview of the landscape, descentralized on several platforms, an attitude towards the brand can be formed that is to late to intervene.<br />
Indeed will little things make a big difference, as Gladwell’s book is called after. Interact with your target audience, understand and learn from their feedback. Realise that the brand is what the target audience perceives, and perception is reality.</p>
<p><em>Blue Ocean Strategy<br />
</em>The concepts of Blue Ocean Strategy fit perfectly in the Internet age, find <em>Blue Oceans, </em>unknown market spaces where demand is created through Value Innovation.<br />
Utopian niches can be realised on the Internet, reaching the ’small’ target audiences which will benefit from the particular Blue Oceans.<br />
The costs to create new niches are much lower, which will enforce the testing and creation of the niches. Niches in this context can have massive dimensions.</p>
<p><em>Strategy and Execution<br />
</em>Strategy is execution, is an often heard phrase, but putting in action the plan is often ommisioned. The execution is critical to the competitive advantage the strategy creates. I’m referring explicit in this article to this aspect, due to the constant hypes and trends entering the online landscape and the focus on speed and the Now.<br />
Clients don’t want to remain behind, which accelerates in many occassions the execution time which result in poorly executed strategies.<br />
Strategy and execution are symbiotic, as guidance and as result.</p>
<p><em>Marketing and Innovation<br />
</em>To end this article with the viewpoint by mr. Drucker, Marketing and Innovation are the two basic functions of a business. Marketing creates the competitive advantages expressed through the brand’s uniquenesses. The Internet has become an essential element for all businesses.<br />
Innovations can be exploited more massive, because theoretically, the whole world is your customer.</p>
<p>This article is my understanding and modelling of the online strategy at this point of time, through much practice and gaining experience, theory and many conversations with many unique persons.<br />
A model is a simplification of the reality, what is your model with regard to the online strategy?<br />
What is your perspective? Do you approach it differently, please share your views!</p>
<p>&#8212;&#8211; &#8212;&#8211; &#8212;&#8211;<br />
Originally published on the personal blog of <a title="The 3 Fundaments of Online Strategy" href="http://www.glcuccureddu.com/business/marketing-business/the-3-fundaments-of-online-strategy/" target="_blank">Gianluigi Cuccureddu</a>.</p>
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		<title>Top 3 trends to look out for in 2010</title>
		<link>http://agoramedia.co.uk/blog/collective-intelligence/top-3-trends-to-look-out-for-in-2010/</link>
		<comments>http://agoramedia.co.uk/blog/collective-intelligence/top-3-trends-to-look-out-for-in-2010/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 21:26:33 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Collective Intelligence]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[web 2.0]]></category>

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		<description><![CDATA[What is your top 3 with regard to Marketing, Internet, eCommerce etc, which we need to look out for next year, or where you think emphasis will be put on? My personal top 3 is: * Mobile marketing/applications (Social &#38; Augmented Reality) * Social TV, with a focus on concepts to further develop convergence of [...]]]></description>
			<content:encoded><![CDATA[<p>What is your top 3 with regard to Marketing, Internet, eCommerce etc, which we need to look out for next year, or where you think emphasis will be put on?</p>
<p>My personal top 3 is:</p>
<p>* Mobile marketing/applications (Social &amp; Augmented Reality)<br />
* Social TV, with a focus on concepts to further develop convergence of the TV, Mobile and Computer screen (&#8220;whatever screen works&#8221;)<br />
* Further diffusion and software development for social media purposes<span><br />
</span></p>
<p><em><br />
Do discuss in Google Wave as well, below.</em></p>

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		<title>Google Wave Test Blog</title>
		<link>http://agoramedia.co.uk/blog/collective-intelligence/google-wave-test-blog/</link>
		<comments>http://agoramedia.co.uk/blog/collective-intelligence/google-wave-test-blog/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 22:11:23 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Collective Intelligence]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[Innovation]]></category>
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		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[web 2.0]]></category>

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		<title>Google Wave&#8217;s Moment Supreme almost there</title>
		<link>http://agoramedia.co.uk/blog/social-media/google-wave-s-moment-supreme-almost-there/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/google-wave-s-moment-supreme-almost-there/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 21:59:56 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Google Wave]]></category>
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		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=358</guid>
		<description><![CDATA[Google Wave will launch in less than a day, on the 30th of September more than 100.000 invites will be send out. The new real-time platform will certainly impact all of us how we will communicate and collaborate, as set forth in our article Google Wave: The Nexus of Communication. So who will be amongst [...]]]></description>
			<content:encoded><![CDATA[<p>Google Wave will launch in less than a day, on the 30th of September more than 100.000 invites will be send out.<br />
The new real-time platform will certainly impact all of us how we will communicate and collaborate, as set forth in our article <a title="Permanent Link to Google Wave: The Nexus of Communication" rel="bookmark" href="http://agoramedia.co.uk/blog/innovation/google-wave-the-nexus-of-communication/">Google Wave: The Nexus of Communication</a>.</p>
<p>So who will be amongst the 100.000+ lucky ones who will get an invite for Google Wave?<br />
As set forth on the <a title="Surf's up Wednesday: Google Wave update" href="http://googleblog.blogspot.com/2009/09/surfs-up-wednesday-google-wave-update.html" target="_blank">Google blog</a> it will be:<br />
<span id="more-358"></span></p>
<blockquote><p>*Developers who have been active in the developer preview we started back in June<br />
*The first users who signed up and offered to give feedback on wave.google.com<br />
*Select customers of Google Apps</p>
<p>We&#8217;ll ask some of these early users to nominate people they know also to receive early invitations — Google Wave is a lot more useful if your friends, family and colleagues have it too. This, of course, will just be the beginning. If all goes well we will soon be inviting many more to try out Google Wave.</p></blockquote>
<p>I&#8217;m curious to see how the audience will perceive Google Wave and if the long awaited expectations do meet the real experience.<br />
Furthermore, will Google Wave be hyped, will it be raved or will it &#8216;crash&#8217; under it&#8217;s own expectations?</p>
<p>Are you ready for it?</p>
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