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	<title>Agora Media Group Innovation Blog &#187; Social Media</title>
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	<link>http://agoramedia.co.uk/blog</link>
	<description>Innovation Blog - Social TV, Augmented Reality and Media Convergence</description>
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		<item>
		<title>Is Google changing its Strategy? RIP Google Wave but acquisition of social app developer Slide for 182 million dollar</title>
		<link>http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/is-google-changing-its-strategy-rip-google-wave-but-acquisition-of-social-app-developer-slide-for-182-million-dollar/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 10:55:14 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1957</guid>
		<description><![CDATA[Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook? This week was announced that Google has waved goodbye its all-in-one collaboration tool Google Wave. On Wednesday and Thursday, multiple sources have reported that Google has acquired Slide, a social application [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Google.jpg"><img class="alignleft size-medium wp-image-1959" style="border: 0pt none; margin: 8px;" title="Google" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Google-300x126.jpg" alt="Google" width="193" height="81" /></a>Is Google changing its strategy in order to get a better and firm grasp on the Social Web and the increasing power of Facebook?</p>
<p>This week was announced that Google has waved goodbye its all-in-one collaboration tool <a title="Google Wave" href="http://news.google.com/news/search?aq=f&amp;pz=1&amp;cf=all&amp;ned=us&amp;hl=en&amp;q=Google+Wave" target="_blank">Google Wave</a>.</p>
<p>On Wednesday and Thursday, <a title="Google acquires Slide" href="http://www.mediapost.com/blogs/raw/?p=3526" target="_blank">multiple</a> <a title="Google acquires Slide" href="http://techcrunch.com/2010/08/04/google-buys-slide-for-182-million-getting-more-serious-about-social-games/" target="_blank">sources</a> have reported that Google has acquired<a title="Slide" href="http://www.slide.com" target="_blank"> Slide</a>, a social application developer for $182 million.<br />
In July, the news was announced that Google has <a title="Zynga &amp; Google" href="http://techcrunch.com/2010/07/10/google-secretly-invested-100-million-in-zynga-preparing-to-launch-google-games/" target="_blank">invested in Zynga</a> to form the cornerstone for Google Games.<a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Slide.jpg"><img class="size-full wp-image-1963 alignright" style="border: 0pt none; margin-top: 8px; margin-bottom: 8px;" title="Slide" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/08/Slide.jpg" alt="" width="144" height="70" /></a></p>
<p>Are these all indications that Google is leaving the arena of platforms and is focussing on the content, which is being deployed on the Web?</p>
<p>The rumors about a social network experiment called &#8220;<a title="Google Me rumor" href="http://blogs.sfweekly.com/thesnitch/2010/06/here_we_go_again.php" target="_blank">Google Me</a>&#8221; are not in lign with the aforementioned developments, but a rumor is a rumor.<br />
Facebook and others, like Twitter and Myspace have such a large userbase, it would be very difficult for Google to compete.<br />
Like Google Wave, other social experiments have not been succesful.</p>
<p>By investing in social gaming, it will get a better grasp on one of the activities employed by users online, making advantage of the large and established userbases of Facebook, Myspace and others.</p>
<p>Not only for Google but also for other companies trying to get a share in social networking, it is becoming hard. People have established networks, time and attention are fragmented.<br />
The advantages need to be really compelling in order to persuade users to be active on yet another network or leave a present one. If an extra network is added to the users&#8217; portfolio, less attention and time is available per network, which is a disadvantage for both user and the social networks.</p>
<p>Secondly, Google kills two  birds with one stone, Google Games and social gaming distributed via Facebook and others.</p>
<p>This development fits to overall approach of Google, the Web as a platform where all sorts of activities are deployed.<br />
Think of entertainment/video via YouTube.<br />
Think of communication via Gmail.<br />
Think of information via its core, Search.<br />
Gaming fits this list of activities very well.</p>
<p>What&#8217;s your opinion on the developments concerning Google and (social) gaming?</p>
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		<item>
		<title>Earned, Owned and Paid Media &#8211; The applications and implications</title>
		<link>http://agoramedia.co.uk/blog/marketing/earned-owned-and-paid-media-the-applications-and-implications/</link>
		<comments>http://agoramedia.co.uk/blog/marketing/earned-owned-and-paid-media-the-applications-and-implications/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 10:01:01 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1939</guid>
