Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar

in Industry News, Marketing, Social Gaming, Social Media by Gianluigi Cuccureddu SMP on August 6th, 2010No Comments

GoogleIs Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?

This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave.

On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application developer for $182 million.
In July, the news was announced that Google has invested in Zynga to form the cornerstone for Google Games.

Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?

The rumors about a social network experiment called “Google Me” are not in lign with the aforementioned developments, but a rumor is a rumor.
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.
Like Google Wave, other social experiments have not been succesful.

By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.

Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users’ portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.

Secondly, Google kills two birds with one stone, Google Games and social gaming distributed via Facebook and others.

This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.
Think of entertainment/video via YouTube.
Think of communication via Gmail.
Think of information via its core, Search.
Gaming fits this list of activities very well.

What’s your opinion on the developments concerning Google and (social) gaming?

Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar

Earned, Owned and Paid Media – The applications and implications

in Marketing by Gianluigi Cuccureddu SMP on July 26th, 2010No Comments

Forrester has a simple yet powerful model for interactive marketing efforts.

Below you find a summary of how each type is defined and what their roles are:

Earned, Owned, Paid Media - Forrester Research

As mentioned on the Forrester blog, it’s best when creating an integral marketing strategy based on these three types of media. Easier said than done, but by creating a clear overview and categorizing current media efforts you will be able to approach and define your strategy more structured.

Besides the roles, benefits and challenges, there are implications and applications of this model from a (meta-) marketing point of view.

Here a list of points to think about and perspectives:

General point of perspective
Approaching strategy by the type of media instead of channel or ROI/Branding tactics, offers new insights which can be used to enhance the marketing efforts.
For instance, ROI objectives can be reached through various media types. Taking this point of perspective is more alligned to your goals and strategy, where these media types are the strategic How part.

B2C2C
Understanding the three media types and how they (inter)relate is important to understand on the transparent and reciprocal Web. The amount B2C expressions are relatively low, but serve as a catalyst for further C2C distribution.
Make use of each the channel’s uniquenesses, in order to be as effective as possible and more importantly, to reach the customer in a way which matches their online behavior.

The Buying Cycle
This brings us to probably the most important implication of this model, the reflection on the Buying Cycle / Funnel.
First of all, Social Media is promoted as a solution for everything, which isn’t. Secondly, it’s not always as cost-effective as companies think it is. Of course, direct channel costs lack, but indirect costs can be high. Think of the time consuming character of social media.

Owned media and Paid media can much more focus on the conversion part of the cycle/funnel, let the earned media be for visibility and the retention/loyalty phases.
Besides the unique advantages of each channel, keep in mind  that they’re symbiotic, Search is a catalyst for further exploration and the networks trigger more searches due to peer recommendations.

Brand
The brand is what the customers think it is. Nowadays it is even more than just that, because customers also want to be a part of the brand, think of co-creation and prosumerism.
Find a balance on media efforts that portrays the companies’ view with those from the customers.
The companies’ views are often centralized on the corporate website, whereas the opinions of customers are scattered throughout the Web.

A difference to keep into account when categorizing currently executed media types.

Devices
Society is becoming more digital ubiquitous, are the Owned media adapted to them if it’s neccesary? Think of the mobile device and tablets.
How are the target groups making use of the mobile device, depending on purpose and need, employ the right media type (right depends on goals as well).

Relevancy
Certain channels are less customizable than others, social channels are a good example how to reach customers very relevant, on the other hand, Owned and Paid media are less flexible and relevant (from the customer point of view).
New technologies in the Search Engine Marketing arena have increased relevancy (remarketing, behavioral targeting etc) which in time will decrease the advertising blindness (16% decrease in clicks Y0Y ’09 & ’10).
Social Media advertising can be more relevant in the eyes of the users but are less conversion focused, because of the lacking buying modus whilst visiting social networks.

Strategy
It comes down to the How and Where in strategy. Keep in mind that in the execution of the strategy, the translation of the How in terms of marketing communications/PR/advertising need to match the Where, where is the target audience present, what is their behavior and cycle?

Each media type adds its unique value to the How and Where.
Be mindful in the tactics, don’t follow your competitors blindly and smaller is better.
Hypersegmentation and targeting will deliver more precise and thus more relevant and qualitative results.

Last but not least, goals have impact in the choice of media type, long-term versus short-term, ROI versus branding and so on.
Effectivity is key in the choice because of the unique advantages of each type in each channel related to the target audience and the products/services.

Would you use this model for your planning?
Which media type is most challenging for you?
Do you make use of the C2C extension in terms of branding?
read more

Earned, Owned and Paid Media – The applications and implications

Facebook socializes Mobile

in Marketing, Mobile, Social Media by Gianluigi Cuccureddu SMP on July 14th, 2010No Comments

It had to happen sooner or later. Mashable reports that Facebook takes its Open Graph to the Mobile.