		<description><![CDATA[Forrester has a simple yet powerful model for interactive marketing efforts. Below you find a summary of how each type is defined and what their roles are: As mentioned on the Forrester blog, it&#8217;s best when creating an integral marketing strategy based on these three types of media. Easier said than done, but by creating [...]]]></description>
			<content:encoded><![CDATA[<p>Forrester has a simple yet powerful model for interactive marketing efforts.</p>
<p>Below you find a summary of how each type is defined and what their roles are:</p>
<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Earned-Owned-Paid-Media-Forrester1.jpg"><img class="size-full wp-image-1942 alignnone" title="Earned, Owned, Paid Media - Forrester Research" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Earned-Owned-Paid-Media-Forrester1.jpg" alt="Earned, Owned, Paid Media - Forrester Research" width="600" height="327" /></a></p>
<p>As mentioned on the <a title="Defining Earned, Owned And Paid Media" href="http://blogs.forrester.com/interactive_marketing/2009/12/defining-earned-owned-and-paid-media.html" target="_blank">Forrester blog</a>, it&#8217;s best when creating an integral marketing strategy based on these three types of media. Easier said than done, but by creating a clear overview and categorizing current media efforts you will be able to approach and define your strategy more structured.</p>
<p>Besides the roles, benefits and challenges, there are implications and applications of this model from a (meta-) marketing point of view.</p>
<p>Here a list of points to think about and perspectives:</p>
<p><strong>General point of perspective</strong><br />
Approaching strategy by the type of media instead of channel or ROI/Branding tactics, offers new insights which can be used to enhance the marketing efforts.<br />
For instance, ROI objectives can be reached through various media types. Taking this point of perspective is more alligned to your goals and strategy, where these media types are the strategic <em>How</em> part.</p>
<p><strong>B2C2C</strong><br />
Understanding the three media types and how they (inter)relate is important to understand on the transparent and reciprocal Web. The amount B2C expressions are relatively low, but serve as a catalyst for further C2C distribution.<br />
Make use of each the channel&#8217;s uniquenesses, in order to be as effective as possible and more importantly, to reach the customer in a way which matches their online behavior.</p>
<p><strong>The Buying Cycle</strong><br />
This brings us to probably the most important implication of this model, the reflection on the Buying Cycle / Funnel.<br />
First of all, Social Media is promoted as a solution for everything, which isn&#8217;t. Secondly, it&#8217;s not always as cost-effective as companies think it is. Of course, direct channel costs lack, but indirect costs can be high. Think of the time consuming character of social media.</p>
<p>Owned media and Paid media can much more focus on the conversion part of the cycle/funnel, let the earned media be for visibility and the retention/loyalty phases.<br />
Besides the unique advantages of each channel, keep in mind  that they&#8217;re symbiotic, Search is a catalyst for further exploration and the networks trigger more searches due to peer recommendations.</p>
<p><strong>Brand</strong><br />
The brand is what the customers think it is. Nowadays it is even more than just that, because customers also want to be a part of the brand, think of co-creation and prosumerism.<br />
Find a balance on media efforts that portrays the companies&#8217; view with those from the customers.<br />
The companies&#8217; views are often centralized on the corporate website, whereas the opinions of customers are scattered throughout the Web.</p>
<p>A difference to keep into account when categorizing currently executed media types.</p>
<p><strong>Devices</strong><br />
Society is becoming more digital ubiquitous, are the Owned media adapted to them if it&#8217;s neccesary? Think of the mobile device and tablets.<br />
How are the target groups making use of the mobile device, depending on purpose and need, employ the right media type (right depends on goals as well).</p>
<p><strong>Relevancy</strong><br />
Certain channels are less customizable than others, social channels are a good example how to reach customers very relevant, on the other hand, Owned and Paid media are less flexible and relevant (from the customer point of view).<br />
New technologies in the Search Engine Marketing arena have increased relevancy (remarketing, behavioral targeting etc) which in time will decrease the advertising blindness (16% decrease in clicks Y0Y &#8217;09 &amp; &#8217;10).<br />
Social Media advertising can be more relevant in the eyes of the users but are less conversion focused, because of the lacking buying modus whilst visiting social networks.</p>
<p><strong>Strategy<br />
</strong>It comes down to the <em>How</em> and <em>Where</em> in strategy. Keep in mind that in the execution of the strategy, the translation of the <em>How</em> in terms of marketing communications/PR/advertising need to match the <em>Where</em>, where is the target audience present, what is their behavior and cycle?</p>
<p>Each media type adds its unique value to the <em>How</em> and <em>Where</em>.<br />
Be mindful in the tactics, don&#8217;t follow your competitors blindly and smaller is better.<br />
Hypersegmentation and targeting will deliver more precise and thus more relevant and qualitative results.</p>
<p>Last but not least, goals have impact in the choice of media type, long-term versus short-term, ROI versus branding and so on.<br />
Effectivity is key in the choice because of the unique advantages of each type in each channel related to the target audience and the products/services.</p>
<p>Would you use this model for your planning?<br />
Which media type is most challenging for you?<br />
Do you make use of the C2C extension in terms of branding?<br />
<span id="more-1939"></span></p>
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		<title>Facebook socializes Mobile</title>
		<link>http://agoramedia.co.uk/blog/social-media/facebook-socializes-mobile/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/facebook-socializes-mobile/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 12:15:27 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Social networking]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1935</guid>
		<description><![CDATA[It had to happen sooner or later. Mashable reports that Facebook takes its Open Graph to the Mobile. In essence this means you&#8217;ll be able to see Recommendations and Like buttons and more, that will enhance your context socially. In a recent article about Mobile strategies and the three aspects, I elaborated on Location, Relevancy [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Facebook.jpg"><img class="alignleft size-medium wp-image-1936" style="border: 0pt none; margin: 8px;" title="Facebook" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/Facebook-300x112.jpg" alt="" width="177" height="66" /></a>It had to happen sooner or later. Mashable <a title="Facebook’s Open Graph and Like Button are Going Mobile" href="http://mashable.com/2010/07/14/facebook-open-graph-like-mobile/" target="_blank">reports</a> that Facebook takes its Open Graph to the Mobile.</p>
<p>In essence this means you&#8217;ll be able to see Recommendations and Like buttons and more, that will enhance your context socially.</p>
<p>In a recent article about <a title="Adoption of Mobile Strategies: The Triple Play" href="http://www.bianor.com/blog/the-mobile-triple-play/" target="_blank">Mobile strategies</a> and the three aspects, I elaborated on <em>Location</em>, <em>Relevancy</em> and <em>Immediacy</em>.<br />
When reading the given example by Eric Tseng, Head of Mobile products at Facebook, an interesting application of taking this to the Mobile is of course enhancing geo-centric marketing efforts.</p>
<p>The expansion of Facebook&#8217;s Open Graph perfectly fits the &#8220;triple play&#8221;. By tapping into the opportunities which are provided by location, the large amount of information that is pushed and/or searched by mobile users is contextually enhanced by your network.<br />
How can users differentiate and make choices? Your network can at least help you making that choice.</p>
<p>Facebook is providing the ability to socially augment the users&#8217; experience, instead of augmenting it with extra contents, which only adds more information and no relevant decision-making &#8220;mechanisms&#8221;.</p>
<p>Facebook&#8217;s user base is put on 150 million users, for application developers this could mean a new range of opportunities by the Facebook plugins. Users are already online, are already on Facebook, the extension to third party applications is logical and can fuel the usage of mobile and mobile applications.</p>
<p>What do you think the implications are?</p>
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		<title>MTV Networks expands into Social Gaming &#8211; Transmedia Entertainment opportunities</title>
		<link>http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/</link>
		<comments>http://agoramedia.co.uk/blog/industry-news/mtv-networks-expands-into-social-gaming-transmedia-entertainment-opportunities/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 19:59:56 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[business development]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1930</guid>
		<description><![CDATA[PRNewsWire reports that MTV Networks acquired Social Express, a social gaming development company, marking the company&#8217;s first entry into the social gaming space. The company will create severeal games based on Nickelodeon and MTV shows and characters. Chairman and CEO of MTV Networks, Judy McGrath, says: &#8220;Social gaming is one of the biggest drivers of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/MTV-Networks.jpg"><img class="alignleft size-full wp-image-1932" style="border: 0pt none; margin: 8px;" title="MTV Networks" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/07/MTV-Networks.jpg" alt="" width="111" height="112" /></a>PRNewsWire <a title="MTV Networks Acquires Social Express" href="http://www.prnewswire.com/news-releases/mtv-networks-acquires-social-express-98021074.html" target="_blank">reports</a> that MTV Networks acquired Social Express, a social gaming development company, marking the company&#8217;s first entry into the social gaming space.</p>