In essence this means you’ll be able to see Recommendations and Like buttons and more, that will enhance your context socially.

In a recent article about Mobile strategies and the three aspects, I elaborated on Location, Relevancy and Immediacy.
When reading the given example by Eric Tseng, Head of Mobile products at Facebook, an interesting application of taking this to the Mobile is of course enhancing geo-centric marketing efforts.

The expansion of Facebook’s Open Graph perfectly fits the “triple play”. By tapping into the opportunities which are provided by location, the large amount of information that is pushed and/or searched by mobile users is contextually enhanced by your network.
How can users differentiate and make choices? Your network can at least help you making that choice.

Facebook is providing the ability to socially augment the users’ experience, instead of augmenting it with extra contents, which only adds more information and no relevant decision-making “mechanisms”.

Facebook’s user base is put on 150 million users, for application developers this could mean a new range of opportunities by the Facebook plugins. Users are already online, are already on Facebook, the extension to third party applications is logical and can fuel the usage of mobile and mobile applications.

What do you think the implications are?

Facebook socializes Mobile

MTV Networks expands into Social Gaming – Transmedia Entertainment opportunities

in Industry News, Innovation, Marketing, Social Gaming by Gianluigi Cuccureddu SMP on July 10th, 2010No Comments

PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company’s first entry into the social gaming space.

The company will create severeal games based on Nickelodeon and MTV shows and characters.

Chairman and CEO of MTV Networks, Judy McGrath, says:

“Social gaming is one of the biggest drivers of the explosive growth in social media – it’s fun, it’s engaging, and it’s shareable,” said Judy McGrath, Chairman and CEO of MTV Networks.  ”Social Express brings us strong experience and know-how in this burgeoning space, which we’ll supercharge with the IP and scale of Nickelodeon and other MTV Networks brands to create great new social gaming experiences for our fans and cool tools for independent developers as well.”

On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.

Transmedia concepts do exists and there are great examples, for instance the Happiness Factory by Coca Cola.
The Happiness Factory is a virtual world of characters living inside a vending machine. The series lives across multiple channels, including commercials, interactive video games, and a musical soundtrack that features a variety of artists. The series provides Coca-Cola with additional revenue streams, and customers with a fun brand experience.

MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.

What do you think of the potential MTV Networks has with Social Gaming?
Is the Entertainment industry perfect for transmedia concepts?

MTV Networks expands into Social Gaming – Transmedia Entertainment opportunities

Sunnywatches.com and Agora Media Team up

in Agora Announcements, Social Media by Richard Kastelein on May 20th, 20101 Comment

Jewellry, Sunglass, Bags, Luxury Goods,SunnyWatches.com – part of Moho Internet Concepts BV – a private company that has a number of eCommerce properties in the luxury goods market – has hired Agora Media to consult on their social media and open source software strategy for a number of sites across the board. Sunnywatches.com specialized in the sale of Luxury Watches, Sunglasses and Jewellery online.

“We are really pleased to have Agora Media onboard, said Harry Drok, the Managing Director of Moho Internet Concepts, based in Groningen, The Netherlands. “They bring a vast knowledge social media marketing and are really on top of what’s happening both in the social media landscape online and on the emerging market around Social TV, TV apps and TV widgets – due to their work at Appmarket.tv.

Richard Kastelein, the CEO of Agora Media added, “It’s great to work with the team at Sunnywatches and Moho Internet Concepts – and we think they are poised to be a leading independent eCommerce player in the European online industry – mainly due to their excellent network with manufacturers and distributors in the luxury goods market”.

Agora Media will work closely with both companies in both building and executing an effective social media strategy to ensure tapping of the market. read more

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Dynamics of Interaction and Social TV Experience Architecture

in AppMarket.tv Posts, Innovation, Marketing, Social Media, Social TV by Gianluigi Cuccureddu SMP on May 14th, 20101 Comment

Originally posted on the AppMarket.tv blog

There are multiple aspects that define the Social TV experience.

Some of these aspects are:

*Changing basic TV experience from lean-back to lean-in;
*Technology factors like Internet-Connected TV adoption;
*Remote controls that support the social experience effectively and
*Broadband access and so on.

These aspects are all external when we look at the social experience itself, namely communication/interaction.
Would (the type of) interaction be a determinant of how the Social TV experience is created?

What if instead of the enabling of interaction being the starting point for Social TV developments, we take the TV content and its public interaction as starting point.