<p>The company will create severeal games based on Nickelodeon and MTV shows and characters.</p>
<p>Chairman and CEO of MTV Networks, Judy McGrath, <a title="MTV Networks Acquires Social Express" href="http://finance.yahoo.com/news/MTV-Networks-Acquires-Social-prnews-2200902420.html?x=0&amp;.v=1" target="_blank">says</a>:</p>
<blockquote><p><em>&#8220;Social gaming is one of the biggest drivers of the explosive growth in  social media – it&#8217;s fun, it&#8217;s engaging, and it&#8217;s shareable,&#8221; said Judy McGrath, Chairman and CEO of MTV Networks.   &#8221;Social Express brings us strong experience and know-how in this  burgeoning space, which we&#8217;ll supercharge with the IP and scale of  Nickelodeon and other MTV Networks brands to create great new social  gaming experiences for our fans and cool tools for independent  developers as well.&#8221;</em></p></blockquote>
<p><em> </em></p>
<p>On a conceptual level, it will be interesting to learn if MTV Networks will head towards transmedia entertainment concepts, incorporating television programs, websites and social games to create a full-fledged integral storytelling.<br />
Each medium will serve another purpose and like McGrath already states, Social gaming is fun and engaging, two ingredients which could add a new experience and layer to existing or new concepts.</p>
<p>Transmedia concepts do exists and there are great examples, for instance the <a href="http://hf3.coca-cola.com/" target="_blank">Happiness Factory</a> by Coca Cola.<br />
The Happiness Factory is a virtual world of characters living inside a vending machine. The  series lives across multiple channels, including commercials,  interactive video games, and a musical soundtrack that features a  variety of artists. The series provides Coca-Cola with additional  revenue streams, and customers with a fun brand experience.</p>
<p>MTV Networks could do similar concepts based on Nickelodeon and MTV shows and characters, taking it a step further, taking the engagement of the viewers of MTV a step further.</p>
<p>What do you think of the potential MTV Networks has with Social Gaming?<br />
Is the Entertainment industry perfect for transmedia concepts?</p>
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		<title>Sunnywatches.com and Agora Media Team up</title>
		<link>http://agoramedia.co.uk/blog/social-media/sunnywatches-com-and-agora-media-team-up/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/sunnywatches-com-and-agora-media-team-up/#comments</comments>
		<pubDate>Thu, 20 May 2010 15:47:29 +0000</pubDate>
		<dc:creator>Richard Kastelein</dc:creator>
				<category><![CDATA[Agora Announcements]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Agora Media]]></category>
		<category><![CDATA[Jewellery]]></category>
		<category><![CDATA[Luxury Watches]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[Sunglasses]]></category>
		<category><![CDATA[Sunnywatches]]></category>
		<category><![CDATA[TV Apps]]></category>
		<category><![CDATA[TV Widgets]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1910</guid>
		<description><![CDATA[SunnyWatches.com  - part of Moho Internet Concepts BV -  a private company that has a number of eCommerce properties in the luxury goods market -  has hired Agora Media to consult on their social media and open source software strategy for a number of sites across the board. Sunnywatches.com specialized in the sale of Luxury Watches, Sunglasses and Jewellery  online. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/05/sunnyagora.jpg"><img class="alignleft size-full wp-image-1913" title="Sunnywatches.com Jewellry, Sunglass, Bags, Luxury Goods, Agora Media" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/05/sunnyagora.jpg" border="2" alt="Jewellry, Sunglass, Bags, Luxury Goods," hspace="5" vspace="5" width="150" height="155" align="left" /></a><a title="Sunnywatches.com" href="http://SunnyWatches.com" target="_blank">SunnyWatches.com</a> &#8211; part of Moho Internet Concepts    BV &#8211;  a private company that has a number of eCommerce properties in  the    luxury goods market &#8211;  has    hired Agora  Media to consult on their social media and open source  software     strategy for a number of sites across the board. Sunnywatches.com specialized in the sale of Luxury <a title="Watches, Sunglasses and Jewellery" href="http://www.sunnywatches.com" target="_blank">Watches, Sunglasses and Jewellery</a> online.</p>
<p>&#8220;We are really  pleased    to have Agora Media onboard, said Harry Drok, the Managing Director of  Moho    Internet Concepts, based in Groningen, The Netherlands. &#8220;They bring a vast knowledge social media marketing  and are    really on top of what&#8217;s happening both in the social media landscape  online    and on the emerging market around <a title="Social TV, TV apps and TV widgets" href="http://www.appmarket.tv" target="_blank">Social TV, TV apps and TV    widgets</a> &#8211; due to their work at Appmarket.tv.</p>
<p>Richard Kastelein, the CEO of Agora Media added, &#8220;It&#8217;s  great    to work with the team at Sunnywatches and Moho Internet Concepts &#8211; and  we    think they are poised to be a leading independent eCommerce player in  the    European online industry &#8211; mainly due to their excellent network with manufacturers and distributors in the luxury  goods    market&#8221;.</p>
<p>Agora Media will work closely with both companies in  both    building and executing an effective social media strategy to ensure  tapping of    the market.<span id="more-1910"></span></p>
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		<title>Dynamics of Interaction and Social TV Experience Architecture</title>
		<link>http://agoramedia.co.uk/blog/social-media/dynamics-of-interaction-and-social-tv-experience-architecture/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/dynamics-of-interaction-and-social-tv-experience-architecture/#comments</comments>
		<pubDate>Fri, 14 May 2010 10:52:33 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[AppMarket.tv Posts]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[television 2.0]]></category>
		<category><![CDATA[TV 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1888</guid>
		<description><![CDATA[Originally posted on the AppMarket.tv blog There are multiple aspects that define the Social TV experience. Some of these aspects are: *Changing basic TV experience from lean-back to lean-in; *Technology factors like Internet-Connected TV adoption; *Remote controls that support the social experience effectively and *Broadband access and so on. These aspects are all external when [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally posted on the<a title=" Dynamics of Interaction and Social TV Experience Architecture" href="http://www.appmarket.tv/opinion/34-writers/387-dynamics-of-interaction-and-architecting-the-tv-experience.html" target="_blank"> AppMarket.tv blog</a></em></p>
<p>There are multiple aspects that define the Social TV experience.</p>
<p>Some  of these aspects are:</p>
<p>*Changing basic TV experience from  lean-back to lean-in;<br />
*Technology factors like Internet-Connected TV  adoption;<br />
*Remote controls that support the social experience  effectively and<br />
*Broadband access and so on.</p>
<p>These aspects are  all external when we look at the social experience itself, namely  communication/interaction.<br />
Would (the type of) interaction be a  determinant of how the Social TV experience is created?</p>
<p>What if  instead of the enabling of interaction being the starting point for  Social TV developments, we take the TV content and its public  interaction as starting point.</p>
<p>In the <a title="Social TV: Designing for Distributed, Sociable Television  Viewing" href="http://www2.parc.com/csl/members/nicolas/documents/EuroITV06-SocialTV.pdf" target="_blank">Social  TV: Designing for Distributed, Sociable Television Viewing</a> paper,  the type of interaction is being researched.</p>
<p><span id="more-1888"></span></p>
<blockquote><p>At a general level, we can  characterize the comments exchanged by our participants using five broad  types (Table 1):<br />
<em>• <strong>Content-based comments</strong> directly reference  the content that is on or recently shown on the screen.</em></p>
<p><em>• <strong>Context-based  comments</strong> are relevant to the show in its greater context, but  perhaps not the specific episode or moment that is being viewed.<br />
Examples  are references to the actors, past episodes, show trivia, etc.</em></p>
<p><em>•  <strong>Non-sequitur comments</strong> are social exchanges such as asking about  one’s family, or talking about events unrelated to the TV program. These  are usually more common in groups who already have some social  connection with each other.</em></p>
<p><em>They often take the form of side  conversations (usually whispered, or at least toned down) between two  participants and rarely follow the structure of the show.</em></p>
<p><em>• <strong>Logistical  comments</strong> are relevant to the television watching experience, but  are independent of the programming.<br />
Tasks like changing channels,  adjusting volume, etc. must be verbally communicated to the group so  that whoever has control of the set can respond.</em></p>
<p><em>• <strong>Phatic  responses</strong> are almost involuntary reactions from the audience like  laughter, gasps, groans, “Whoa!”, etc.</em></p>
<p><em>To summarize, our  observations reveal that interactions between television viewers are <strong>tightly </strong>interwoven with the <strong>structure</strong> of the show they are watching.</em></p></blockquote>
<p>Do  the types of comments/interaction need to be taken into account when  designing the Social TV technologies?</p>
<p><strong>Yes</strong>, here&#8217;s why:</p>
<p>Depending  on the TV show, one- or two-screen experiences can be dynamically  created in offering widgets or sites in order to communicate in a way  which is appropriate for that TV show.</p>
<p>For instance Content-based  comments could be showed directly next to the TV content, whilst  Logistical comments can be better displayed on a second-screen, without  adding noise and irrelevance in relation to the TV content.</p>
<p>Key  is to keep it simple without complicating matters in terms of usage and  consistency.</p>