In the Social TV: Designing for Distributed, Sociable Television Viewing paper, the type of interaction is being researched.

read more

Dynamics of Interaction and Social TV Experience Architecture

Applying Game Mechanics to Social sites

in Innovation, Marketing, Social Media by Gianluigi Cuccureddu SMP on May 8th, 20101 Comment

In a previous article, (Social) Gaming – significant numbers & the next level, Karl Long commented on it, referring to a presentation of Amy Jo Kim, about applying game mechanics to social sites.

The five game mechanics she refers to, are:
1. Collecting
2. Points
3. Feedback
4. Exchanges
5. Customization
Applying those to the context of social sites is easy to understand, it motivates. Motivation increases usage and usage increases loyalty, traffic, income and so on.

View below the aforementioned presentation:
read more

Applying Game Mechanics to Social sites

Game Theory and Social Media Intelligence: Enhancing Strategic decisions

in Marketing, Social Media by Gianluigi Cuccureddu SMP on May 5th, 20103 Comments

When thinking about Game Theory and Social Media, key words coming to my mind are Social Network Analysis, Quantification, Tranparency, Centralisation, Asymmetric Information etc.
It are two paths that cross each other on the basis of the Internet and Economics.

How are these two enhancing Strategic decision making on a business level?
First of all, a short introduction to Game Theory:

Game theory is a branch of applied mathematics that is used in the social sciences, most notably in economics, as well as in biology (most notably evolutionary biology and ecology), engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual’s success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another’s expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria. Today, “game theory is a sort of umbrella or ‘unified field’ theory for the rational side of social science, where ‘social’ is interpreted broadly, to include human as well as non-human players (computers, animals, plants)” (Aumann 1987).

When we talk about Social Media, Transparency and Centralisation are key to new social (digital) behavior which influences buying cycles and decision making and where Social Network Analysis gives insights in relationships between (groups of) people.
read more

Game Theory and Social Media Intelligence: Enhancing Strategic decisions

SocialTV – Time for some answers

in Industry News, Social TV by Gianluigi Cuccureddu SMP on May 4th, 20102 Comments

Richard GaleBy Richard Gale, originally posted on AppMarket.tv

I’ve been quiet for a couple of weeks now as I have been working on a new project related to socialTV. The project started when I tried to write a blog post that defined socialTV – what I have discovered was that socialTV is really a new ecosystem that is developing and that the second screen services, connectedTV services, widget et al. all are just a part of that ecosystem.

So defining socialTV was hard as everyone was using the term for the individual part of the ecosystem that they were working on. That project is nearing completion and I would hope to be able to blog about my results by the end of the week.

What I found though was that there was no real consumer research into socialTV though – many companies are developing technology, many start-ups are launching, many bloggers (including myself) are talking about socialTV – but no one had actually spoken to the consumers.

With the help of my wife (who runs a media research company) I put together a short survey that tries to answer a couple of key questions.

- do people want socialTV
- when do they want to use socialTV
- what functionality do they want from their socialTV

The survey can be found here - it would be great if people could complete the survey and pass onto their friends/family. I’m particularly interested in women at the moment as currently I have a heavy male skew.

Once the results are in, I’ll be blogging about each area of the results so that hopefully we can all get a better understanding about what consumers actually believe and want socialTV to be.

Richard Gale is the European Director of Marketing & Sales for Playboy Europe having worked in the broadcast industry for nearly a decade, looking after 15 linear channels that run across 27 countries from the UK down to New Zealand. He also runs a small agency set up to handle consultancy work for start ups and media companies.

SocialTV – Time for some answers

How Corporate Blogging got us from Google PageRank 0 to PageRank 6 in 8 months

in Agora Announcements, Marketing, Social Media by Gianluigi Cuccureddu SMP on May 2nd, 20101 Comment

by Gianluigi Cuccureddu and Richard Kastelein.

That’s right.  Unbelievable. Even to us.  And it only cost us sweat. Making sure the copy was interesting and well written. Making sure we took a little extra time to tweet and retweet. Making sure we pushed it to Reddit and Digg. Making sure we used Facebook and Linkedin as well to disseminate our ideas to our friends and business partners.

Scroll down to the very bottom of this page and see the dynamic PR ranking.

A check three weeks ago, delivered us a marvelous sign that we are doing well with the Agora Media Group blog. After the Agora Media’s own Social Media case -> 16000% growth we pushed further in order to expand our visibility and expertise.

Corporate Blogging and an attached Social Media strategy to get our opinions and analyses out is practically the only Marketing we did to get the word out of the Agora Media Group.
Surely PageRank is not the most important metric, but what it does tell is that we’re linked back from important sites.

We achieved this by applying the Social Media Framework which we wrote about. In essence it’s about the Content, Context and Social Media Intelligence which enhances both Content and Context.

Content * Context * Social Media Intelligence = Powerful Social Media

How Corporate Blogging got us from Google PageRank 0 to PageRank 6 in 8 months

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