<p>This point of view might also explain why current  Social TV widgets only clutter the screen instead of adding additional  value for the viewers.  Twitter for instance is so broad it contains any  kind of comment that will be displayed by the Twitter widget.   Intelligent systems could detect types of comments and distribute them  differently.</p>
<p>Maybe intelligent systems are one step too far  ahead, but the offered applications can be enhanced to the most probable  or occuring type of interaction related to the TV show.</p>
<p>What do  you think, does taking into account the type of interaction, enhance the  Social TV experience or not?</p>
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		<title>Applying Game Mechanics to Social sites</title>
		<link>http://agoramedia.co.uk/blog/social-media/putting-the-fun-in-functional-applying-game-mechanics-to-functional-software/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/putting-the-fun-in-functional-applying-game-mechanics-to-functional-software/#comments</comments>
		<pubDate>Sat, 08 May 2010 09:56:05 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Social networking]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1847</guid>
		<description><![CDATA[In a previous article, (Social) Gaming – significant numbers &#38; the next level, Karl Long commented on it, referring to a presentation of Amy Jo Kim, about applying game mechanics to social sites. The five game mechanics she refers to, are: 1. Collecting 2. Points 3. Feedback 4. Exchanges 5. Customization Applying those to the [...]]]></description>
			<content:encoded><![CDATA[<p>In a previous article, <a title="Permanent Link to (Social) Gaming – significant  numbers &amp; the next level" rel="bookmark" href="../social-gaming/social-gaming-significant-numbers-the-next-level/">(Social) Gaming – significant numbers  &amp; the next level</a>, Karl Long commented on it, <a title="Game Mechanics" href="http://experiencecurve.com/archives/putting-the-fun-in-functional-game-mechanics-and-social-media" target="_blank">referring</a> to a presentation of Amy Jo Kim, about applying game mechanics to social sites.</p>
<p>The five game mechanics she refers to, are:<br />
1. Collecting<br />
2. Points<br />
3. Feedback<br />
4. Exchanges<br />
5. Customization<br />
Applying those to the context of social sites is easy to understand, it motivates. Motivation increases usage and usage increases loyalty, traffic, income and so on.</p>
<p>View below the aforementioned presentation:<br />
<span id="more-1847"></span></p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<h2 id="post-1219"><a title="Permanent Link to (Social) Gaming – significant  numbers &amp; the next level" rel="bookmark" href="../social-gaming/social-gaming-significant-numbers-the-next-level/">(Social) Gaming – significant numbers  &amp; the next level</a></h2>
</div>
<div id="__ss_300487" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Putting the Fun in Functional" href="http://www.slideshare.net/amyjokim/putting-the-fun-in-functiona">Putting the Fun in Functional</a></strong><object id="__sse300487" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=putting-the-fun-in-functiona-1205168785814708-3&amp;rel=0&amp;stripped_title=putting-the-fun-in-functiona" /><param name="name" value="__sse300487" /><param name="allowfullscreen" value="true" /><embed id="__sse300487" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=putting-the-fun-in-functiona-1205168785814708-3&amp;rel=0&amp;stripped_title=putting-the-fun-in-functiona" name="__sse300487" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/amyjokim">amyjokim</a>.</div>
</div>
<p>Yesterday I found a presentation on Youtube of Amy Jo Kim, about the topic of Game Mechanics on Social sites.<br />
Enjoy, it&#8217;s interesting.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ihUt-163gZI&amp;hl=en_US&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/ihUt-163gZI&amp;hl=en_US&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Her approach to use game words like <em>players</em> instead of <em>users</em> is a start to see sites as games and how you can approach networks with this point of perspective.<br />
Think of Foursquare, Gowalla etc.</p>
<p>What do you think of the gaming approach from a social architectual point of view?</p>
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		<title>Game Theory and Social Media Intelligence: Enhancing Strategic decisions</title>
		<link>http://agoramedia.co.uk/blog/social-media/game-theory-and-social-media-intelligence-enhancing-strategic-decisions/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/game-theory-and-social-media-intelligence-enhancing-strategic-decisions/#comments</comments>
		<pubDate>Wed, 05 May 2010 07:57:55 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[business development]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1083</guid>
		<description><![CDATA[When thinking about Game Theory and Social Media, key words coming to my mind are Social Network Analysis, Quantification, Tranparency, Centralisation, Asymmetric Information etc. It are two paths that cross each other on the basis of the Internet and Economics. How are these two enhancing Strategic decision making on a business level? First of all, [...]]]></description>
			<content:encoded><![CDATA[<p>When thinking about Game Theory and Social Media, key words coming to my mind are Social Network Analysis, Quantification, Tranparency, Centralisation, <a title="Asymmetric Information" href="http://agoramedia.co.uk/blog/social-media/asymmetric-information-consequences-by-the-webs-tranparency/" target="_blank">Asymmetric Information</a> etc.<br />
It are two paths that cross each other on the basis of the Internet and Economics.</p>
<p>How are these two enhancing Strategic decision making on a business level?<br />
First of all, a short introduction to <a title="Game Theory - Wikipedia" href="http://en.wikipedia.org/wiki/Game_theory" target="_blank">Game Theory</a>:</p>
<blockquote><p>Game theory is a branch of applied mathematics that is used in the social sciences, most notably in economics, as well as in biology (most notably evolutionary biology and ecology), engineering, political science, international relations, computer science, and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, in which an individual&#8217;s success in making choices depends on the choices of others. While initially developed to analyze competitions in which one individual does better at another&#8217;s expense (zero sum games), it has been expanded to treat a wide class of interactions, which are classified according to several criteria. Today, &#8220;game theory is a sort of umbrella or &#8216;unified field&#8217; theory for the rational side of social science, where &#8216;social&#8217; is interpreted broadly, to include human as well as non-human players (computers, animals, plants)&#8221; (Aumann 1987).</p></blockquote>
<p>When we talk about Social Media, Transparency and Centralisation are key to new social (digital) behavior which influences buying cycles and decision making and where Social Network Analysis gives insights in relationships between (groups of) people.<br />
<span id="more-1083"></span><br />
On the Internet, where quantification on a much more granular level is made possible, and where Assymetric Information supply is being diminished, we can understand that Game Theory is an <strong>intersection</strong> of all these disciplines which will benefit the business and its strategic decision making. Where the new Local = Global, where competition increases, mathematics like Game Theory will give (large) corporations the advantages to extract important information from its customers and markets.</p>
<p>Why?<br />
Because like the definition says, <em>&#8220;Game theory attempts to mathematically capture behavior in strategic  situations, in which an individual&#8217;s success in making choices depends  on the choices of others.&#8221;</em><br />
An individual can be understood on different levels, be it a business, a target segment or indeed individual people.</p>
<p>The Internet&#8217;s real-time aspect which is challenging -again- businesses will add a new dimension to the already exisiting complexity.<br />
(Not-)Reacting on events can be a matter of days and substantiated decision making -on quantified data- becomes a must.</p>
<p>How do you think mathematical approaches like Game Theory and Social Network Analysis will influence businesses and decision making?<br />
How will competition evolve amongst companies?</p>
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		<title>SocialTV &#8211; Time for some answers</title>
		<link>http://agoramedia.co.uk/blog/industry-news/socialtv-time-for-some-answers/</link>
		<comments>http://agoramedia.co.uk/blog/industry-news/socialtv-time-for-some-answers/#comments</comments>
		<pubDate>Tue, 04 May 2010 22:52:10 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Industry News]]></category>
		<category><![CDATA[Social TV]]></category>
		<category><![CDATA[Agit8or]]></category>
		<category><![CDATA[Richard Gale]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Survey]]></category>
		<category><![CDATA[television 2.0]]></category>
		<category><![CDATA[TV 2.0]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1805</guid>
		<description><![CDATA[I've been quiet for a couple of weeks now as I have been working on a new project related to socialTV. The project started when I tried to write a blog post that defined socialTV - what I have discovered was that socialTV is really a new ecosystem that is developing and that the second screen services, connectedTV services, widget et al. all are just a part of that ecosystem.]]></description>
			<content:encoded><![CDATA[<p><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/05/richardg.png"></a><a href="http://agoramedia.co.uk/blog/wp-content/uploads/2010/05/richardg.png"><img class="alignright size-thumbnail wp-image-1812" title="Richard Gale" src="http://agoramedia.co.uk/blog/wp-content/uploads/2010/05/richardg-133x150.png" alt="Richard Gale" width="133" height="150" /></a>By Richard Gale, originally posted on <a title="SocialTV - Time for some answers" href="http://appmarket.tv/component/content/article/34-writers/370-socialtv-time-for-some-answers.html" target="_blank">AppMarket.tv</a></p>
<p>I&#8217;ve been quiet for a couple of weeks now as I have been working  on a  new project related to socialTV. The project started when I tried  to  write a blog post that defined socialTV &#8211; what I have discovered was   that socialTV is really a new ecosystem that is developing and that the   second screen services, connectedTV services, widget et al. all are  just  a part of that ecosystem.</p>
<p>So defining socialTV was hard as  everyone was  using the term for the individual part of the ecosystem  that they were  working on. That project is nearing completion and I  would hope to be  able to blog about my results by the end of the week.</p>
<p>What I found though was that there was no real consumer research into   socialTV though &#8211; many companies are developing technology, many   start-ups are launching, many bloggers (including myself) are talking   about socialTV &#8211; but no one had actually spoken to the consumers.</p>
<p>With the help of my wife (who runs a media research company) I put   together a short survey that tries to answer a couple of key questions.</p>
<blockquote><p>- do people want socialTV<br />
- when do they want to use  socialTV<br />
- what functionality do they want from their socialTV</p></blockquote>
<p>The survey can be found <a href="http://bit.ly/8XzZkp" target="_blank">here </a>- it would be great if people could complete the  survey and pass  onto their friends/family. I&#8217;m particularly interested  in women at the  moment as currently I have a heavy male skew.</p>
<p>Once the results are in, I&#8217;ll be blogging about each area of the   results so that hopefully we can all get a better understanding about   what consumers actually believe and want socialTV to be.</p>
<p><em>Richard Gale is the European Director of  Marketing &amp; Sales for Playboy Europe having worked in the broadcast  industry for nearly a decade, looking after 15 linear channels that run  across 27 countries from the UK down to New Zealand. He also runs a <a title="Agit8or" href="http://agit8or.wordpress.com/" target="_blank">small agency</a> set up to handle  consultancy work for start ups and media companies.</em></p>
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		<title>How Corporate Blogging got us from Google PageRank 0 to PageRank 6 in 8 months</title>
		<link>http://agoramedia.co.uk/blog/social-media/how-corporate-blogging-got-us-to-pagerank-6-in-8-months/</link>
		<comments>http://agoramedia.co.uk/blog/social-media/how-corporate-blogging-got-us-to-pagerank-6-in-8-months/#comments</comments>
		<pubDate>Sun, 02 May 2010 18:33:56 +0000</pubDate>
		<dc:creator>Gianluigi Cuccureddu SMP</dc:creator>
				<category><![CDATA[Agora Announcements]]></category>
		<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[communities]]></category>
		<category><![CDATA[Corporate Blogging]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Pagerank]]></category>
		<category><![CDATA[Online Marketing]]></category>
		<category><![CDATA[Pagerank]]></category>
		<category><![CDATA[Social Media Optimization]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://agoramedia.co.uk/blog/?p=1771</guid>
		<description><![CDATA[That's right.  Unbelievable. Even to us.  And it only cost us sweat. Making sure the copy was interesting and well written. Making sure we took a little extra time to tweet and retweet. Making sure we pushed it to reddit and digg. Making sure we used Facebook and Linkedin as well to disseminate our ideas to our friends and business partners.]]></description>
			<content:encoded><![CDATA[<p>by Gianluigi Cuccureddu and Richard Kastelein.</p>
<p>That&#8217;s right.  Unbelievable. Even to us.  And it only cost us sweat. Making sure the copy was interesting and well written. Making sure we took a little extra time to tweet and retweet. Making sure we pushed it to Reddit and Digg. Making sure we used Facebook and Linkedin as well to disseminate our ideas to our friends and business partners.</p>
<p>Scroll down to the very bottom of this page and see the dynamic PR ranking.</p>
<p>A check three weeks ago, delivered us a marvelous sign that we are doing well with the Agora Media Group blog. After the <a title="Permanent Link to Agora Media’s own Social Media  case -&gt; 16000% growth" rel="bookmark" href="../social-media/agora-medias-own-social-media-case-16000-growth/">Agora Media’s own Social Media case -&gt;  16000% growth</a> we pushed further in order to expand our visibility and expertise.</p>
<p>Corporate Blogging and an attached Social Media strategy to get our opinions and analyses out is practically the only Marketing we did to get the word out of the Agora Media Group.<br />
Surely PageRank is not the most important metric, but what it does tell is that we&#8217;re linked back from important sites.</p>
<p>We achieved this by applying the <a title="Permanent Link to Social Media Framework" rel="bookmark" href="../social-media/social-media-framework/">Social  Media Framework</a> which we wrote about. In essence it&#8217;s about the Content, Context and Social Media Intelligence which enhances both Content and Context.</p>
<p><strong>Content * Context * Social Media Intelligence = Powerful Social  Media</strong></p>
<p><strong> </strong></p>
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